Tell me please, where a list of items related to talent "Funny "? I would like to exclude from the useless things ... I'm still trying to reboot and get something that you can use or benefit to trade.
Wow, is not so easy! Thank you! Now, if you need some experience, I know where to get =)
To change the enemies that appear at rest, looking in the file line rest.py
def create_raid () b>
This procedure is the formation of the enemies on vacation. Depending on the area it can be as seekers, as well as wolves, bears, tigers and werewolves (Varga).
In fact the probability of occurrence of any the same, almost.
We have to change the line:
possible_attackers = [0] * 10 + [global_defines.ANIMAL_BEAR, global_defines.ANIMAL_WOLF]
As you can see, the default probability of hunters is 83% (10/12 * 100). To reduce the risk, simply reduce the multiplier in the [0] * 10. The point is very simple, which is generated by an array of 10 zeros and codes of the wolf and bear. Then, from this array, randomly chosen value. 0 - is the finders. If you write:
possible_attackers = [0] * 5 b> + [global_defines.ANIMAL_BEAR, global_defines.ANIMAL_WOLF]
Then the array will be 5-Th zeros and codes wolf and the bear, and thus the likelihood of searchers will be 71% (5 / (5 +1 +1) * 100 = 71.4).
In Kopperhile added to the array has werewolves in Spiritsprings Tigers added.
Also in this procedure is determined by the number of attackers, looking for value and min_raider_count max_raider_count... Ah, damn it! with False cant - it makes Searchers unarmed in actual practice. We must think of something else.
Thank you very much, almost helped! Only a small correction: you have been slight changes to the line loot_list ... True, instead there should be False, which would be that in the hands of seekers is also not left lying on the ground. But the question remains with the wolves ... how to make the attack more seekers? And it is not always possible to cope with them - because they fire back, you bastards!
Something does not come out. Need to "loot_list " to put the cursor to write the word "return ", press Enter, press Tab? .... I did so, and trash-seekers still there. And how to increase the probability of an attack pack of wolves?
The file scripts / rest.py looking line
loot_list b>
After it is an array of identifiers that remain after the destruction of random searchers. Can you fix that you need to fall out. And if you just remove the loot, you can try to put return b> in front of the line, with the same indentation (tabom) as the string. It should look like this:
return b>
loot_list = [ b>By the way, the archive contains files scripts.ubn rest.ry and rest.ryc. The word "rest " translated into Russian as "holiday ". Perhaps there lies the answer to my question ... that's just me there's nothing I can not understand = (
Well, thanks for the answer though =). In general, I would like to increase the likelihood of an attack of wild animals (approximately 50-50 or even higher) during the holidays. Byvat, have a bit of experience, and no place to take ... enemies is not passed on Renewable territories.
Honestly, I have this question put to a standstill. What would have never thought of getting rid of the normal swag and all sorts of rubbish on the ground is always ostovlyal. With torgoshami I also not going smoothly, but after they fixed the upgrade, like all the problems disappeared. On the merits, I can not say for sure, it is necessary to look in the scripts, and folder zones. Later, if what I find, I say.