Comments

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16.09.2012 03:37 UP1347
And yet it is unclear how the driver pumped fuel economy. All the time at high speed drives or what? It would introduce camouflage in the game. Or as in "Yaga " (paint), or as in the game "Hammer and Sickle " (where each type has its own uniform bonus to stealth).
16.09.2012 03:34 UP1347
That's what would come to survival. Build a fire (instead of "play dead ") - will not have to run around the village to roast the meat. A trap (if you shoot an animal, the skin deteriorates and it can not be removed, it is instead a better place for the rest) - this, of course, not really needed, but for atmospheric go.
15.09.2012 04:42 Unknown
I have excluded from the list of all the items inside_pocket_items bit useless and some other unnecessary for me personally. He left only a couple of dozen of pyatidisyati. Despite the complete eloquence still try to fulfill requests residents naholyavu old man SVD not overcome.
15.09.2012 03:49 UP1347
Unknown, nachset humor and theft: give 9 mm ammunition and weapons to the marker "wrench, " or any unwanted items (typical "game console ", which in combination is not needed). No rags, no booze (all it takes to create incendiary grenades) are not allowed. And indeed, the loot in the game so much that trade is no problem. I play at the level "heavy " chief trader was - Vasquez, and then he died, now - Harry. I, as already reported in Springsville, and, so far, the only problem was with the monks (where, in fact, V
15.09.2012 12:15 Unknown
As long as you know bad game ...

Yes, with the tactics awry. Enemies usually attack the one who better equipped - ie better all the sniper will be engaged or those with a machine gun, and the sucker with a gun, they will pay attention to the last (I have so usual). It happens to the person who first got them and shot at them. Here also helps talent 'slightly injured ' ... I am a doctor and all agryu vrezhime pause or slow it heals itself when injured.

Yes, 'Dodge ' is not particularly helpful, but it is better to choose than, for example, 'Stamina ' (to mine it does not work.) 'Funny ' - a very useful skill, with his help, I get a lot of things on any exchange (+ more 'Inside pockets '). So I can buy all the ammo in the game. 'To pretend to be dead ' - the most stupid talent ... in Milton, he was home, I had even replaced in the script to something else. Maybe just on the 'Best place to stay ' - useful during sleep let more health restored ... but that is not the same as taking 'pretend dead ' or 'authority over the animals '. "Education '- yes, also some nonsense ... You can certainly pozamorachivatsya: Eloquence pump to 75, select it, then pump some useful skill for any (say, Stealth) and teach him the rest. But I do not intend to - waste of time. 'Shoulders ' - basically, one soldier and one can choose from. When the inventory will be a lot of heavy machine gun on the exchange, that's even drags.
 
Good idea from hunger and thirst. And then the water, I do not ever use. But the meat just makes me (I only play very hard) ... in every fight I 10-20 fried giant chunks eat. It is better to let them restore health (after 30, if the medicine is not friendly wounded soldier, the first aid kit and he himself does not do anything).

Rubbish in the territories? ... no problem, you can cram in, but why waste time on it. That's just the 'Funny ' s 'Inside pockets ' and gives all sorts of details to combine.

Hotel - well, too, it would be logical, but not necessarily ... because the squad and he may at any time make camp. Separation from merchants also not a bad idea, if you leave the opportunity to give any thing to any of them, and it will be difficult couple ... For example, if you only have a weapon, then you can not exchange it for food, I would not like (although this is logical, as, for example, in The Elder Scrolls IV). Animals, and so spawn.

No need to slow down pumping. I on the contrary enhance the experience for our enemies. First, compensate for the fact that I did not give experience for all vagrants and aggressive people (and in fact gave no sooner fashion Derfflinger `... and wrote about it in the guest book, but the problem rneshena). And then, the experience is actually very little in the game. If you play in a team of 6 people, all will be well developed by the end of the game, and the end of a very serious battle ahead. Of course, yes, in the beginning too fast development goes. We must do more to respawn and bandits (and wrote about it, even in this blog most likely ... but I do not own programming, but it would have made!)
14.09.2012 02:15 UP1347
Yes, and here, in my opinion, useless skills: learning and humor (well, objectively, are not necessary), treatment of lung injury (usually after a fight of such weak wounds not easily fry meat, blagonavalom it), failure in melee (I Springsteen already and melee enemies in the game was - two monks), shoulders (the machine-gunners to force an any swing, and no problems with the load), to pretend to be dead, power over animals, the best place to camp (why? with handy ?).
14.09.2012 04:57 UP1347
Lacking:
1. First of all, elaborated tactics. Enemies always run over a crowd, usually in one of the Persians. Therefore, the only tactic I have been able to apply: a) luring the enemy into an ambush sniper melee, shotgannerov b) the rapid removal of the enemy squad Gopnik (melee with the most powerful weapon: the bits of nails, etc.) because of the shelter in) operating detachment of the medium-range, supported grenadier (in the shelter). Naturally, this is not the stuff of an open area.
2. Factor hunger / thirst. Search of food and water can be implemented as follows: wounds received in combat, can only be restored kits and traditional medicines; impending hunger and thirst are warning message (or it may be reflected in the statistics of Persia), with prolonged hunger and thirst are subtracted life, which can only be restored by food and water (and Apple, for example, recovers slightly as hunger and thirst, meat - only hunger, water - just thirsty). Well, something like that, in short.
3. More debris at locations (cans, rags, etc.) that is needed for a simple combination. Rsteniya and animals respondents over time.
4. Skill "traditional medicine " logically be attributed to the survival, repair cars - to the mechanic.
5. Enter hotel / rooming house, introduce specialized traders: gunsmith (arms and ammunition), a pharmacist (lechilki, ingredients), scavenger (trash, allegedly as a man in Estonia in the second Yaga), Hunter - only sells (meat, claws, hides, some weapons), the seller of food.
6. Slow pumping of the Persians in general, but to introduce teachers (some) - but they give perks ( "repair weapons ", for example), without them you can simply distribute experience.
It seems everything is now.
18.05.2012 02:59 zsrg
As for the backpacks, I think the best solution was Dzhaget Alliance even the first versions. There were different backpacks and jackets. For example a normal backpack greatly increased the size of the inventory. Combat Vest, adding slots to store and grenades, and increased protection, etc. In addition, it is convenient to collect all found on a map through the global map, but not to run himself all over the map. Provided that the location is already released. As for the bases - a very good idea, except if you use regained the base, then all is greatly simplified, since you can use ready-made scripts behavior of soldiers (patrol, sleep, etc.) Accordingly, to do that, if left with the location, the abandoned objects, with very high probability, will be stolen. And now, delirium, threw a machine in the middle of the road, and then come back, but he is :) Then the value of the base, which is not stealing, is increasing. At the outset it may be a room on the basis of the new government. Then you can increase the number of sets of armor, it will be more important than weapons, etc. Similarly, if the database can be naskriptovat gang attack on the base. And the fighters to their base to employ in the conquered towns, in the presence of eloquence and of course for a fee. Then more complicated, since there is no money. But it is possible, for example, use the equivalent of "value ". Ie pay a certain amount of gear.
17.05.2012 03:59 Onyx
SandAdept, that's why I suggest that it packs. Who is convenient - buy, who are used differently - no. Price for the thing, by the way, you can set more ...
A proper framework - it would be very good.
14.05.2012 06:38 Guest
Not enough inventory dimensionless, with scrolling, type in Fallout - he's bribed including the cult of things, but in The Fall of the lack of money he is all the more necessary, especially if you play one character. Enough and weight restrictions.
Development by Sergey A.Zhukov 2007-2012