Attributes
Agility: Faster advance movement, better sneaking, better at avoiding attacks
Charisma: Greater eloquence of speech, better prices
Constitution: Increased LE
Dexterity: Higher accuracy with all weapons (except for heavy weapons), more success picking pockets, easier to open locks
Intelligence: More Skills points to be distributed at every new level
Strength: Greater load bearing, more accuracy with heavy weapons, greater damage in close combat
Close Combat
Close Combat - Accuracy and damage in weaponless combat and with close combat weapons
Talents:
- Knockout - +10% knockout chance per close combat hit.
- Avoid - -10% chance of being hit in close combat.
- Stamina - -30% damage per received close combat hit.
- Confusion - +10% chance of confusing the enemy - who is then motionless for 3 seconds.
- Combo - +20% chance of landing three hits in succession without the opponent being able to react.
Weapon skills
Light Weapons - Accuracy and speed with light weapons
Talents:
- Accuracy - Increased accuracy with light weapons at a great distance. The maximum firing distance is increased by 10% and overall accuracy improves (+5 accuracy).
- Steady Shot - With this Talent shots fired in a standing or kneeling position achieve the same precision as if they were fired lying down. The Talent only works for light weapons.
- Head Shot - +2% chance of head shot with every hit.
- Critical Hit - +10% chance of doubling the damage caused with every hit from a light weapon.
- Fast Reload - Reload light weapons in 1/10 of the time.
Heavy Weapons - Accuracy and speed with heavy weapons
Talents:
- Accuracy - Increased accuracy with heavy weapons at a great distance. The maximum firing distance is increased by 10% and overall accuracy improves (+5 accuracy).
- Steady Shot - With this Talent shots fired in a standing or kneeling position achieve the same precision as if they were fired lying down. The Talent only works for heavy weapons.
- Fast Reload - Reload heavy weapons in 1/10 of the time.
- Critical Hit - +10% of doubling the damage caused with every hit from a heavy weapon.
- Shoulders - All heavy weapons burden the character with only 50% of his weight.
Sniper Weapons - Accuracy and speed with sniper weapons
Talents:
- Accuracy - Increased accuracy with light weapons at a great distance. The maximum firing distance is increased by 10% and overall accuracy improves (+5 accuracy).
- Night Sight - Increases night-time accuracy by 20%.
- Head Shot - +20% chance of a head shot with every hit. Only works for sniper weapons.
- Camouflage - The marksman is invisible for every enemy up to a distance of 30 ft when lying down.
- Steady Shot - With this Talent shots fired in a standing or kneeling position achieve the same precision as if they were fired lying down. The Talent only works for sniper weapons.
Throwing Weapons - Accuracy and speed with throwing weapons
Talents:
- Accuracy - Increased accuracy with throwing weapons at a great distance. The maximum firing distance is increased by 20% and overall accuracy improves (+10 accuracy).
- Steady Throw - With this Talent throwing in a standing or kneeling position achieve the same precision as if they were throwing lying down.
- Two Blades Throw - Two weapons (knife, shuriken) are thrown simultaneously and correspondingly cause double the damage.
- Specialisation in Grenades - 10% extra bonus on throwing weapons for grenade throwers.
- Ninja - +10% accuracy with shuriken and +100% on lethal hits with shuriken.
Explosives - Use of explosives, setting, defusing and putting together
Talents:
- Defuse - The chance of successfully defusing explosives (all types) is increased by 30%. If you have chosen this Talent and have an explosives skill greater than/equal to 95, you have a 100% chance of a successful defusing.
- Detect Booby Traps - When opening doors, boxes or safes, booby traps are automatically detected and defused.
- Blast Locks - Locks on doors and boxes can be blasted with gunpowder.
- Maximum Explosive Effect - Explosives placed by the character are placed skilfully and cause 30% more damage.
- Build Explosives - A character with this Talent is in a position to make explosives and charges with time and remote fuses himself.
No combat skills
Survival - Find water, gut animals, cook meat
Talents:
- Cooking - Permits the character to cook his meat using a pan, a spit or a pot over the camp fire. Cooked meat gives the player up to 50% more Life Energy back then raw meat.
- Feigning Death - The character can pretend to be dead and remains unnoticed during the fighting.
- Influencing Animals - This Talent can be used to alter the behaviour of animals. Fleeing animals don't escape and aggressive animals don't attack.
- Best Resting Place - The relevant character has a special Talent for choosing the resting place very cleverly. As a result the group recover their energy 20% faster when resting.
- Will to Survive - The group's will to survive increases and for 5 real time minutes the Life Energy of each character in the group goes up by 10%. This Talent is only available once in every 24 game hours.
Stealth - Silent approach to enemies
Talents:
- Sneaking Fast - This Talent permits the character to sneak at running speed.
- Crawling Fast - This Talent permits the character to crawl at sneaking speed.
- Camouflage - Allows the character to approach the enemy up to 20% closer without being detected.
- Night Camouflage - Allows the character to approach the enemy up to 30% closer without being detected.
- Gruop Camouflage - Works for all group members in a 100 ft (30m) range of the character who has this Talent. It allows all such characters to move up to 10% closer to the enemy without being detected.
Pick Pocketing - Stealing from NPCs
Talents:
- Inside Pockets - Permits the Player to remove objects form the inside pockets of the victim. The spoils are considerably increased as a result.
- Diversion - Distracts the victim so that his chances sink of noticing in time that someone is picking his pockets from the front.
- Slinking - The character can creep up on his victim from behind undetected. This increases his chances of successfully robbing his victim from behind.
- Flattery - Using flattery the character can lull a victim of the opposite sex into a false sense of security. This raises the chances of a successful theft by 30%.
- Excuses - A character with this Talent is never at a loss to come up with a dumb excuse to explain why his victim's property has landed in his own pockets. The effects of being caught are reduced to zero.
Lock Picking - Opening trunks, boxes and doors with a picklock
Talents:
- Booby-Trapped Locks - Booby-Traps automatically detected when opening a lock.
- Doors - 20% bonus when opening doors.
- Boxes - 20% bonus when opening boxes.
- Safes - 20% bonus when opening safes.
- Booby-Trapped Locks Defuse - Booby-Traps automatically defused on opening locks.
Technical - Repair or use technical appliances, combination of objects
Talents:
- Repair Weapons - Damaged weapons can be repaired.
- Strengthen Armour - When used - permanent +1 on Leather Armour, Chain Mail and Plate Armour.
- Manipulate Ammunition - With this Talent you can produce Dum-Dum bullets from regular ammunition.
- Tuning - Permits you to increase vehicle speed by 20%.
- Strengthen Armour Parts - When used - permanent +1 on all helmets, shoes and gloves.
Driving - Lower consumption, faster driving, greater gunner accuracy
Talents:
- Drive Carefully - Put the character in a position to drive more carefully, thereby preventing loss of LE during the trip
- Driving Tricks - This Talent enables the driver to optimize the vehicle manoeuvrability (sharp corners, steep slopes).
- Repair Vehicles - Reduce the damage on a vehicle to nil.
- Road Trip - Thanks to a restful trip, the group's life energy has been regenerated.
- Driving Economically - Reduces gasoline consumption by 20% when driving.
Speech - Convince NPCs, obtain better prices
Talents:
- Entertainment - Put the character in a position to entertain NPCs and receive a reward for doing so.
- Trade - 20% bonus for a exchange deal with a Trader.
- Teach - The character can pass his strongest skill onto another character, who will then receive a 5% bonus.
- Offending - Draw hostile attacks to yourself: all enemies (except for animals), who see the character and who are up to 100 ft (30 m) away, only recognise the offensive character as a enemy. While the player is offending his enemies, he is not blocked for other activities.
- Increasing Morale - The group's morale is improved, and for 5 real-time minutes each member has +20 on his skills. The Talent can only be used once every 24 game hours.
Medical - Heal wounds, more effective use of Medipacks and herbal ointments
Talents:
- Light Wounds - This Talent is good for healing light injuries completely and without a Medipack. Characters with a LE of 85% and more can be fully regenerated.
- Regeneration - Speeds up regeneration of the whole group during rest periods by 20%.
- Resuscitate - This Talent can be used to resuscitate dead characters - but only within 5 real time minutes of their demise.
- Alternative Medicine - Permits healing and detoxicating by means of various herbs. You can also use this Talent to make ointments out of herbs and bees wax.
- Psychology - A character's psyche is positively influenced and he receives a bonus of + 2 on all attributes for 5 real-time minutes. This skill is only available once every 24 game hours.
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