In the location "Ruined Village" it is impossible to inspect two destroyed buildings. And in theory, they (according to the map) should be a machete, throwing knife, liner and powder.
Sergey A. Zhukov, answer to:
Guest The data were taken from the browser game. In scripts in these objects are added to the objects, so they are marked on the map. However, these objects are not exposed to the property "Container", so you can not view them. Remove them from the map.
Somehow <a href="http://fall.pro-d.ru/"> links </a> not put.
Sergey A. Zhukov, answer to:
Guest Deliberately, as there were frequent problems with spam. Sorry
<a href="http://fall.pro-d.ru/db/vechicle/"> </a> here worth adding to the size of the trunk of a clean version 1.10. For example, a dark blue pickup truck 36 slots. While fashion Derfflinger removes this pickup trunk.
Sergey A. Zhukov, answer to:
Guest Data were collected separately with a clean version and then a version Derflinger'a. Maybe you have a clean version is worth some patch?
Guest, answer to:
Sergey A. Zhukov No other patches are not on my game there.
Dimensions trunks defined in the file scripts.ubn scripts itemdata vehicles.py
In the original version 1.10 file line:
objects.set_attribute (object = 'SET_PICKUP2', attribute = "inventory_slots", value = 36)
In Derfflinger 7.4:
objects.set_attribute (object = 'SET_PICKUP2', attribute = "inventory_slots", value = 0)
I returned a value of 36 back, loaded save game before visiting Spiritspringsa, came back, stormed the base, sat in a dark blue pickup from the base - it has a trunk.
Guest, answer to:
Guest scripts / scripts / itemdata / vehicles.py
Sergey A. Zhukov, answer to:
Guest I have not preserved the original version of the game, but if I'm not mistaken, without modification Derflinger'a load carriers use was impossible. That's why I did not specify the number of slots in the original game.