BrainRipper, answer to:
Unknown Well, would give you for the first repair 100 exp. But they do not make the weather.
Unknown, answer to:
BrainRipper Anything can happen. I can do a little to the level of not enough, and the next level with increase any skill, and talent acquisition will help to stretch out the coming battle.
So we can say that no first experience, the weather does not because the little experience it gives. But little by little... and big!
BrainRipper, answer to:
Unknown Why are you writing experience for the first repair? It was not easy to give the experience of using the console? The essence of the one.
Unknown, answer to:
BrainRipper Once registered, always will be triggered on any mercenary.
And why play? The entire game through the console you can go.
BrainRipper, answer to:
Unknown That edit scripts that the command in the console - there is a Scam.
Unknown, answer to:
BrainRipper I think someone just forgot to put the experience beyond repair. I don't see any reason not to do it. Almost all of the first steps give XP - the repair of weapons worse than others?
If we are to be quite honest, Derfflinger mod - cheating, as ruled by the scripts of the original game from the developers.
BrainRipper, answer to:
Unknown Possible to forget one time, a maximum of two times. A code that would give experience for the repair of arms or of the car, missing as many as THREE places: object_events.py, talents.py and russian.py
His absence is a conscious decision of the developers.
Derfflinger does not facilitate the game, unlike your edits.
Unknown, answer to:
BrainRipper Do not suppose that you can forget about the need to write the experience during the first repair? ... to decide what is already written?
So the logic of the developers is as follows: for the first 50 cooking, butchering 50, better armor 200, for improvement of elements 300, a lot of things too experience, sit in the car for the 500!!!, for a revival of 800!!! Yes, well, that complicates the game is great. For the first 100 repair? Anyway - this will make the game too easy.
More recently, You thought: "BrainRipper, answer to: Unknown
Well, would give you for the first repair 100 exp. But they do not make the weather."
In the mod Derfflinger 7.4:
Bonus sets of uniforms does not facilitate the game?
A brain implant does not facilitate the game?
Backpacks are not making the game easier?
The inventory slots in the trunks of transportation just easier gameplay - easier in the boot store than on the ground, it is easier to move the machine LUT to locations.
And for the first repair of weapons experience then and there! Had to finish! I think the developers missed this point... or not so?
BrainRipper, answer to:
Unknown For the first repair is not the message "so-and-So character the first time successfully repair a weapon."
answer to
Do not suppose that you can forget about the need to write the experience during the first repair? ... to decide what is already written?So the logic of the developers is as follows: for the first 50 cooking, butchering 50, better armor 200, for improvement of elements 300, a lot of things too experience, sit in the car for the 500!!!, for a revival of 800!!! Yes, well, that complicates the game is great. For the first 100 repair? Anyway - this will make the game too easy.More recently, You thought: "BrainRipper, answer to: Unknown
Well, would give you for the first repair 100 exp. But they do not make the weather."In the mod Derfflinger 7.4:
Bonus sets of uniforms does not facilitate the game?
A brain implant does not facilitate the game?
Backpacks are not making the game easier?
The inventory slots in the trunks of transportation just easier gameplay - easier in the boot store than on the ground, it is easier to move the machine LUT to locations.