Guest book

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BrainRipper, answer to: Guest
Description of patch fashion Derfflinger 7.4 in the hand is missing. Write yourself:

- Removed the trunk of a pickup truck from the main base Retskulov.
Empty shells now stack in bundles of 5 pieces.
- In the tooltip (when you hover on the item) now displays the approximate value of the object (but the exact price can be obtained from the dealer).
- Added a good spirit helper. He can answer SOME questions regarding the passing game. Very useful if you get stuck. Is invoked with Ctrl-H (h)
- Added grenade launcher, rifles with underbarrel shotguns and OICW.
- Added system of switching modes of fire, is by pressing Ctrl-Z, Ctrl-Q, Ctrl-E, Ctrl-U (details in instructions).
- Added mode to fold or unfold the stock weapons (Ctrl-B).
- Added a quick landing in the car (teleporting to him and landing) by Ctrl-T. To make this work, you should at least once sit down/get out of the car after installing the patch.
- Added option to make the laces and belts from the skins, cutting meat pieces with a knife (via menu combining), backpacks and brain implant.
- Reworked calculation of the mass: now the cartridges are considered to carry weight. Note that the canister much heavier.
- Added effects of combination armor.
- Reworked system for generating information about objects. The more skill, the more knowledge about the subject!
- Added information about weapons and the booking of opponents, the quality and quantity of which depends on character skills and range (binoculars gives a bonus)
- Added combination of cleansing alcohol. It is this: lake + activated carbon (new item, added paludina in the initial location) + rags + tin (those in the game quite a lot) + alcohol-containing liquid (whiskey or moonshine).
- Added the "fire" for melee weapons. Of them it is only important that the knife you can throw. To chop and cut different animation, but a little (as the Germans did).
- Added symbol display accuracy of knowledge about the subject. Now the text is a "Name of the parameter Symbol Value". The characters are:
accurate knowledge
= knowledge with a precision of 1%
~ knowledge with a precision of 5%
? knowledge with a precision of 25%
$ ignorance (i.e. above 25%).

- Quests with wolf Wari and defense new Safford posted that they do not lead to mutual conflict. [i]How Derfflinger wrote in 2005:"In the quest with the Wolf Wari (new Safford) bug -- if you take the quest TO protect the village, to kill ratskullov, but not to wait for the Hillbillies back, and to find the wolf, all will be very good -- probably a wolf you will fail. Will fix in the next patch (damn, this bug they have with 1.0 is living)."
In my opinion, useless change probably was relevant to earlier versions of the game, and in the "clean" version 1.10 bug there.[/i]
- Fixed critical bug (the Germans) in the sixth zone with a dialogue of Abraham.
- Fixed bug with failure to update products from vendors (was the fact that if you go to dealers more than once every 60 hours, then the refresh timer is reset and started counting the required 60 hours again)
- Fixed a bug with nezamenyaemye the afterglow of the drugs (thanks for the bug GFI-russia).
30.06.2019 09:57 Guest
Mike Bellinz how to get there?
BrainRipper, answer to: Guest
https://fall.pro-d.ru/gbook/1735/
08.06.2019 07:35 Guest
Hello, dear admin. Tell me, the website:
http://rpg-portraits.ru/ too?
If so, could you add the manual addition of portraits to the game Atom RPG, if that's possible? Standard-portraits there looks terrible, cheap and pathetic. Thank you.
Sergey A. Zhukov, answer to: Guest
Hi. No, it's not my website. the first time I heard about it.
NeiroN, answer to: Guest
It depends on what engine the game. You need to look in the game files. By the screenshots - not really, I would not have bought. A waste 500r.
08.06.2019 12:17 GombaPorkolt
A question: can you combine maps in The Fall, in the editor? I mean, I have seen the maps here (not only the map you enter, but the surrounding area) and I plan to make it a semi-open-world game, a sin, combine all the maps together into one big map (that way, driving and vehicles would have more importance), but:

1) Is it possible to open existing maps in the map editor (and if yes, where are they?)
2) is it possible to combine several maps into one and make an area for them (for example, you enter the area, and you have Bowie Village, Casa Verde and Spirit Springs as ONE big map)?
NeiroN, answer to: GombaPorkolt
1) zones.ubn - Zip file with maps.
2) it is impossible to combine a game engine too weak and the scripts fail to merge.

I have long offered to add maps to the game. But nobody wants to do the height map(terrain)
04.06.2019 08:03 GombaPorkolt
There you have it, guys! My full playthrough of the game.

https://www.youtube.com/playlist?list=PL5Q6-_bV2gApiUjOhRKcVZi4udEuSpRg0

I would like to thank all of you for your help, especially BrainRipper. It was a blast playing through the game, and I'm very excited about this playthrough being done! As far as I know, I'm the only one who had done such thing (on video, at least). Comments are welcome both here and on my channel!
FloatWave, answer to: GombaPorkolt
Awesome!
Development by Sergey A.Zhukov 2007-2012