It's nice to see, that there are still people out there, playing and working with this 15yo game. what are the features of the derfflinger mod? It would be nice to have a konsolidated list of the features instead of working through the changelogs of this russian homepage. BTW, does this mod work with the english or german version?
BrainRipper, answer to:
Guest Description of patch fashion Derfflinger 7.4 in the hand is missing. Write yourself:
- Removed the trunk of a pickup truck from the main base Retskulov.
Empty shells now stack in bundles of 5 pieces.
- In the tooltip (when you hover on the item) now displays the approximate value of the object (but the exact price can be obtained from the dealer).
- Added a good spirit helper. He can answer SOME questions regarding the passing game. Very useful if you get stuck. Is invoked with Ctrl-H (h)
- Added grenade launcher, rifles with underbarrel shotguns and OICW.
- Added system of switching modes of fire, is by pressing Ctrl-Z, Ctrl-Q, Ctrl-E, Ctrl-U (details in instructions).
- Added mode to fold or unfold the stock weapons (Ctrl-B).
- Added a quick landing in the car (teleporting to him and landing) by Ctrl-T. To make this work, you should at least once sit down/get out of the car after installing the patch.
- Added option to make the laces and belts from the skins, cutting meat pieces with a knife (via menu combining), backpacks and brain implant.
- Reworked calculation of the mass: now the cartridges are considered to carry weight. Note that the canister much heavier.
- Added effects of combination armor.
- Reworked system for generating information about objects. The more skill, the more knowledge about the subject!
- Added information about weapons and the booking of opponents, the quality and quantity of which depends on character skills and range (binoculars gives a bonus)
- Added combination of cleansing alcohol. It is this: lake + activated carbon (new item, added paludina in the initial location) + rags + tin (those in the game quite a lot) + alcohol-containing liquid (whiskey or moonshine).
- Added the "fire" for melee weapons. Of them it is only important that the knife you can throw. To chop and cut different animation, but a little (as the Germans did).
- Added symbol display accuracy of knowledge about the subject. Now the text is a "Name of the parameter Symbol Value". The characters are:
accurate knowledge
= knowledge with a precision of 1%
~ knowledge with a precision of 5%
? knowledge with a precision of 25%
$ ignorance (i.e. above 25%).
- Quests with wolf Wari and defense new Safford posted that they do not lead to mutual conflict. [i]How Derfflinger wrote in 2005:"In the quest with the Wolf Wari (new Safford) bug -- if you take the quest TO protect the village, to kill ratskullov, but not to wait for the Hillbillies back, and to find the wolf, all will be very good -- probably a wolf you will fail. Will fix in the next patch (damn, this bug they have with 1.0 is living)."
In my opinion, useless change probably was relevant to earlier versions of the game, and in the "clean" version 1.10 bug there.[/i]
- Fixed critical bug (the Germans) in the sixth zone with a dialogue of Abraham.
- Fixed bug with failure to update products from vendors (was the fact that if you go to dealers more than once every 60 hours, then the refresh timer is reset and started counting the required 60 hours again)
- Fixed a bug with nezamenyaemye the afterglow of the drugs (thanks for the bug GFI-russia).