Guest book

16.08.2011 05:20 SandAdept
The best solution would be to make the vehicle business unit (Ie disable the direct control of the keyboard). And the opportunity to use transport in this form to be available only in skirmishes during the transitions on the map. Ie a battle between vehicles, or mixed. It is useful to add the ability to move byloby several machines. And not to drive there and back SG to throw two cars from one location to another. As for the AI
Guest, answer to: SandAdept
"It is useful to add the ability to transition byloby several machines. And not to drive back and forth SG to throw 2 cars from one location to another."

Already implemented in 1.10.
16.08.2011 05:09 Strelok123
I agree with DEif easy technique Tipo Humvees with machine guns would be cool. You will be able to do quests Tipo, accompanied by a convoy from point A to point B. But along the way will be ambushes, land mines, etc. Just stop the peaceful settlement to repair and treat the wounded.
16.08.2011 04:38 DElf
SoA took the whole and not only once))) This so sorry ... I now have it kosyachit as a highly ... Fall for fun mud is lighter vehicles - That's Hammer with a machine gun - is that these cards + available exterminable grenade. because the tank will break down very long.
16.08.2011 03:45 DElf
Although I would have asked for more unique items - such as brain implants of Defingera) there five characteristics have unspent))))
Sergey A. Zhukov, answer to: DElf
I advise you to watch the first game of this company - "Soldiers of Anarchy ". That's what it would be interesting to borrow, so this fighting vehicles such as tanks, helicopters. I really liked how they're implemented. Fighting in the battle against technology, and it would greatly enlivened the game. Obviously, this must be expanded and the location.
16.08.2011 03:43 DElf
Do not matter - such nashtampovat can:) Fast and a lot:)) And not only there but also the back - just need more characters))))
16.08.2011 02:12 SandAdept
Generally, I think that a good mod would be one that adds a small task. For example kakoyto transfer package between the regions, accompanied by a character, build to order an objectified objects, etc. Something similar is in play Ex Machina.
Sergey A. Zhukov, answer to: SandAdept
Game and so is not particularly difficult to pass and experience sufficient for pumping unit. Increasing the number of side quests - only easier passage. If any changes need to think about the balance of the game, so it was not easy. The increasing complexity of the game - a good thing, within reason. Again, everything depends on the programmer.
15.08.2011 10:58 SandAdept
Sergei, I was browsing the section of Knowledge Base and noticed that the section of vehicles indicated a pickup. I think should be added on the second (expropriated from retskulov). If I remember correctly, it is "open " mod Derfflinger 'a pickup truck and both have a different amount of luggage.
Development by Sergey A.Zhukov 2007-2012