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RicH, answer to: Sergey A. Zhukov
Thanks for the reply and in general for all that there is! What I mean is that the card can be removed with reference to these ruins , so people do not confuse ? 15 minutes he spun around , trying to put out there on anything except drums from different angles.
Yes, and it is not clear from the hopper . Maybe I do not understand, but at the place of the wall , where on the map the interior and lock all over for nothing is induced as active.
Sergey A. Zhukov, answer to: RicH
Tucked away. Thank you for your attention to detail :)
28.08.2013 03:52 Guest
OK.
Around the middle of the script object_events.py:
inside_pocket_items = ["SET_RED_SHARD", "SET_STAPLE_GUN", "SET_TOOTHBRUSH", "SET_GAME_JOY", "SET_GARLIC_PRESS", "SET_WIRE_WHISK",
  "SET_SMALL_SAND_SHOVEL", "SET_MULTIPLE_SOCKET", "SET_BROKEN_POCKET_CALCULATOR", "SET_SMALL_PICTURE_FRAME",
  "SET_PLAYING_CARD", "SET_BRUSH", "SET_DUCT_TAPE", "SET_WATERTIGHT_RING", "SET_LIGHTER", "SET_LASERPOINTER",
  "SET_SHORT_NAILS", "SET_RAGS", "SET_STETHOSCOPE", "SET_LONG_NAILS", "SET_CRANK", "SET_PLIERS", "SET_BULLET_CASINGS", "SET_LIGHT_BULB",
  "SET_RASP", "SET_RIVETS", "SET_DICE", "SET_FUSE", "SET_BOTTLE_OF_HOOCH", "SET_BATTERY", "SET_HAIR_SPRAY", "SET_WALTER_PPK",
  "SET_BERETTA_92F", "SET_DESERT_EAGLE", "SET_SPECIAL_38", "SET_GLOCK_21", "SET_HEGRENADE", "SET_FRAGGRENADE", "SET_MOLOTOV_COCKTAIL", "SET_THROWING_KNIFE", "SET_SHURIKEN", "SET_DART", "SET_BRASS_KNUCKLES", "SET_KNIFE", "SET_BIG_KNIFE "
  "SET_MACHETE", "SET_AMMOPACK_7_65_MM", "SET_AMMOPACK_38", "SET_AMMOPACK_44", "SET_AMMOPACK_357", "SET_AMMOPACK_9_MM",
  "SET_AMMOPACK_50", "SET_AMMOPACK_45", "SET_AMMOPACK_50_BMG", "SET_AMMOPACK_5_7_MM", "SET_AMMOPACK_4_6_MM", "SET_MEDIPACK_SMALL",
  "SET_DRUGS_PILLS_01", "SET_DRUGS_PILLS_02", "SET_DRUGS_PILLS_03", "SET_DRUGS_PILLS_04", "SET_DRUGS_VIALS_01", "SET_DRUGS_VIALS_02",
  "SET_DRUGS_VIALS_03", "SET_APPLE", "SET_BREAD", "SET_CARROT"]

def get_random_item ():
  "" "Called to randomly choose 1 out of 50 items.

This is used for the talent "inside pocket".

if, for example, do this:
SET_SPECIAL_38 -> SET_BIG_BAG
SET_AMMOPACK_38 -> SET_COIN_CELL_BATTERY
this will solve the problem in the case of talent, "humor"? (I do not want to develop the pockets of traction character in full if pocket items from a pelvis are drawn randomly and for humor and for theft)
28.08.2013 01:00 Guest
Sorry ... for pick_pocket (pickpocketing) of course :)
Sergey A. Zhukov, answer to: Guest
In the evening I will look and answer. At work, there is no way to look.
28.08.2013 12:53 Guest
Hello! Last year there were advised to do so:
>> 10.08.2012 10:24 Unknown
Yes, indeed Derfflinger MOD author has not bothered to put at least somewhere (at least I did not find) a large bag. So what? ... We own hands-that is not? After all, the model and the texture created! Take and write "SET_BIG_BAG" in any of the list of traders ... or equipment of any character ... or any container. I'm a petite barareey did so: the list of things that you can get through talent 'Humor' or talent 'Pickpocketing' instead of one of the absolutely unnecessary items inscribed "SET_COIN_CELL_BATTERY" ... Also going to do with the bag and, voila, ever Di gets caught, and maybe even more than once!

but, unfortunately, did not say in what script are lists of items for lock_pick (pickpocketing) and entertainment (humor). For the inexperienced user to search for these lists - it is not easy ... Could send precisely what kind skriptik fix for a random large bags and batteries?
Best regards.
23.08.2013 06:43 Guest
when the main story finished,what can i do next?
Sergey A. Zhukov, answer to: Guest
Pass incomplete quests and just travel to locations and fight with the monks of the desert. Unfortunately, that's all the game has to offer.
20.08.2013 11:47 Guest
In the game files found unmatched monologue astronaut (?): "Houston! Respond As you can hear me." And another: "You incarnation Gubelman Yaroslavsky, chairman of the Union of Soviet militant atheists!" How to find these characters?
Sergey A. Zhukov, answer to: Guest
The first dialogue is the only character in the location Mike Bellinz . He is confident that he is on Mars :) On the second will not say anything yet, no game files before my eyes. In the evening I will look.
Development by Sergey A.Zhukov 2007-2012