Comments

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13.05.2012 11:39 SandAdept
With increasing inventory swings. I think that it makes no sense to increase the inventory of personal soldier. Reduce realism. Trunk of the car itself is quite acceptable. I personally do two machines used, so that the place was missing. You can make sure something like a bank - a kind of analogue of the chest of the Diablo. Or may even be able to get your own base with storage (fits won from the enemies on the quest).
13.05.2012 11:35 SandAdept
Backpacks can actually carry more items (greater in number). Similar to bags of the famous game Neverwinter Nights. Sometimes it is convenient to shove him one type of objects, not to lay a whole bunch in the trunk of the car.
10.05.2012 10:04 Unknown
And tell someone all about the backpack. Why do we need it? ... the mass of objects not normally podvolyaet and sobsvennyh inventory slot to fill, and in addition to strength and is more important attributes, which would have cost to pump.
08.05.2012 10:32 Onyx
Expanded inventory in the game is not enough.
You can even so: backpacks are sold at dealers. Buying a backpack offers additional inventory slot.
03.04.2012 11:48 zsrg
What is the difference between the way the bullet hit a bullet-proof vest? From the exact shot or chance? Damage to it, in any case, the same cause. So everything is fine, with damage from bullets.
But here the consequences of falling, should be felt. They not only hurt but also shocking. Remember who played Dzhaget Alliance. There is a level of fatigue, and in contact with a bullet in the vest, not looking for a little damage, or even its absence, this level is reduced. And when it reaches zero, the character loses consciousness, and his life, with perhaps 100%.
The same thing happens in the explosion of stun grenades, or a strong punch to the head.
But lying is easy to finish off any weapon.
This is where accuracy is important to be even a pistol. Hit ten times, even if at the same time saved Armor, enemy forces without incident, as to make this pain can not everyone.
Actually there will be demand stamina - how can you make those hits. And also the fact of overloading the weight will be more noticeable than just inability to sit or lie down. The more weight you carry, the faster you get tired.
Then you and a direct hit at point blank range with a shotgun in the coolest armor. Life may not take, but will knock down and take time to get up
02.04.2012 09:43 Jack
Weapons selected depending on the passing game.
Judge for yourself heavy weapons looks better if you run on a break or an open area, it is more powerful, more fires, and the sound of no one's looking, because they do not understand what it affects.
And what if it should be??
First you need to look at all the technical parameters of the pacing of the real prototype, not to invent that shoots farther and more accurately. And it will be adjusted from the pacing of the growth characteristics of the character. Example: Skill heavy weapons and stealth. And about the damage from bullets in the game early in the final game of passing and the damage done by the same bullets and armor, and the number of living increases and prolonged firefight unthinkable, we must compensate for this, if it is necessary to increase the accuracy and damage increased.
01.04.2012 11:39 Guest
What about the sniper weapons - leaving you to talk, he has not dokachivat it and almost never used.

Silently the same kind of already have? So many times in the silencer reduces the range of audibility, plus have the crossbow - just like the CDA, but you can buy ammo =)
Plus throwing - I have yet 50 to 50 - or not notice, and can only see the one you attack ...
so there's like a set of sufficient

need to reassess mainly on damage below the 50-100, because very few people survive in the life of the penetration of the small gun, and when you start to take up to 2 x each shot, especially when a team - a very unpleasant ... Realism - who first shot, and not who has more meat and health to last longer in battle 1 on 1 hold.
01.04.2012 02:33 zsrg
As for the grenades, I agree, but at the beginning of the game from them, it makes sense, then they are useless. We need to think, it seems possible to make enemies, at least, fell to the ground by the explosion. You can have the weapon has been dropped. Already gains over time.
In this regard, it would be cool to make the game stun grenades to clean up the buildings. For example, in the Cave of Shadows, in the homes of three shades are. At the advanced level to make them hard, if not the lure.

For sniper rifles, I think should be added at the first sight. To the first shot was spent much more time. But it is too easy to play now, even the most complex level at 99 sniper skills and high mobility - shot, ran, and fired. And so valish all, regardless of their forces and weapons. In real life sniper takes a long time to get ready for firing. And only then he can shoot much faster.
In addition, to reduce the accuracy of the sniper rifle should be shooting at a little distance. To a point in the heavy and light weapons.

Also need to review all the weapons, as well as light loses its meaning at all in the game, not counting the laser gun. Alternatively, just use the delay in the initial shooting. Then, in the melee, the building is important is not only the power of weapons, but the initial rate of firing. By the way, the makings for this already exists, and as an example, knocking down a sniper scope in contact with him.
If everything is done correctly, then the light will be the most effective weapon in close combat, heavy on the middle distance, and a sniper at long range. And there will be a universal weapon.
Remember the story back in 1942, our effective use of groups of three, sniper and two gunmen.
In addition, severely lacking in the game silent weapons, machine guns and sniper rifles. But it is only after the enemy will react to the corpses and sniper shots.
In addition, it is necessary to allow the enemies to shoot at an invisible target. That they are not running up to the stop. For example, at night, to all those who hinder the place where there was a flash from firing?
In general, a lot that can be added to help enhance the game. Almost all of this is in this game.
31.03.2012 05:41 Guest
1) because of concerns about the dead - the idea is ingenious, because even the function is "to lift the body off the ground ", it is not for a single quest in the maze ...
so would be a much more realistic.
2) What about the reaction to the sniper rifle - CoA in the year before everything was just well, a shot from the IRS - and all with a radius of 150 meters (!) In your notice and go with what you are asking the district ...
3) grenades - this thing is useless. sorry to greenness when you spend a lot of grenades, you find yourself at the enemy and he is alive, even standing on my feet ... could at least knock it, but still plausible - to kill while in the 10 meters near the blast wave is ogogo not think that developed on a check, what is the degree of damage depending on proximity to the explosion ...
28.03.2012 12:41 Unknown
Yes, about the behavior of enemies agree. In all cases bolshinsve so. But I (Russobit M 1.9) in some sluchayuh is triggered some 'anxiety '. Monks at the Wilderness Areas of the camp on the hill is very difficult for someone to steal ... I'm happy when I have two run out, and not the entire camp. When some key enemy (Gen. Shadows, Phoenix, one of the guards 'Power ' shadows (where the dynamo), probably the one that says a phrase) always kill all run to kill you. With regard to this concern at all locations in case of finding dead bodies - a great idea! ... but then maybe it would be impossible even to play with firearms at a very difficult.

On the accuracy of their fighters will not complain. At the beginning of the game is very oblique course, even a wolf to them a very formidable opponent. But then each outstanding variety of guns with which they shoot almost the entire rest of the game. Do not know if this is just me kazhestsya, but the degree of 'addictive ' their accuracy is very close to 100%. And the enemies of half the bullets of pistols produced by my men ... Here come only when the damage is very big reason. Also, notice that some complain about the long range guns of the enemies of the very heavy ... I have everything in order, the enemies with guns have to run up to such a close distance the same as my soldiers.

Yes, a very loud shot sniper would be the logical reaction of a few enemies in a certain 'within earshot of '. A grenade in the game I found little.
Development by Sergey A.Zhukov 2007-2012