Comments

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20.08.2011 03:18 DElf
Ugh, no planes, and helicopters.
20.08.2011 03:17 DElf
Mines and mine detector can be borrowed from the second commando. I propose to add a set of field engineer. Then you need to increase in the skill sposodnosti driving - driving tanks and aircraft. whereas for the other needs such as "rasshirreniya ". The ability to add a field engineer mine clearing and handling of minosikatelem. (As an individual capacity). As for the guards, once the hero complains that he can not understand because of the death of soldiers as a version suggest to specify that they were transporting gas was napodenie - gas leaked, they were killed, Lewis asks: a) check if all the gas cylinders were activated . b) find the attackers and guards missing (-ing) the cylinders.
20.08.2011 02:11 zsrg
Develop the theme of mine, mine detectors, add, add camo (even wears over time as the Alliance). The game is severely lacking in stealth - the quiet withdrawal of the enemy, retracting the corpses, etc. More precisely, it is but too miserable. Add to light levels of complexity, field of view of enemies. Increase the variety of explosives - stretching, with motion sensors, etc. etc. Transport - anarchy in the army were trucks, armored personnel carriers 's and tanks. The tank can be removed by several charges RPG or laying mines. There were patrols, including those with technology. Overflights of aircraft and air attack. In general, student's record was playing. As for the guards - I agree, it is necessary to finalize.
20.08.2011 01:07 DElf
About the convoy, as claimed writer I thought) I propose to tie it to Gen. Lewis. About heavy weapons in the Fall - Stuhr toyzhe base can significantly complicate redskullov - it will not only improve the relevance of a car - but would also increase the relevance of weapons like rocket-propelled grenades.
20.08.2011 12:46 SandAdept
Sergei, a good idea. Not sure how it will get accustomed to the existing locations, but that's if you add random encounters with fortified forts and ruins, etc. you want to force the group, ie all location - the battlefield, there is useful and equipment, and heavy weapons. By the way did I propose to add a small quest line about the convoy, he only asks for further consideration. When I got to this location somehow immediately thought of the ambush, good place there to be appropriate, but the designers somehow not completed yet.
20.08.2011 12:02 zsrg
There is this idea - heavy weapons like mortars, heavy machine guns, etc. Condition - just move them a couple or a very strong Persian. Then the relevance of cars is increasing - not only transport but the Persians and heavy weapons. In military tactics often used by a mortar attack when it detects snipers, etc. When the exact location is not known just cover over the area. Then the sniper rifle and silencer to be added. Enemies in the presence of mortar support, will be able to fire on the area where they believe, can fire a sniper. You can also set the machine guns on the fortifications, checkpoints, etc. They will be very relevant when you add military equipment.
19.08.2011 10:08 DElf
Marksman, the new HS - is a new story. This is a very ambitious project. So let's start small - extra quests for the original story. I have a couple of pans and a new scene, if you want can discuss)
19.08.2011 10:01 Strelok123
On account of the plot and the first Loka. Home and the very first location is the biosphere. There will be a government center, because as we know at the end of the PC game was appointed king of the biosphere))) for the biosphere will be the base of the new government militia. Since the PC became the head of the biosphere to fight travel, he can not. So we should think of the new HS.
19.08.2011 08:31 DElf
Shooter aptly pointed out that life can and vegetarians))) at the expense of individual thought halt too. Shops - I do not know. at 7.62 they have a sense there is a temporary binding, accounting is not like every second. SandAdept, thank you for supporting my idea)) at the expense of crits agree, we can take the model of povrezhdeniyay Salent Storm and 7.62 - can not stand feet, arms / head can not shoot or decreased strength. Sergei developing your idea - "punitive operations " - comes bandyugaev crowd and starts to burn houses and kill people, our task - to discourage settlement, to treat the wounded, to resettle homeless people ... because there is no fixed rate, "power " over the area. Developing your idea further - to appear ready to tell perebezchiki, which would aim a blow.:) The idea of
19.08.2011 03:29 zsrg
I think that much is not enough "punitive " actions by the enemy. It turns out that beat the location, but nothing in reply. For example, in Jagged Alliance - The further, the more and more responsibility for an occupied enemy locations. You can add the ability to install barricades and training militias, as implemented in the aforementioned game. Add an ambush when moving between locations (like in freemod 'e it was). Critical wounds could heal only in the hospital from a professional physician. In general, many ideas can be gleaned from the game Jagged Alliance and implement of a The Fall.
Development by Sergey A.Zhukov 2007-2012