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Ok, I found skill_tables.py and I'll improve this article even more.

There is a typo. I wanted to write: If we have arrived at a certain distance (e.g. 30 meters when the value of the skill 70), we are guaranteed to locate the source of the water.

Article updated!

BrainRipper helped to improve info about pickpocketing,explosives,survival.

BrainRipper

"If we have arrived at a certain state"

Hmm... What is that number? Would you please show me where these scripts are? :)

BrainRipper helped to improve info about pickpocketing,explosives,survival.

BrainRipper

"If we have arrived at a certain state"

Hmm... What is that number? Would you please show me where these scripts are? :)

def pick_pocket_success_front(pick_pocket):

"""Returns pick pocket success modifier depending on pick pocket skill.

Basic success chance is 0.1 + this modifier.

Parameters:

pick_pocket - Pick_pocket value.

"""

assert pick_pocket >= 1

if pick_pocket <= 14: return -0.1

if pick_pocket <= 39: return -0.05

if pick_pocket <= 54: return 0.0

if pick_pocket <= 69: return 0.1

if pick_pocket <= 84: return 0.3

if pick_pocket <= 94: return 0.5

if pick_pocket <= 104: return 0.65

if pick_pocket <= 114: return 0.7

if pick_pocket <= 124: return 0.73

if pick_pocket <= 134: return 0.75

if pick_pocket <= 149: return 0.76

return 0.77

def pick_pocket_success_back(pick_pocket):

"""Returns pick pocket success modifier depending on pick pocket skill.

Basic success chance is 0.2 + this modifier.

Parameters:

pick_pocket - Pick_pocket value.

"""

assert pick_pocket >= 1

if pick_pocket <= 14: return -0.2

if pick_pocket <= 39: return -0.1

if pick_pocket <= 54: return 0.0

if pick_pocket <= 69: return 0.2

if pick_pocket <= 84: return 0.4

if pick_pocket <= 94: return 0.6

if pick_pocket <= 104: return 0.75

if pick_pocket <= 114: return 0.78

if pick_pocket <= 124: return 0.80

if pick_pocket <= 134: return 0.82

if pick_pocket <= 149: return 0.83

return 0.84

"""Returns pick pocket success modifier depending on pick pocket skill.

Basic success chance is 0.1 + this modifier.

Parameters:

pick_pocket - Pick_pocket value.

"""

assert pick_pocket >= 1

if pick_pocket <= 14: return -0.1

if pick_pocket <= 39: return -0.05

if pick_pocket <= 54: return 0.0

if pick_pocket <= 69: return 0.1

if pick_pocket <= 84: return 0.3

if pick_pocket <= 94: return 0.5

if pick_pocket <= 104: return 0.65

if pick_pocket <= 114: return 0.7

if pick_pocket <= 124: return 0.73

if pick_pocket <= 134: return 0.75

if pick_pocket <= 149: return 0.76

return 0.77

def pick_pocket_success_back(pick_pocket):

"""Returns pick pocket success modifier depending on pick pocket skill.

Basic success chance is 0.2 + this modifier.

Parameters:

pick_pocket - Pick_pocket value.

"""

assert pick_pocket >= 1

if pick_pocket <= 14: return -0.2

if pick_pocket <= 39: return -0.1

if pick_pocket <= 54: return 0.0

if pick_pocket <= 69: return 0.2

if pick_pocket <= 84: return 0.4

if pick_pocket <= 94: return 0.6

if pick_pocket <= 104: return 0.75

if pick_pocket <= 114: return 0.78

if pick_pocket <= 124: return 0.80

if pick_pocket <= 134: return 0.82

if pick_pocket <= 149: return 0.83

return 0.84

Disposal of explosives:

55-69 dynamite 30%, C4 0%

70-84 dynamite 50%, C4 30%

85-94 dynamite 70%, C4 50%

95-99 dynamite 70% C4 70%

In survival is not different chance of finding water. If we have arrived at a certain state, he was always 100%.

55-69 dynamite 30%, C4 0%

70-84 dynamite 50%, C4 30%

85-94 dynamite 70%, C4 50%

95-99 dynamite 70% C4 70%

In survival is not different chance of finding water. If we have arrived at a certain state, he was always 100%.

With an artificial brain intelligence 22 and 16 points. Yuuguu

â€¢ Lockpicking updated!

â€¢ Sneaking checked and fixed

â€¢ Sneaking checked and fixed

BrainRipper, thanks a lot!

It may, of course. With the patch Derfflinger strength and body type can be 22 and 21 respectively for a full set of armor M46. Intelligence 22 - in implant of the brain.

As in the original game to exceed 20 only drugs, but then comes the negative effect due to a bug fails.

As in the original game to exceed 20 only drugs, but then comes the negative effect due to a bug fails.

And an attribute can be more than 20? Because of the bonuses