Comments

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07.08.2017 03:53 FloatWave
Ok, I found skill_tables.py and I'll improve this article even more.
07.08.2017 03:23 BrainRipper
There is a typo. I wanted to write: If we have arrived at a certain distance (e.g. 30 meters when the value of the skill 70), we are guaranteed to locate the source of the water.
07.08.2017 01:10 FloatWave
Article updated!
BrainRipper helped to improve info about pickpocketing,explosives,survival.

BrainRipper
"If we have arrived at a certain state"
Hmm... What is that number? Would you please show me where these scripts are? :)
03.04.2017 07:32 BrainRipper
def pick_pocket_success_front(pick_pocket):
"""Returns pick pocket success modifier depending on pick pocket skill.

Basic success chance is 0.1 + this modifier.

Parameters:
pick_pocket - Pick_pocket value.
"""
assert pick_pocket >= 1
if pick_pocket <= 14: return -0.1
if pick_pocket <= 39: return -0.05
if pick_pocket <= 54: return 0.0
if pick_pocket <= 69: return 0.1
if pick_pocket <= 84: return 0.3
if pick_pocket <= 94: return 0.5
if pick_pocket <= 104: return 0.65
if pick_pocket <= 114: return 0.7
if pick_pocket <= 124: return 0.73
if pick_pocket <= 134: return 0.75
if pick_pocket <= 149: return 0.76
return 0.77

def pick_pocket_success_back(pick_pocket):
"""Returns pick pocket success modifier depending on pick pocket skill.

Basic success chance is 0.2 + this modifier.

Parameters:
pick_pocket - Pick_pocket value.
"""
assert pick_pocket >= 1
if pick_pocket <= 14: return -0.2
if pick_pocket <= 39: return -0.1
if pick_pocket <= 54: return 0.0
if pick_pocket <= 69: return 0.2
if pick_pocket <= 84: return 0.4
if pick_pocket <= 94: return 0.6
if pick_pocket <= 104: return 0.75
if pick_pocket <= 114: return 0.78
if pick_pocket <= 124: return 0.80
if pick_pocket <= 134: return 0.82
if pick_pocket <= 149: return 0.83
return 0.84
03.04.2017 07:28 BrainRipper
Disposal of explosives:
55-69 dynamite 30%, C4 0%
70-84 dynamite 50%, C4 30%
85-94 dynamite 70%, C4 50%
95-99 dynamite 70% C4 70%

In survival is not different chance of finding water. If we have arrived at a certain state, he was always 100%.
25.02.2017 07:58 Pinky
With an artificial brain intelligence 22 and 16 points. Yuuguu
25.02.2017 03:30 FloatWave
• Lockpicking updated!
• Sneaking checked and fixed
25.02.2017 02:37 Pinky
BrainRipper, thanks a lot!
25.02.2017 12:36 BrainRipper
It may, of course. With the patch Derfflinger strength and body type can be 22 and 21 respectively for a full set of armor M46. Intelligence 22 - in implant of the brain.

As in the original game to exceed 20 only drugs, but then comes the negative effect due to a bug fails.
25.02.2017 11:57 Pinky
And an attribute can be more than 20? Because of the bonuses
Development by Sergey A.Zhukov 2007-2012