In General I was here, it's better to let the tower settle down a little )))
Changed the frame of the static position of the tank. However, now the tower is behaving inappropriately and to calculate its rotation became even more difficult. Updated archive:
yadi.sk/d/3_TFbiORUfsosg
Death animations should be generally rated model "wheeltank_ex.diff3d". You can return the tower to its original position when loading locations. There is still a few seconds of black screen, the player will not notice.
I don't know yet what affects the choice of static frame. It is clearly not zero and not finite. If the model is to replace, say, an ordinary box, the tower will stand right up. So the coordinates of the meshes themselves are normal.
And if you return the end of the animation boot on the place and the animation of the destruction squeeze.
In my opinion, the default frame for every technique somewhere in "The Fall.exe" sewn. In the original model match the end of the closing of the trunk, no one interfered. In the new model, animation has become longer and now he was somewhere in the middle.
thanks video
https://youtu.be/kfOvgmNa7HQ
so far, the bug - after loading tower is always under 45 degrees - probably after loading set a specific animation frame.
https://youtu.be/0REoAjbPTog
made a turret for the shot, but due to the fact that the tower is not in the center of the tank, then the coordinates of the reversal of the "float" - I was too lazy to write the whole count.
Left to write a cooldown - while the limited sound of the shot.
in telegrams write, I'm here every 3 months I go))
https://t.me/TheFall_LDG