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14.06.2017 10:01 BrainRipper
From object_events.py:

if mode == "LIE" and has_talent(character_id, "sneak", "crawl_fast"):
speed_factor *= 2.0

However, according to the measurement with a stopwatch the rate of crawl increases by only 1.5 times. Weird.
Unknown, answer to: BrainRipper
Goes, skill with these talents not very well named, if you wrote that visibility nor skill nor talent is not reduced.

In any case, probably longer crawling takes time (even with the talent, even without) than open battle.
BrainRipper, answer to: Unknown
"Sneak on half squat" is the wrong translation of the name of talent. The original was: "Schnell robben", which means "fast crawl".

Description this original multi-language talent in the game in the prompts displayed in the "training mode", is also wrong.
12.06.2017 01:48 Unknown
Reread old blog "What's missing?" and was sad. So many ideas... and no one does? And I can't do anything.

And found the answer to your question about the generation of goods from the merchants. Sergey A. Zhukow has long been answered in the blog "Guide to modding". Thank you very much, sorry I was so inattentive... but I'm still nothing to do with this.
BrainRipper, answer to: Unknown
16.03.2012 10:59 Unknown: "What and where to fix that trophies do not appear after the destruction of the searchers who are sometimes attacked during the rest of the band? Already got their stuff =(... if he did leave the land, the location over time, a very long time to start to boot... and if the merchants are to blame, then they stop even bullets to appear, all filled with these Beretta, Walthers and Revolvers =(."

04.04.2012 12:50 Unknown: "As I have said many times, I Russobit-M 1.9. I bought the DVD in the store, localized game."

It turns out, the problem is only in version 1.9?
Unknown, answer to: BrainRipper
No, I haven 1.10 and Derfflinger mod ver. 7.4.
BrainRipper, answer to: Unknown
03.07.2012 07:23 Unknown: "I about a month ago, I downloaded from torrents...
For reference: be sure to install Derfflinger mod is necessary, otherwise does not start the game itself (at least for me)"

This should not be.
Unknown, answer to: BrainRipper
Because without mod play has little meaning, it is not critical. But in General, playable all errors no bugs... ate most of them do not write the scripts.
BrainRipper, answer to: Unknown
And that in fashion there are such direct need, without which to play?

Grenade launchers? M209 can be mounted only on M4A1, which is the worst gun in the game (as he just M14, but the characteristics are more of a machine gun).
Another grenade launcher BG-15 is fastened only on the AK-74, machine was good but the shells to the BG-15 in the game initially no, when you upgrade from a dealer are rare.

Switching to single fire? Exactly never win, and DPS (damage per second) at times we lose.

Underbarrel shotguns? They are considered light weapons mod, which I the specialist in heavy weapons is not pumped. Yes, and all of the machine will go slaughter shot with a shotgun if the target is at least in light armor.

Bags and backpacks? In fashion there was only one small bag from a dealer at the second location.

And without my and half-integer patches to play the mod derfflinger'a impossible because of bugs with the weight of the water and drop protection to 1 when mixing elements from different armor sets.
Unknown, answer to: BrainRipper
Yes, I have no bugs, if all defaults be left in the scripts. Without mod in 1.10 I have not played. Sergey A. Zhukov just said it was a completely different game, I believe in the word. Of 1.9 is very different indeed. I don't use tons of meat... carry on the battle. First aid kits have always been useless as a medicine owns one or at most two.
Development by Sergey A.Zhukov 2007-2012