Guest book

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BrainRipper, answer to: Guest
Just so nothing new there. In return the thing you bought, after 60 hours from a dealer there is a new about the same cost.
If you play with the patch/mod Derfflinger 7.4, the time depends on the difficulty level:
Level of difficulty: Very easy - 42 Easy - 48, Typically - 54 Hard - 60, Very hard - 66

Exceptions can be counted on the fingers of one hand. For example, after talking with the Phoenix from the merchant in the first location will be on sale Hummer.
BrainRipper, answer to: Guest
If you buy from a dealer something, for example, a bulletproof vest (in the hope that when you update instead, it will be, say, automatic), and then to sell it back, the game will count like a bulletproof vest and was not sold at all, and a new product upgrade, instead of the armor will not appear.
So first, wait for the update, and then sell back.

If we buy from a dealer of the goods that we sold him earlier, updates will not be purchased instead.

If you buy from a dealer thing (in the hope that instead, it will be then necessary), paying the exact same thing (even if it is armor, reinforced 1 stack with the talent "strengthen the protection"), then refresh the product purchased in return will not. The game will count, if the purchase was not.
NeiroN, answer to: Guest
Maybe we should add a system message that the inventory is replenished?
29.05.2019 07:27 BrainRipper
GombaPorkolt, when passing a single character is a good idea to increase intelligence up to 20. What do you blunder?
27.05.2019 09:51 GombaPorkolt
What is the max fame/renown level (that level which gives permanent bonus points to Skills and which you gain by killing enemies)? Is there a chart for it somewhere with the names/kill requirements for each level? How high does it go?
BrainRipper, answer to: GombaPorkolt
def get_reputation_bonus_per_killpoints(killpoints):
"""Returns the reputation skill point bonus for the given amount of killpoints.
"""
if killpoints < 25: return 0
elif killpoints < 50: return 1
elif killpoints < 100: return 1
elif killpoints < 150: return 2
elif killpoints < 250: return 2
elif killpoints < 500: return 3
elif killpoints < 1000: return 4
else: return 5
22.05.2019 09:27 GombaPorkolt
Thank you for all the answers and info you have given, especially to BrainRipper. I have decided to make an account now as I want to contribute to this community as much as I can, as I am extremely glad that we still have a welcoming community around a 14-year-old game.
21.05.2019 09:38 GombaPorkolt
I do not know if sharing videos are allowed, but I just found a neat little bug in the game which I feel might benefit this community. Gameplay is on Apocalyptic/Very Hard. In the video is a neat little exploit as well as a gameplay mechanic I've just now realized (despite having played the game for ages). I hope you'll enjoy it!

https://www.youtube.com/watch?v=iwrOyBwngKg&feature=youtu.be
BrainRipper, answer to: GombaPorkolt
If you have talent "disguise" skill "stealth" enemies can see you from 24 meters in the daytime when you are lying down. And if you have talent "disguise" skill "sniper weapons" - from 10 meters.
BrainRipper, answer to: GombaPorkolt
Why didn't you include the shadows in the graphic settings?
Development by Sergey A.Zhukov 2007-2012