Guest book

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NeiroN, answer to: Guest
The glitch is due to the fact that the object's mesh remains unlinked from it at the level of the game itself. Linking is performed only at the time of loading. so you need to save-load after breaking the lock: import debug; debug.save (); debug.load ();
NeiroN, answer to: Guest
The glitch is due to the fact that the object's mesh remains unlinked from it at the level of the game itself. Linking is performed only at the time of loading. so you need to save-load after breaking the lock: import debug; debug.save (); debug.load ();
19.11.2021 11:15 Guest
I suspect that it would be desirable to replay this moment entirely, before the stuck pickup and before exiting the map. Another question. Is the last patch from BrainRipper worth it? If yes. Then xs. I replayed the moment.
Guest, answer to: Guest
Yes, it's worth it, I solved the problem differently, the consoles and the command to restart the scripts at the location where you are.
19.11.2021 01:28 Guest
Tell me what to do if the pickup does not appear on which you need to hang up the bugs ?, the screensaver was 1 time I missed it because my gg was bugging and had to switch to another lock, and when returning the pickup appeared 1 time and then stood halfway and as a result disappeared and is no more
Sergey A. Zhukov, answer to: Guest
This has been discussed many times - a game bug, the solution is described in the knowledge book: Casa Verde
19.11.2021 01:28 Guest
Tell me what to do if the pickup does not appear on which you need to hang up the bugs ?, the screensaver was 1 time I missed it because my gg was bugging and had to switch to another lock, and when returning the pickup appeared 1 time and then stood halfway and as a result disappeared and is no more
14.11.2021 10:37 Guest
It is gratifying to see that the site is still alive. So many years have passed. Thanks to the creator of the site HUGE. Thank you not only to him, but also to the folk craftsmen themselves that the game was "patched", to all those who had a hand in fixing this game. In my opinion, this is generally the only site in the world on the game that works) I don't see that foreigners often drop in here. It's a pity that the developed waffles turned out to be stupid. Instead of finalizing the idea and releasing the product standards, they released an unnecessary quest and closed for hell. But all the prerequisites for what would be to create a masterpiece in the spirit of Follaut - they all had it. Fools got their chance. I wonder where they are now and if they know that their game is still a fucking cloud of years, albeit minimal, but popular. This game would have a normal toolkit, it would have been There was so much cool stuff that could be done ... uh.Good health to all!
Sergey A. Zhukov, answer to: Guest
Thanks! :) I am doubly pleased that my work was not in vain, and that someone else is using the site. Also many thanks to the BrainRipper user for his patches and attention to the questions on the site. Without him, it seems to me, this site would not have survived so much! I also tried to remake the site, and even began to transfer the game to another engine. At first I just wanted to change the engine to a modern one, and then do something of my own. But alas, life has changed, family, child and a lot of work. All ideas remained just ideas :(
Guest, answer to: Sergey A. Zhukov
"At first I just wanted to change the engine to a modern one" - if I could even transfer the game to the same unit, I think it would solve the problems. doable. TEC is still more popular than the game FALL. Yes, the same classic Folich is still more popular. Ehh. I still will not stop blaming the crooked developers. It's the developers' fault that this happened to the game. This is a lesson for modern indie developers. Not necessarily striving for mega grafonu on anrial injen 45th, the main thing is to straighten your hands, and at least leave something like a toolkit behind you.
Development by Sergey A.Zhukov 2007-2012