Privestvuyu!
I wanted to ask about the skill cracker "is trapped in a castle":
- That he is giving what it make sense?
- Do I have to take this skill for further skill "Trap in a castle", which automatically neutralizes trap?
Sergey A. Zhukov, answer to:
Yorik Hi! The fact that the skill "Trap in a castle" only works if the trap is defined. If you do not know, is there a trap or not, the skill does not work! Therefore necessary skill "is trapped in a castle" to make it work "in tandem." First detected trap, then it will automatically be cured. Unless of course I'm not confused :)
Yorik, answer to:
Sergey A. Zhukov This is logical, but, for example, Victor has the skill "Trap in a castle", which works without the skill "Detection traps" that he basically does not have a ... Well, I'll try.
There is another question: why do I have to 1.20ru version with a patch every time you start the game at different range weapons? Even if getting used to this weapon gives 5?
Yorik, answer to:
Yorik "1.20ru" - there was a view "1.10ru"
Sergey A. Zhukov, answer to:
Yorik Unfortunately, I can not help with range, I was not like this, or just not paying attention.
Guest, answer to:
Sergey A. Zhukov Not necessarily. You can only have talent, "Traps in the castle," Disarm traps will automatically lock when vskryvanii (without their prior detection).
Guest, answer to:
Yorik 1. Talent cracker "is trapped in a castle" only works on the detection of the blade traps or poison. Traps with explosives it does not apply. For these traps is needed demolition and talent "Trap with explosives."
2. Shows approximate range. Accuracy of the information depends on the skill of characters in the group.