NeiroN, answer to:
Guest Looking for the required text in /zones/zone_2/zonetext/russian.py look at its ID. Searching by ID in /zones/zone_2/dialogs.py you look the name of the function after def a little higher, you look for it in /zones/zone_2/zone_2.py you see what is there after the if. data (). AussteigerGerettet must be greater than zero. You can also just execute all the commands from the block.
NeiroN, answer to:
Guest Looking for the required text in /zones/zone_2/zonetext/russian.py look at its ID. You search by ID in /zones/zone_2/dialogs.py you look the name of the function after def a little higher, you look for it in /zones/zone_2/zone_2.py you look what is there after the if. data (). AussteigerGerettet must be greater than zero. You can also just execute all the commands from the block.
Hello everyone. I decided to add locks on the door. in the game in the skill of picking locks there is a talent "Specialization in doors". But I ran into a problem: sometimes after opening the lock on the door, the character does not want to enter the house (restarting the location helps). Can you tell me if this bug can be fixed? Perhaps the developers faced this problem and the game remained, from the strength of 2 locks on the doors ...
NeiroN, answer to:
Guest You can try removing the lock after opening it. You can try to move the player to the grid of the hacked building.
NeiroN, answer to:
Guest in general, the code in the studio, we will look where to modify what, which function to call so that it does not buggy. There are many functions associated with locks.
NeiroN, answer to:
Guest The glitch is due to the fact that the object's mesh remains unlinked from it at the level of the game itself. Linking is performed only at the time of loading. so you need to save-load after breaking the lock: import debug; debug.save (); debug.load ();
NeiroN, answer to:
Guest The glitch is due to the fact that the object's mesh remains unlinked from it at the level of the game itself. Linking is performed only at the time of loading. so you need to save-load after breaking the lock: import debug; debug.save (); debug.load ();
I suspect that it would be desirable to replay this moment entirely, before the stuck pickup and before exiting the map. Another question. Is the last patch from BrainRipper worth it? If yes. Then xs. I replayed the moment.
Guest, answer to:
Guest Yes, it's worth it, I solved the problem differently, the consoles and the command to restart the scripts at the location where you are.
Tell me what to do if the pickup does not appear on which you need to hang up the bugs ?, the screensaver was 1 time I missed it because my gg was bugging and had to switch to another lock, and when returning the pickup appeared 1 time and then stood halfway and as a result disappeared and is no more