Guest book

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GombaPorkolt, answer to: BrainRipper
Yes, that's what I've been thinking, but the thing is, all my main skills (Melee Weapons+Medicine) are maxed out, so I don't really need any more skills or Talents, maybe Survival, but I'm not sure, and all the rest can be leveled with the 10 skill points/level rate. Maybe Agility for the extra defense...? Although I don't think that matters too much.
BrainRipper, answer to: GombaPorkolt
For further quests you need:
technique 75
medicine 70
eloquence 61
survival 70
breaking 70 or explosive talent "the ability to blow up the locks."
17.07.2019 12:42 GombaPorkolt
Hi dear folks,

just letting you know that I am constantly updating my blog post here in the blog section with extra info I think is not well known or goot to know, so check on it regularly, it might have something interesting every once in a while ;)
04.07.2019 12:02 Guest
Thanks a lot, that was very helpful.

I worked on this game myself a few years ago, doing a lot of changes (e.g. new combos, enhanced trading system, enhanced random encounters - depending from group strength, recalculated experience table, enhanced skills) and some fixes. Maybe I can dig in thouse python code once again...
03.07.2019 10:12 BrainRipper
https://fall.pro-d.ru/gbook/2090/ Quote:
Patch/mod Derfflinger 7.4 (with corrections from BrainRipper and half-integer), adapted for the English and German versions https://yadi.sk/d/aLvHB6ZT3UhAxQ
1. Unzip the archive into the game folder.
2. Read readme_uo_patch.txt
BrainRipper, answer to: BrainRipper
Patch/mod Derfflinger 7.4 (with corrections from BrainRipper and half-integer), adapted for the Polish version https://yadi.sk/d/EnqTuvq83MXtbc

Patch/mod Derfflinger 7.4 with corrections from BrainRipper and half-integer corrections of the translation from FloatWave adapted to the Czech version of the game.
https://yadi.sk/d/MW4JPsqiPAteiA
03.07.2019 12:59 Guest
It's nice to see, that there are still people out there, playing and working with this 15yo game. what are the features of the derfflinger mod? It would be nice to have a konsolidated list of the features instead of working through the changelogs of this russian homepage. BTW, does this mod work with the english or german version?
BrainRipper, answer to: Guest
Description of patch fashion Derfflinger 7.4 in the hand is missing. Write yourself:

- Removed the trunk of a pickup truck from the main base Retskulov.
Empty shells now stack in bundles of 5 pieces.
- In the tooltip (when you hover on the item) now displays the approximate value of the object (but the exact price can be obtained from the dealer).
- Added a good spirit helper. He can answer SOME questions regarding the passing game. Very useful if you get stuck. Is invoked with Ctrl-H (h)
- Added grenade launcher, rifles with underbarrel shotguns and OICW.
- Added system of switching modes of fire, is by pressing Ctrl-Z, Ctrl-Q, Ctrl-E, Ctrl-U (details in instructions).
- Added mode to fold or unfold the stock weapons (Ctrl-B).
- Added a quick landing in the car (teleporting to him and landing) by Ctrl-T. To make this work, you should at least once sit down/get out of the car after installing the patch.
- Added option to make the laces and belts from the skins, cutting meat pieces with a knife (via menu combining), backpacks and brain implant.
- Reworked calculation of the mass: now the cartridges are considered to carry weight. Note that the canister much heavier.
- Added effects of combination armor.
- Reworked system for generating information about objects. The more skill, the more knowledge about the subject!
- Added information about weapons and the booking of opponents, the quality and quantity of which depends on character skills and range (binoculars gives a bonus)
- Added combination of cleansing alcohol. It is this: lake + activated carbon (new item, added paludina in the initial location) + rags + tin (those in the game quite a lot) + alcohol-containing liquid (whiskey or moonshine).
- Added the "fire" for melee weapons. Of them it is only important that the knife you can throw. To chop and cut different animation, but a little (as the Germans did).
- Added symbol display accuracy of knowledge about the subject. Now the text is a "Name of the parameter Symbol Value". The characters are:
accurate knowledge
= knowledge with a precision of 1%
~ knowledge with a precision of 5%
? knowledge with a precision of 25%
$ ignorance (i.e. above 25%).

- Quests with wolf Wari and defense new Safford posted that they do not lead to mutual conflict. [i]How Derfflinger wrote in 2005:"In the quest with the Wolf Wari (new Safford) bug -- if you take the quest TO protect the village, to kill ratskullov, but not to wait for the Hillbillies back, and to find the wolf, all will be very good -- probably a wolf you will fail. Will fix in the next patch (damn, this bug they have with 1.0 is living)."
In my opinion, useless change probably was relevant to earlier versions of the game, and in the "clean" version 1.10 bug there.[/i]
- Fixed critical bug (the Germans) in the sixth zone with a dialogue of Abraham.
- Fixed bug with failure to update products from vendors (was the fact that if you go to dealers more than once every 60 hours, then the refresh timer is reset and started counting the required 60 hours again)
- Fixed a bug with nezamenyaemye the afterglow of the drugs (thanks for the bug GFI-russia).
30.06.2019 09:57 Guest
Mike Bellinz how to get there?
BrainRipper, answer to: Guest
https://fall.pro-d.ru/gbook/1735/
Development by Sergey A.Zhukov 2007-2012