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BrainRipper, answer to: Guest
Only for the russian version. Sorry.
22.08.2015 06:47 Dmitriy
On a map of the newly created group does not want to rest (writes: I do not want to rest here. This is the wrong place).
Tell me where and what you need to add in scripts
Sergey A. Zhukov, answer to: Dmitriy
I do not know the details, but I advise you to see the function "init_non_rest_areas" file as an example. This function is called when entering the location.
Dmitriy, answer to: Sergey A. Zhukov
Thank you find ...
You need to add a new zone, and coordinates of the point of rest in the file
10.08.2015 06:21 BrainRipper
Quote: "Sergey A. Zhukov, said user: Guest
Register online to fixes were not anonymous. "

Register. Now you can fill?
Sergey A. Zhukov, answer to: BrainRipper
BrainRipper, answer to: Sergey A. Zhukov
Thank you.
10.08.2015 03:18 Guest
Although it's fun, it looks this way:

character.play_animation ("ALTER_EGO", "CM_NPC_STEHEN_FAHRRAD_STRAMPELN_START");
character.play_animation ("ALTER_EGO", "CM_NPC_STEHEN_FAHRRAD_STRAMPELN_LOOP");
character.play_animation ("ALTER_EGO", "CM_NPC_STEHEN_FAHRRAD_STRAMPELN_LOOP");
character.play_animation ("ALTER_EGO", "CM_NPC_STEHEN_FAHRRAD_STRAMPELN_LOOP");
character.play_animation ("ALTER_EGO", "CM_NPC_STEHEN_FAHRRAD_STRAMPELN_ENDE");
10.08.2015 03:12 Guest
Enter the console:

character.play_animation ("ALTER_EGO", "CM_NPC_STEHEN_FAHRRAD_STRAMPELN_LOOP")

I understand that in addition to the bike you can draw and large, according to the animation.
10.08.2015 12:20 Guest
Just based on the grid control points and positioning IFF have ideas, raking opponents in heaps or scattered over the area. It's a theory that maybe easy but a chore to implement.
Development by Sergey A.Zhukov 2007-2012