Guest book

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22.08.2014 12:36 Guest are no traps
Guest, answer to: Guest here, too, there is no trap
15.08.2014 12:24 Guest
In the location "Ruined Village" it is impossible to inspect two destroyed buildings. And in theory, they (according to the map) should be a machete, throwing knife, liner and powder.
Sergey A. Zhukov, answer to: Guest
The data were taken from the browser game. In scripts in these objects are added to the objects, so they are marked on the map. However, these objects are not exposed to the property "Container", so you can not view them. Remove them from the map.
14.08.2014 04:25 Guest
Somehow <a href=""> links </a> not put.
Sergey A. Zhukov, answer to: Guest
Deliberately, as there were frequent problems with spam. Sorry
14.08.2014 03:16 Guest
<a href=""> </a> here worth adding to the size of the trunk of a clean version 1.10. For example, a dark blue pickup truck 36 slots. While fashion Derfflinger removes this pickup trunk.
Sergey A. Zhukov, answer to: Guest
Data were collected separately with a clean version and then a version Derflinger'a. Maybe you have a clean version is worth some patch?
Guest, answer to: Sergey A. Zhukov
No other patches are not on my game there.

Dimensions trunks defined in the file scripts.ubn scripts itemdata

In the original version 1.10 file line:
objects.set_attribute (object = 'SET_PICKUP2', attribute = "inventory_slots", value = 36)

In Derfflinger 7.4:
objects.set_attribute (object = 'SET_PICKUP2', attribute = "inventory_slots", value = 0)

I returned a value of 36 back, loaded save game before visiting Spiritspringsa, came back, stormed the base, sat in a dark blue pickup from the base - it has a trunk.
Guest, answer to: Guest
scripts / scripts / itemdata /
Development by Sergey A.Zhukov 2007-2012