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BrainRipper, answer to: Guest
Gaming, of course.
02.06.2016 06:17 BrainRipper
The skill stealth is responsible for silent movement, but does not, by itself, reduces the visual prominence of the mercenary.
To be less visible you need to move on all fours or half squat and it is desirable to have the talents in stealth "camouflage, camouflage", "group masking".
Do well as sniper "disguise".
01.06.2016 11:24 BrainRipper
Talents "Quick reload" skill of light and heavy weapons allow you to reload it for 1/5, not 1/10 of the time.
13.05.2016 03:00 BrainRipper
In patch Derfflinger ordinary helmet gives armor 4, not 2.

No change in the characteristics of this helmet patch Derfflinger no.

Maybe you looked only on the first row, although the second has priority?

objects.set_attribute(object='SET_ORDINARY_HELMET', attribute="armor", value=2)
objects.set_attribute(object='SET_ORDINARY_HELMET', attribute="armor", value=4)

File items.py in the folder scripts/itemdata
Sergey A. Zhukov, answer to: BrainRipper
And I wasn't looking. The data loaded by the script (the parser) which analyzed the code of the game and scored in the base. It is quite probable errors, it is written on the main page. Thanks to you I make adjustments to the data
09.05.2016 07:31 BrainRipper
Updated their patcholi. Download to your health.
http://www.old-games.ru/forum/threads/ispravlenija-dlja-the-fall-last-days-of-gaia.65469/
09.05.2016 12:19 BrainRipper
As we all know, if you have talent "headshot" chance headshots from snipers is 20%.

But apart is the SR-800: if you have the talent, the 40% chance, but if there is talent, you still have 20% chance to headshot. Cool, right?
07.05.2016 10:54 BrainRipper
But the rate of fire from heavy weapons is affected by strength.
07.05.2016 12:48 BrainRipper
Found incorrect information in the description of "skill" in the game: actually dexterity does not affect the frequency of the shots.
Sergey A. Zhukov, answer to: BrainRipper
Unfortunately, I can not check. There is no sources of the game at hand. Checked in the game or at the source?
Development by Sergey A.Zhukov 2007-2012