The skill stealth is responsible for silent movement, but does not, by itself, reduces the visual prominence of the mercenary.
To be less visible you need to move on all fours or half squat and it is desirable to have the talents in stealth "camouflage, camouflage", "group masking".
Do well as sniper "disguise".
Talents "Quick reload" skill of light and heavy weapons allow you to reload it for 1/5, not 1/10 of the time.
In patch Derfflinger ordinary helmet gives armor 4, not 2.
No change in the characteristics of this helmet patch Derfflinger no.
Maybe you looked only on the first row, although the second has priority?
objects.set_attribute(object='SET_ORDINARY_HELMET', attribute="armor", value=2)
objects.set_attribute(object='SET_ORDINARY_HELMET', attribute="armor", value=4)
File items.py in the folder scripts/itemdata
Sergey A. Zhukov, answer to:
BrainRipper And I wasn't looking. The data loaded by the script (the parser) which analyzed the code of the game and scored in the base. It is quite probable errors, it is written on the main page. Thanks to you I make adjustments to the data
Updated their patcholi. Download to your health.
http://www.old-games.ru/forum/threads/ispravlenija-dlja-the-fall-last-days-of-gaia.65469/
As we all know, if you have talent "headshot" chance headshots from snipers is 20%.
But apart is the SR-800: if you have the talent, the 40% chance, but if there is talent, you still have 20% chance to headshot. Cool, right?
But the rate of fire from heavy weapons is affected by strength.
Found incorrect information in the description of "skill" in the game: actually dexterity does not affect the frequency of the shots.
Sergey A. Zhukov, answer to:
BrainRipper Unfortunately, I can not check. There is no sources of the game at hand. Checked in the game or at the source?