Unknown, answer to:
UP1347 Here's everything that you can get experience in the same way (a script fragment talents.py):
first_use_exp_table = {
"Explosives ": { "detect_booby_traps ": (300, globaltext.PC_FIRST_TIME_BOOBY_TRAP), "blast_locks ": (150, globaltext.PC_FIRST_TIME_BLAST_LOCK)},
"Survival ": { "feign_death ": (150, globaltext.PC_FIRST_TIME_FEIGN_DEATH), "control_animals ": (300, globaltext.PC_FIRST_TIME_TAME_ANIMAL), "survive ": (150, globaltext.PC_FIRST_TIME_WILL_TO_SURVIVE)},
"Pick_pocket ": { "excuse ": (200, globaltext.PC_FIRST_TIME_MAKE_EXCUSES)},
"Lock_pick ": { "find_lock_traps ": (100, globaltext.PC_FIRST_TIME_FIND_LOCKTRAP), "lock_trap_trick ": (200, globaltext.PC_FIRST_TIME_LOCKTRAP)},
"Technic ": { "stronger_armor ": (300, globaltext.PC_FIRST_TIME_ARMOUR_IMPROVEMENT), "tuning ": (400, globaltext.PC_FIRST_TIME_FAHRZEUGE_GETUNT), "stronger_armor_parts ": (200, globaltext.PC_FIRST_TIME_ARMOURPART_IMPROVEMENT)},
"Speech ": { "offend ": (100, globaltext.PC_FIRST_TIME_INSULT), "increase_moral ": (200, globaltext.PC_FIRST_TIME_IMPROVE_MORAL)},
"Medicine ": { "specialisation_light_wounds ": (150, globaltext.PC_FIRST_TIME_LIGHT_WOUNDS), "resuscitation ": (800, globaltext.PC_FIRST_TIME_RESURRECTION), "alternative_medicine ": (200, globaltext.PC_FIRST_TIME_ALTERNATIVE_MEDICINE), "psychology ": (200, globaltext.PC_FIRST_TIME_PSYCHOLOGY)},
"Find_water ": (100, globaltext.PC_FIRST_TIME_FIND_WATER),
"Drive_vehicle ": (500, globaltext.PC_FIRST_TIME_DRIVING),
"Steal_item ": (150, globaltext.PC_FIRST_TIME_THIEVERY),
"Gut_animal ": (50, globaltext.PC_FIRST_TIME_GUT),
"Cook_meat ": (50, globaltext.PC_FIRST_TIME_COOK),
"Open_look ": (100, globaltext.PC_FIRST_TIME_OPEN_LOCK),
"Defuse_bomb ": (400, globaltext.PC_FIRST_TIME_BLASTING_COMPOSITION),
}
Thank you! I thought so and there will be a game. All were killed, the spirit did not say anything new, so it's just a script did not work (replayed several times, beginning with the release of the laboratory - nothing changed). Here's a another question: how long a character used to the weapons? I glavgeroy with edged from the New Sefforda walk, and still "Inconvenient weapons ".
Unknown, answer to:
UP1347 The more persanazh kill enemies from a particular weapon, the more it grows addictive and therefore a bonus skill (those green glasses skills)
That's how it is described in the script (fragment:
if id_kills <= 9: id_bonus = 0
elif id_kills <= 29: id_bonus = 5
elif id_kills <= 59: id_bonus = 10
elif id_kills <= 99: id_bonus = 15
else: id_bonus = 20
if type_kills <= 9: type_bonus = 0
elif type_kills <= 29: type_bonus = 0
elif type_kills <= 59: type_bonus = 5
elif type_kills <= 99: type_bonus = 10
All visual ... for example, 30 killed - a bonus +5.
Unknown, answer to:
UP1347 And, more than 99 - Bonus 15. Good game ;)
Unknown, answer to:
Unknown Wrong ... 30 it is 10 :)
UP1347, answer to:
Unknown Oh! Thanks, now everything is clear.
Problem: osvrbodila scientists in drug labs, was given the task to save the family. All raiders killed not a hill, and the captives pogovrit impossible m nakakih updates diary. What is wrong? Or please give the console command to advance the quest.
Sergey A. Zhukov, answer to:
UP1347 Someone might have survived. Try "ask " a spirit helper, pressing Ctrl-H. If does not help, try the console command:
system.notify_region_entered ( region = "Region_Hostages_Close ", partyid = "UISPIELER ")
Thank you all for the info! Thank you.
More questions: 1) How to repair transport 2) How to get to the location "ruined village "? 3) How to use the water detector (it is activated, and then what - just run around with him everywhere and look for water?) 4) There is written that time traders stopped selling ammunition. They have them disappear or do not appear new? Do not quite understand this mechanism "with the increase in cost of goods " (or something like that) 5) With the amount of dead enemies are growing in popularity, with all the skills are enhanced (turns green) (I have the whole team is still 1%). Now, how many women will per game (on average)? And there is, in this context, the meaning of lift (self) values