Try the console command:
objects.set_attribute ('HUMVEE_Z3', 'inventory_slots', 36)
Yes, I'm playing with the mod Derflinger'a. Previously, the Hummer was not a problem ... and suddenly appeared.
So the console can not be what-if 'fix' the trunk?
The trunk is only after installing Derflinger'a fashion. Prescribed parameters in your trunk vehicles.py, like so:
objects.set_attribute (object = 'SET_HUMVEE', attribute = "inventory_slots", value = 36)
Thank you =).
But it did not put a = (... I like it just for that and needed.
Which now the team need?
P.S. You can simply run this command directly in the game, causing the console.
To be able to sit in this car, we must also execute the command:
objects.set_attribute ('HUMVEE_Z3', 'accepted_drivers', ['UISPIELER'])
No, no conditions for the appearance of Hammer, no. He clearly stated the same command:
system.create_object ('SET_HUMVEE', 345.58, 760.64, id = 'HUMVEE_Z3', direction = 45)
Run this command while loading map once. I suspect that you have changed something in the script and error, this simply does not hold. Check the file / zones/zone_3/zpne_3.py line 289.
Problem = (
For some reason does not appear Hammer zone_3 (d Bowie). I do not understand all of Python, but only a tiny part of it at all. Could you explain in Russian what conditions should be, for the appearance of Hammer (and if they have one) or a no-show? ... I play the best of my repack for a year perhaps - such a calamity could never have happened.
No, this I'm fine. My last minute changes all work. I'm a long time on your site, many of which ask and money changers. Thanks for everything. Well, in a pinch you can land somewhere on this battery to throw or put in a container that is something, or someone to slip into a pocket.
Quote from the manual:
Note: Sometimes the game happen, "race", when, instead of the modified file in the directory, it takes the original file from the archive. So my advice is beginning work on a patch or a mod, unzip all the files, then create a backup of all the archives, and then open the original archives and erase all the data inside. DO NOT remove the files archives (*. Ubn), otherwise the game will complain and will not start. Now any changes to files in the directories will be 100% reflected in the game.
# Kistenstapel - It does not matter, this is a comment.
It is important to write the ID of the object in this example is: "THE FALL_BUILDING_3866".
If additional "dance" is not necessary, then it should work. Most likely, you just load your game is not revised script! Try to make a copy of the file to another location zones.ubn and its contents removed, as described in the instructions.