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30.07.2015 09:37 Dmitriy
Question about the map editor:
Which program is better to create maps of heights?
19.07.2015 04:10 Guest
Sergey A. Zhukov, can zal¸te my fix for patch / Fashion Derfflinger 7.4 http://fall.pro-d.ru/gbook/1600/ to "modifications"?
Sergey A. Zhukov, answer to: Guest
Register online to fixes were not anonymous.
BrainRipper, answer to: Sergey A. Zhukov
Register. Now you can fill?
13.07.2015 01:25 Dmitriy
and GMG OCSW also break grenades without animatsii..V weapon_events there is a line for this:

"" "
if objects.get_attribute (weapon_id, "typeid") == "SET_M_79":
fx_object_id = random.choice ([fx_explosion])
system.start_effect (
startx = location [0], starty = location [1], startz = location [2]
dirx = location_normal [0], diry = location_normal [1], dirz = location_normal [2]
parameter = fx_object_id)
sounds.play_3d_sound ("grenade_explo_frag", location [0], location [1], location [2])
else:
if objects.get_attribute (weapon_id, "typeid") == "SET_M_16_M203_UNDERGUN":
fx_object_id = random.choice ([fx_explosion])
system.start_effect (
startx = location [0], starty = location [1], startz = location [2]
dirx = location_normal [0], diry = location_normal [1], dirz = location_normal [2]
parameter = fx_object_id)
sounds.play_3d_sound ("grenade_explo_frag", location [0], location [1], location [2])
else:
if objects.get_attribute (weapon_id, "typeid") == "SET_AK_74_BG_15_UNDERGUN":
fx_object_id = random.choice ([fx_explosion])
system.start_effect (
startx = location [0], starty = location [1], startz = location [2]
dirx = location_normal [0], diry = location_normal [1], dirz = location_normal [2]
parameter = fx_object_id)
sounds.play_3d_sound ("grenade_explo_frag", location [0], location [1], location [2])
else:
if objects.get_attribute (weapon_id, "weapon_type") in ["leicht", "schwer", "sniper"]:
if hit:
sounds.play_3d_sound (random.choice (flesh_wound_sounds), location [0], location [1], location [2])
else:
sounds.play_3d_sound (random.choice (hit_sounds), location [0], location [1], location [2])
system.start_effect (
startx = location [0], starty = location [1], startz = location [2]
dirx = location_normal [0], diry = location_normal [1], dirz = location_normal [2]
parameter = [FX_BULLET_HIT, 0,0,0.25])

def do_explosives_dam (pShooter, pWeapon):
"" "Calculates and distributes the area damage for bombs.

Parameters:
        pShooter - Id of the char using the weapon.
        pWeapon - Id of the weapon.
"" "
only need to add the correct OICW, GMG OCSW to existing
Guest, answer to: Dmitriy
You probably forgot tabs, so you could not.

Hold: https://yadi.sk/d/sTzEpzKghqEw8
Attention! Only Derfflinger 7.4
Guest, answer to: Dmitriy
You do what editing py-files? I recommend Notepad ++
Dmitriy, answer to: Guest
Thanks a good program to add it all happened
12.07.2015 02:25 Dmitriy
Another hitch: M4A1 rifle with M203 situation - out of ammunition at the M203 grenade launcher, and you can not switch back to the M4A1 (of course the game says that there are no suitable ammunition for grenade launcher)
The possibilities this be fixed? For example, to just automatically switch to the M4A1 with the consumption of the M203 ammunition?
Guest, answer to: Dmitriy
Pause the game, select a weapon and switch shooting modes.

You fix my set?
Development by Sergey A.Zhukov 2007-2012