On a map of the newly created group does not want to rest (writes: I do not want to rest here. This is the wrong place).
Tell me where and what you need to add in scripts
Sergey A. Zhukov, answer to:
Dmitriy I do not know the details, but I advise you to see the function "init_non_rest_areas" zone_1.py file as an example. This function is called when entering the location.
Dmitriy, answer to:
Sergey A. Zhukov Thank you find ...
You need to add a new zone, and coordinates of the point of rest in the file rest.ru
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http://www.old-games.ru/forum/showthread.php?t=65469
Sergey A. Zhukov, answer to:
BrainRipper Placed BrainRipper, answer to:
Sergey A. Zhukov Thank you.
Although it's fun, it looks this way:
character.play_animation ("ALTER_EGO", "CM_NPC_STEHEN_FAHRRAD_STRAMPELN_START");
character.play_animation ("ALTER_EGO", "CM_NPC_STEHEN_FAHRRAD_STRAMPELN_LOOP");
character.play_animation ("ALTER_EGO", "CM_NPC_STEHEN_FAHRRAD_STRAMPELN_LOOP");
character.play_animation ("ALTER_EGO", "CM_NPC_STEHEN_FAHRRAD_STRAMPELN_LOOP");
character.play_animation ("ALTER_EGO", "CM_NPC_STEHEN_FAHRRAD_STRAMPELN_ENDE");
Enter the console:
character.play_animation ("ALTER_EGO", "CM_NPC_STEHEN_FAHRRAD_STRAMPELN_LOOP")
I understand that in addition to the bike you can draw and large, according to the animation.
Just based on the grid control points and positioning IFF have ideas, raking opponents in heaps or scattered over the area. It's a theory that maybe easy but a chore to implement.
Sergey A. Zhukov, answer to:
Guest Theoretically, if the grid manually to describe each card, I think something can be done. To control the opponent during the fight, you can do it temporarily neutral, to change the position that it does not respond to the soldiers, then back to do the enemy. Or something like that. But I'm afraid it is really very difficult and long. Although, as the practice of the game Counter Strike - hand writing up the card the most effective way.