> And here's behavior during combat, etc. do not turn out. I could be wrong.
If my memory serves me - there is a check whether the goal is killed, the definition of the enemy, and something else. What do you think, on the basis of whether it is possible to make the type of checking the health of the enemy unit and in the critical case to hide his hiding place. Make a miscalculation of the distance and the movement of which it seems to me possible, the question of how to find shelter. Ideas are but dreary. For example, for each card to make a grid of cards shelters (in the blog I posted a sketch of how to plan to do sets, too, on the basis of the grid), a chore that each shelter will have to register manually. Search to it on the basis of the current position and search for the nearest - it seems to me the algorithm can sguglit. But if not that, someone on the topic pozilsya dynamic search of shelters?
and another question. Video https://youtu.be/UIITWzpzIek
rummaged through nearly all the resources I did not understand ... and where the bike was lying? Who-thread tried to enter it into the game?
Sergey A. Zhukov, answer to:
Guest I do not remember this animation in the game. I suspect it's working papers.
BrainRipper, answer to:
Sergey A. Zhukov https://youtu.be/rgtDw3uMxmc?t=10m21s
Hello!
Somebody tried progat AI opponents?
Sergey A. Zhukov, answer to:
Guest As far as I am aware, AI is wired into the core of the game and can not be edited in scripts. All that is available - it is an indication of an enemy who is who, and who is a friend. As well as the schedule moves, actions, etc. But the behavior during combat, etc. do not turn out. I could be wrong.
BrainRipper, answer to:
Guest What's the point? This is not a tactical strategy, boёvok in this game once, twice and obchelsya.
Tell me, after creating the map in the editor how to create, or where to get
lightmap.png
minimap.png
Sergey A. Zhukov, answer to:
Dmitriy Maps heights can be done in any editor. An example is a map of the locations of the game. To do this, start the game and from the menu go to the map editor. Select a location and make export elevation map.
Dmitriy, answer to:
Sergey A. Zhukov Thank you, Sergei. It is still not found where to get set up for the card, mini card and lighting.