List of game commands

All of the above applies to the console (press F11), and to the scripts folder in the game scripts! Excerpted from the website ag.ru
Enhance the experience :
===============
The game console call by pressing [F11], hereinafter referred to print :

character.add_experience ("NAME", Value)

where the name of the main character - "ALTER_EGO", mercenaries names have the form
"MERCENARY_NAME", e.g. "MERCENARY_AGNES". Code is sensitive to the registry ,
quotes are required to enter the name of mercenaries only in Latin
transcription , thus Code , for example, should have the form
character.add_experience ("ALTER_EGO", 10000)
or
character.add_experience ("MERCENARY_FRANCIS", 50000 ) .

character.add_experience_party ( 100000 ) - adds 100,000 experience points throughout
group

Adding items :
====================
objects.create_item_in_inventory ("ALTER_EGO", "SET_item_name") - create a
The inventory of the main character desired object
objects.remove_item_from_inventory ("ALTER_EGO", "SET_item_name") - delete
The inventory item from the main character
where "SET_item_name" - the object code
Example:
objects.create_item_in_inventory ("ALTER_EGO", "SET_BULLET_CATCH") - add
bulletproof vest

Change of possession :
==========================
system.set_mission_time ("4:0:0") - set the playing time at 4:00 am


A complete list of used commands, scripts and programs can be found in the archive
scripts.ubn.
To do this, copy it somewhere with the extension . ZIP, then unpack
(WinRAR, WinZIP
TotalCommander conductor or even Windows ( if enabled display
ZIP-archives as folders
will do) . Carefully read, study , and try to delve . All of the above
not only
it was discovered in the depths of this extremely useful resource. All the detail
I will not enumerate
specifically , will leave to your imagination , go ahead and good luck!


Below is an example of a file attributes.py with my free translation . In my opinion,
even so
not versed in Python people understand how to use them .
-------------------------------------------------- -------------------------------------

Setting attributes :
===================
Attributes - an important mechanism in The Fall, and used everywhere.
They allow you to add all the information about all the objects or object types
and provide access to this information from anywhere.

Attributes are added to :
    - Any individual objects ( characters , objects , buildings , facilities
movement , animals );
      for example , "ALTER_EGO" - your personazhor , "ZONE_5_EQU_SET_UZI_103953" -
quest item in the 5th district .
    - Any item_type; eg , "SET_UZI" - Uzi submachine gun .
    - Any vehicle_type ( vehicle ); eg "SET_PICKUP" - Machine
pickup .
    - Any building_type ( structure ); eg
"RES3D_TRES_OBJECTS_BUILDING_DUSCHKABINE" - a shower .
    - Resources for any graphic objects , eg "RES3D_UZI" - 3D- model
Uzi submachine gun .

Attributes recorded a string variable. Attributes can not contain spaces or
special characters.

Attribute values ??can be arbitrary objects of language python, including
complex , composite objects like lists and dictionaries.

Assigned functions :
    objects.has_attribute (object, attribute)
        Checks whether the object attribute . Returns True or False ( True or
False).

    objects.get_attribute (object, attribute)
        Returns the attribute value.
        Causes the error handler if the attribute does not exist .

    objects.set_attribute (object, attribute, value)
        Sets attribute ukazannou value and creates a new attribute if .
        Attribute set is not deleted.

    objects.set_attribute_for_party (attribute, value)
        Setting an attribute for all soparteytsev (ie for all the characters in
system.get_pcs ()).

    objects.get_attributes (object)
        Gets a dictionary of attributes and their values ??for the specified object .
        e.g. {"hitpoints": 30 , "max_hitpoints": 100 , ...} .
        Do not change the dictionary , use set_attribute (s) to change
attribute values.

    objects.set_attributes (object_id, * attributes1, ** attributes2)
        Changes several values ??for several attributes .
        Example:
            objects.set_attributes ("ALTER_EGO", hitpoints = 30 , max_hitpoints =
100 )


However, you can assign arbitrary attributes independently,
standard attributes are used :

characters:
    "hitpoints" - HP object.
    "maxhitpoints" - Maximum HP object.
    "gender" - Paul "female" ( female ), "male" ( male).
    "experience" - Experience points .
    "name" - Name of the character.
    "slots" - dictionary with all existing equipment and slots
Dress items in
    as values.
                          Available slots :
                          "helm" ( helmet ), "boots" ( shoes ), "gloves" ( gloves)
"clothes" ( clothing )
                          "left_hand" ( left hand ), "right_hand" ( right hand )
"throw_weapon" ( throws
                          Weapons ), "vision" ( glasses)
    "trader" - Sets the character as a merchant.
    "trader_type" - Type merchant "all" ( all items ) or "weapon"
(weapons ) .
    "zone_transfer" - True if the NPC has to follow the player to another
zone.
    "zone_transfer_new_party" - Party to which the NPC gets assigned in other
zones;
                          e.g. "NPCS".
    "foes" - list of enemies ( for each identifier character
or groups) .
                          If the opponent is on the visible range, it automatically
attacked .
                          If the person is hostile to the player characters or
Party, he noted
                          red stripe life over his head and can
activate a trigger
                          " auto pause " and " avtopovedenie " . character identifier
party changes
                          on "UISPIELER".
    "level" - Level .
    "speed_factor" - The speed factor is applied to any animation and
action.
                          Keep in mind that the function object_events.update_speed
very often
                          Called to recalculate and update attribute
"speed_factor".
    "feigning_death" - true if the character is pretending to be dead .
    "range_of_vision" - How far sees your character (set in
calc_perception_values).
    "max_earshot" - How far can hear your character (set in
calc_perception_values).
    "visibility_factor" - How far you can see the character (set in
calc_perception_values).
    "audibility_chance" - a chance to hear the character (set in
calc_perception_values).
    "audibility_range_moving" - How far can you hear the character
                                (set in calc_perception_values).
    "faction" - Faction NPC.
                          Used to calculate the experience when the NPC is killed, and
counting
                          HP increases when the NPC .
                          Look kill_exp and npc_animals_le_table Module
object_events.
    "carried_char" - portable character identifier , or any
other .
    "is_carried" - True if this character carries another character .
    "is_carrying" - True if this character is another character .
    "unconscious" - True if the character is unconscious.
    RPG attributes:
        "experience_of_life" - earned experience
        "body_feature" - a distinctive feature
        "strength" - strength
        "agility" - mobility
        "dexterity" - agility
        "constitution" - endurance
        "intelligence" - education
        "charisma" - charm
        "maxhitpoints" - maximum life
        "hitpoints" - current life
        "close_combat" - Melee
        "light_weapons" - light weapons
        "heavy_weapons" - heavy weapons
        "sniper_weapons" - sniper weapon
        "throw_weapons" - throwing weapon
        "explosives" - explosives
        "survival" - survival
        "sneak" - stealth
        "pick_pocket" - theft
        "lock_pick" - Hack
        "technic" - appliances
        "driving" - driving
        "medicine" - medicine
        "passport" - a passport
        "date_of_birth" - date of birth
        "nationality" - Nationality
        "last_residence" - the last place of residence
        "family_status" - marital status
        "body_eat_permission" - whether to allow yourself to eat after death
        "speech" - language

Weapon:
    "munitionsarten" - List of types of ammunition used for this
weapon_type ( type of weapon ) .
    "magazingroesse" - The number of rounds in the weapon shop .
    "act_ammo_type" - type cartridges loaded into the weapon .
    "act_ammo_count" - The number of remaining rounds in the weapon .
    "weapon_type" - type weapons , one of the following :
                                "schwer" - Heavy Weapons .
                                "leicht" - Light weapons .
                                "sniper" - Sniper weapon .
                                "wurf" - Throwing weapons.
                                "nahkampf" - Melee Weapons .
                                "explosiv" - Bombs .
    "quality" - as a weapon (low quality high chance ==
failure / jamming
                          when shooting ) .
    "bomb_type" - type bomb "timebased" ( clockwork )
"remotecontrol"
                          ( RC ) .
    "maximale_feuerreichweite" - Maximum range .
    "salvenlaenge" - Shots at a time , one for weapon firing only
single .
    "feuergeschwindigkeit" - Rounds per minute ; ignored for weapons
firing only single .
    "genauigkeit" - Chance to hit.
    "hoerweite" - within earshot.
    "schusspausenzeit" - Delay between two volleys / shots.
    "fire_animation" - Animation shot may be one of :
                          FPA_PISTOL_SINGLE, FPA_PISTOL_VOLLEY,
                          FPA_SHOULDER_VOLLEY, FPA_SHOULDER_SINGLE,
FPA_SHOULDER_BASED,
                          FPA_SNIPER_SINGLE, FPA_THROW_GRENADE, FPA_THROW_KNIFE,
                          FPA_CLOSE_COMBAT_BOXING, FPA_CLOSE_COMBAT_BATON,
                          FPA_CLOSE_COMBAT_THRUSTING,
FPA_CLOSE_COMBAT_CHAIN_SAW.
    "illegal_bodymodes" - List of provisions of which weapons can not be
Used ,
                          Maybe : "LIE" ( lying ), "KNEEL" ( kneeling ), "STAND"
(standing) .
    "effects" - Information about the graphics and sound of this weapon .

ammunition :
    "schuss" - Number of rounds in one shop.
    "fire_range_factor" - Factor Applicability to weapons using this
type of ammunition.
    "wirkungsbereich" - The affected area .
                          If equal to 0 , ammo damages only if
direct hit .
    "schaden_organisch_min" - Minimal damage if it enters the "soft"
goals
                              (ie, characters and animals ) .
    "schaden_organisch_max" - maximum damage when hit in the "soft"
purpose.
                              Real damage is calculated randomly between
minimum and
                              maximum value.
    "schaden_struktur_min" - Minimal damage when hit by "hard"
goals
                             ( eg cars and buildings ) .
    "schaden_struktur_max" - maximum damage when hit by "hard"
purpose.
                             Real damage is calculated randomly between
minimum and
                             maximum value.
    "durchschlag" - Penetration ability to pierce armor. influences
applied for
                             Damage : dmg = dmg *
"durchschlag" / ("durchschlag" + "armor")
    "hit_chance_factor" - factor applied to the chance of weapons
("genauigkeit").
    "fire_range_factor" - factor applied to the distance shot weapons
                             ("maximale_feuerreichweite").

items:
    "item_type" - type items, one and two "weapon" ( weapons ), "ammo"
(cartridges )
                          or without a designation for the remaining items.
    "occupied_slots" - This attribute indicates whether the item is worn .
                          In the list of character slots occupied slot marked
as busy .
                          Look character attributes "slots" for viewing
occupied slots.
    "blocked_slots" - objects can block the slots and not taking them
actually.
    "weight" - Weight object.
    "typeid" - type identifier , such as "SET_UZI" for all Uzi .
    "armor" - protection (only for dress up clothes , hats, gloves
and shoes) .
    "generic_item" - Installed as False (" Lies " ) for unusual
items
                          (mainly for quest items ) .
                          The odd thing can not be accessed through its
type .
                          Manipulation of such objects is only possible via
item_id
                          ( identifier of the object ) . It warns of
accidental changes
                          Special items drugmi functions that operate
typeid.
    "water_repository" - True if the object can contain water.
    "le_recovery" - Amount recoverable using HP
subject.
    "charge" - How many times can be used by the subject.
    "value" - cost / price.
    "name" - Name of the object (eg "Uzi with Silencer" - " Uzi
Silenced " ) .
    "stacking" - The number of items of this type which can be
folded into one
                          inventory slot .
    "item_combination" - Marks the given object as generated from other
items. also
                          Contains information system combining
items.
    "fuel" - Item contains fuel for cars.
    "stealable" - Item not shown in the menu pickpocketing when
player tries
                          steal from NPC.

All objects :
    "type" - type , one of : "animal" ( animal ), "building"
( structure )
                          "character" ( character ), "vehicle" ( machine )
"equipment" ( equipment )
                          "item_type" ( object type ) .
    "x", "y" - coordinates of the object.
    "z" - absolute height .
                          Note: When an object is on the ground "relative_z"
is always equal to 0 ,
                          but "z" is greater than 0 .
    "relative_z" - height relative to the ground .
                          These values ??z / height are used almost universally
based API.

-------------------------------------------------- ----------------------------------------------
Used in the game and the names of the variables :

ID_PERSONAZHEY_I_NPC
===================
ALTER_EGO - Your character

# Generische begriffe
HERMIT - Hermit
VILLAGER_FEMALE - Selchanka
VILLAGER_MALE - Villagers
VILLAGE_ELDER - Elder
HAENDLER - Merchant
RATSKULL - Retskul
DESERT_MONK - Monk desert
DROGENKURIER - narcocourier
TORWACHE - Sentry
LEILA - Pretty Lyle
WISSENSCHAFTLER - Scientist
DRILL_INSTRUCTOR - Instructor
PRESIDENT_GUARD - Caretaker President
GUARD - Protection
COMPANION - Satellite

# MERCENARY_
FRANCIS - Francis
DEBORAH - Deborah
VICTOR - Victor
SIEBENSEELE - Semidushny
MILTON - Milton
KENO - Keno
BUTCH - Butch
SAND - Sand
STORM - Storm
IVANA - Ivan
HENRY - Henry
SALLY - Lin
AGNES - Agnes
CARMEN - Carmen
VASQUEZ - Vaskvez
WESLEY - Wesley
PRESIDENT_HAYES - President Hayes
LUCAS - Lucas
LARSON - Larson
DANIEL - Daniel
VALORIE - Valorie
FRANKLIN - Franklin
IAN - Ian
LINDA - Linda
PAULA - Paula
GEORG - Pete
MIA - Mia
PIA - Pia
DONALD - Donald
GONZO - Gonzo
BARBARA - Wife Gonzo
LUISA - Louise
MCKANZEE - MakKenzi
LAILA - Laila
JIMBOB - Jim - Bob
LUIS - Luis
MAREN - Maren
MILES - Miles
CHUCK - Chuck
NIGEL - Nigel
DANA - Dana
WILLIAM - William
JEFF - Jeff
ADRIAN - Adrian
COLIN - Colin
FRED_Z4 - Skew
TIM - Tim
RUDOLPH - Rudolph
MARYSUE - Mary- Sue
CAREN - Karen
ELVIRA - Elvira
HULDA - Held
JOHN - John
TOM - Tom
ANDY - Andy
STEVEN - Steven
PEGGY - Peggy
SHEILA - Sheila
DOROTHY - Dorothy
SUSAN - Susan
MATTHEW - Matthew
NED - Ned
PATRICHA - Patricia
LAURA - Laura
BELINDA - Belinda
DAVID_BRONFMAKER - Dr . Jeff Rowland
MICHAEL_SHAWMAN - Prof . Rodney Banks

# Zone 4 - neue TAs
GUNNAR - Gunnar
ROLF - Rolf
KANE - Beyls
TYRON - Tyrone
JUDY - Judy
JAFFAR - Jaffar
BENITO - Benito
THOMAS - Thomas
NICOLE_Z4 - Nicole # auch schon in Z2
VINCENT - Vincent
SIMEON - Simeon
PEDRO - Pedro
PINKUS - Pincus
LEE_Z4 - Fane Mirkalis
FALK - Folk
MYRIAM - Miriam
DORIS - Doris

# Zone 5
ZACHARY - Zahar
TIZOC - Tizoch
OLIVIA - Olivia
NICHOLAS - Niklas
NATALIE - Natalie
BRANDON - Brandon
UMBERTO - Umberto
COLIN_DAD - a man's body
# Ersetzt: (falls noch mal irgendwo gebraucht, dringelassen)
MUSTAFA - Mustafa

# Zone 2 Durcheinander
DAVID - David
BEN - Ben
BOBBY - Bobby
JAY - Jay
SARA - Sara
REPORTER - Reporter
MARTY - Marty
TRADER - Merchant
RATMEAT_TRADER - meat Merchant
TIMETRAVELLER - Tiberius
PETE - Pete
LUKE - Luke
DOLORES - Dolores
MANDY - Mandy
SAMMY - Sammy
CARL - Carl
ELVIRA - Elvira
KIRK - Dale Allen
JEROD - Tobias Richter
RAPHAEL - Raphael
BUTCH - Butch
RANDY - Randy
RICK - Rick
STELLA - Stella
NICOLE - Nicole
LIONEL - Fiddler
FREDO - Fredo

# Zone 2 - Neue TA NPCs
EPHRAIM - Ephraim
OLIVIA - Olivia
ANDREW - Andrew
MIGUEL - Miguel
STIFF_SUE - Stiff Sue
BERTA - Berta
ABRAHAM - Abraham
ROSALIND - Rosalind
WERNER - Werner
FRIDA - Frida
STAN - Stan
JANETTE - Janet
PHINEAS - Phineas
FREDERIKE - Frederick

# Zone 1 - Tagesablauf NPCs
KATHARINE - Katherine
WILMA - Wilma
HERB - Herb
AARON - Aaron
JON - John
ORSON - Orson
JOSEFINE - Josephine
KIKI - Kiki
VAL - Val
SIERRA - Sierra
FAITH - Faith
MASON - Mason

# Zone 1 - Neue TA NPCs
SEAMUS - Seamus
JOHN_GRAY - John Gray
VICTOR_Z1 - Victor
BOB - Bob
GORDON_MILLER - Gordon Miller
MEL - Mel
WALLY - Wally
FRANK - Frank
CARL_Z1 - Carl
LINDA_Z1 - Linda
GENE - Gene
NICK - Nick

# Zone 6 - Mainquest NPCs
JOSHUA - Joshua
CALEB - Caleb
DOUBLEGANGER_GENERAL - Double General
FATMA - Fatma
PECO - Peko
ISABELLA - Isabella
BILL - Bill
GENERAL_OF_THE_SHADOWS - General Shadow

# Zone 6 - Nebenquest NPCs
ADIAN - Aidan
ALEXA - Alex
MANNY - Manny
MADISON - Madison
COLIN_Z6 - Colin
DICK - Dick
DONALD_Z6 - Donald

# Zone 6 - Sonstige NPCs
SUE - Sue

# Zone 6 - TA NPCs
PHIL - Phil
IRIS - Iris
BRUNO - Bruno
GEORGE - George
MEN_TOI - Myung - Toy
KFH_857 - KFH- 857
IGOR - Igor
MEG - Meg
RYAN - Ryan
MAD_DOC_MURPHY - Mad Doc Murphy
RICK_Z6 - Rick # # auch schon in z2
CRUNCHY - Crunchie
TOBY - Toby
ALOIS - Alois

# Zone 6 - Nomaden TA NPCs
PIT - Pete
PENNY - Penny
CHRIS - Chris
JASMIN - Jasmine
CARL_Z6 - Carl # # auch schon in z2
LAYLA - Layla
T_LETH - T'lez

# Zone 6 - Kindergang TA NPCs
SAVANNAH - Savannah
ANDREA - Andrea
KIMBERLY - Kimberly
ERIN - Erin
DEVIN - Devin
CODY - Cody
ANTONIO - Antonio

# ZZone 1
WIGGLER - Vigler

# Zone 7 - Mainquest NPCs
ANDREW - Andrew
RUPERT - Rupert
CONNY - Connie
DYING_SHADOW - Dying Shadow
CRAIG - Craig
BRAD - Brad

# Zone 7 - Nebenquest NPCs
FJODR - Phaedrus
ABRAHAM - Abraham
MICKEY - Miki
SUE_Z7 - Sue
EMILY - Emily
HARRY - Harry
LARRY - Larry
OWEN - Owen

# Zone 7 - TA NPCs
BIGUCHU - Biguchi
AMBROSIUS - Ambrosius
ALFRED - Alfred
JENSON - Jenson
KLAUS - Klaus
JUANITA - Juanita
HANNES - Bill Crocodile
SVETLANA - Svetlana
ZACK - Zack
ERIKA - Eric
SHANIA - Shania
SAM - Sam
BERNIE - Bernie
HORACE - Horace
JONAS - Jonas
TANJA - Tanya
PETE - Pete

# ZZone 4 - Mainquest NPCs
TYEE - Taya
YUMA - Yuma
IAN_CHASE - Ian Chase

# ZZone 4 - Nebenquest NPCs
ANOKI - Anoka
# # Aleshanee soll zun? Chst Indianerin hei? En
ALESHANEE_1 - Indian woman
ALESHANEE_2Alesheyn
GANGER ", text =" Gang Member
GANGLEADERGlavar gang
ABRAHAMAbraham
SUE - Sue
MICKEY - Miki
FJODR - Phaedrus

# ZZone 4 - Sonstige NPCs
TADI - Tudy
NANTAN - Nantai
SHAMAN - Shaman
INDY_GUARD - Injun

# ZZone 4 - TanPCs
AVONACO - Avonako
HEVATANEO - Hevataneo
NAALNISH - Naalnish
YANA - Yana
HELAKU - Helaku
KIONA - Kioni
CHENOA - Chenoa
ISTAS - Istas

# Zone 3 - neue npcs
WALDEMAR - Valdemar
LUKE_Z3 - Luke
HERMAN - Herman
RATSKULL_LEADER - Chapter Retskulov

# ZZone 5 - Mainquest NPCs
FRAN - Fran
IRIS - Iris
JENNA - Jenna
LINCOLN - Lincoln
MARCUS - Marcus
ROBIN - Robin
WARREN - Warren
DUNCAN - Duncan

# ZZone 5 - sonstige NPCs
DUKE - Duke
FLETCHER - Fletcher
JUSTIN - Justin
MATEO - Mateo
EMMA - Emma
REENA - Riena
SYBIL - Sibyl
AVA - Ava

# ZZone6 - Mainquest NPCs
LEE - Lee
ADRINA - Adrina
DARLA - Darla
ALBERT - Albert

# ZZone7 - Schatten
SCHATTENTen

# ZZone8
GNO_SOLDAT - TNG soldiers
EX - Squad Leader
ROWLAND - Dr . Jeff Rowland
BANKS - Prof . Rodney Banks

# zone 5 - neue quest npcs
GENERAL_LEWIS - General Lewis
DAN - Dan
PATRICK - Patrick
PHOENIX - Phoenix
SECTARIAN - Cultist
SECT_PRIEST - Priest sect
CLIVE - Clive

# # Missing ta-npc names
# z3
ROBERT - Robert
PHOEBE - Phoebe
WULF - Slick
KIA - Kia
# (id = "NAME_HENRY", text = " Henry # # dupl
MAGDA - Magda
JIMMY - Jimmy
JULIA - Julia
MYRTHE - Jill
# (id = "NAME_JOHN", text = " John # # dupl
SUZANNE - Suzanne

# Z3 - neue TAs
CATHLEENKetlin
PAM - Pam
DUNCAN - Duncan
INGRID - Ingrid
ROSIE - Rosie
KUNERT - Kunert
CHEYENNE - Lix
MICKI - Miki
SPIKE - Paprika

# z5
MILITIAMilitsiya
ROWDY - brawlers
DAMIEN - Damien

# Z6 neue npcs
GERDA - Gerda
ARIK - Eric
HORATIO - Horace
LEICA - Leucheni
SHADOW_SOLDIER - Shadow Soldier
EX_RATSKULL - Former Retskul
HENRIETTA - Henrietta
HADLEY - Hadley
HUGO - Hugo

# sqz1
MICHAEL_COLLINS - Mike

# Sqz3 - Nebenquest NPCs
GEORGE_P_SMYTHES - George P. Smifes
ASHTON - Ashton

# Sqz3 - TA NPCs
WILLIAM_SQZ3 - William
HAROLD - Harold
JEREMY - Jeremy
MATTHEW - Matthew
HUCKLEBERRY - Haklberri
CARLTON - Carlton
JACK_SQZ3 - Jack
EMMA - Emma
CAROLINE - Carolina

# Sqz5 - Main NPCs
GANG_LEADER_Max - Max
GANGMEMBER_VICK - Vic

# Sqz5 - Sonstige NPCs
GANGMEMBER - Gang Member

# Sqz6 - NPCs
MARCO - Marco
WACHE - Guardian
ANSAGER - Commentator
FAN - Feng
RADLEY - Radley
IRVING - Irving
DANTON - Denton
SABRINA - Sabrina
KEAGAN - Kegan

# Sqz4 - Main NPCs
MORTON - Morton
CHARLIE - Charlie
ERNEST - Ernest
SAMMY - Sammy

# zz3
STITCH - Stitch
SHUFFLE - Shuffle
HICKEY - Hickey

# Zone_9 Main NPCs
JACOB - Jacob
HYDE - Hyde
RUTH - Ruth

# Zone_9 Dummies
ABEL - Abel
ANIE - Eni

# Zone_9 Subquest NPCs
WRIGHT - Wright
KAYLA - Kayla
ERLAN - Erlan
SAMSON - Samson
ZEKE - Zeke
HALE - Hale

# Zone_9 TA NPCS
WILLIE - Willie
SAMUEL - Samuel
JAMES - James
VANESSA - Vanessa
AMY - Amy
TONY - Tony

# Zone_9 Verwundete und Tote Schatten Retter (Samson)
VS - Wounded Shadow
TS - Dead Shadow
RETTER - Lifeguard

# Zone8 Main NPCs
ANGUS - Angus
ANIE - Eni
ABEL - Abel
HONEST - Honist
FUN - Fan
LICKIT - Likit
SHANTI - Shanti

# zone8 Nebenquest NPCs
AARON - Aaron
REMUS - Remus
HILLARY - Hillary
FAIR - Fair
LOU - Lowe
AGNES - Agnes
MATILDA - Matilda
MARTIN - Martin
MARGE - Marge
MARTHA - March

# zone8 sonstige NPCs
GNO_FEMALE - Woman TNG

# zone8 TA NPCs
SAHRA_Z8 - Sarah
GORDON_Z8 - Gordon
NORM_Z8 - Norm
TOM_Z8 - Tom
LISA_Z8 - Lisa
MARIA_Z8 - Maria
JIM_OLDRUP_Z8 - Jim Oldrap
CONRAD_Z8 - Conrad
SANDRA_Z8 - Sandra
CHARLES_Z8 - Charles
ANDREW_Z8 - Andrew
DAVID_Z8 - David
CINDY_Z8 - Cindy
BOJAN_Z8 - Bojan
HARRY_Z8 - Harry
BOB_Z8 - Bob
SLIM_GIN_Z8 - Slippery Gene
AUDREY_Z8 - Audrey
SEAMOR_Z8 - Mizkif
HELMUT_Z8 - Helmut
LESTER_Z8 - Leicester
SERGANT_COLE_Z8 - Sergeant No.
DOC_BURNS_Z8 - Doc Burns
ZED_Z8 - Zed
RONALD_Z8 - Ronald
BARB_Z8 - Barb
KARL_Z8 - Carl
PAULA_Z8 - Paula
KEVIN_Z8 - Kevin
HEINZ_Z8 - Heinz
MICHAEL_Z8 - Mikhail
LIZ_Z8 - Liz

# zone_7 - new npcs
HOSTAGE - Hostage

# zone_5 - missing npcs
ANGELO - Angelo
GIORGIO - George
SILVANA - Silvana
# # Ersetzen: (falls nochmal irgendwo benoetigt dringelassen)
ALI - Ali
MEHMET - Mahmed
AYSHA - Aisha

CONNOR - Conor
GAVIN - Gavin
LINDSAY - Lindsay
PETER - Peter
RAYMOND - Raymond
EGON - Egon
JANINE - Janine

# zone_11
JASONETTE - Dzhasonet
EDD - Edd
EX - Squad Leader
MRS_WILSON - Mr. Wilson
SLIME - Slyme
XAVIER - Xavier
FRED - Fred
TODD ??- Todd
STEVE - Steve
JASONETTE_GUARD - Sentinel Dzhasonet

UNDEAD - Unknown
VILLAGER - A villager

# zz5, z1 - haendler
RONNY - Roni
SEBASTIAN - Sebastian

# Zone_10 ehemals zone_12 seeker auch in zzone_1 verwendet
WANDA - Wanda Thurman
ARTHUR - Dr . Arthur Lawrence
GNO_FIGHTER - Fighter TNG

SEEKER - Seeker
DELIVERY_BOY - messenger

# Sqz3, Gemeide Andacht
GEMEINDE - Gemind

# Z3 Namenserg? Nzung
DOERFLER_A - Ronda
DOERFLER_B - Bob
DOERFLER_C - Ganer

# Z4 Namenserg? Nzung
DOERFLERA - John
DOERFLERB - Peter
DOERFLERINC - Elmo

# ZZ9 Namen
JODIE - Jody
HOWARD - Howard
BENSON - Benson
DICK_THE_DIGGER - Dick Digger
RT_GANG - Stormbringer
DS_GANG - Smertonosets

# *** GLOBALE ********************************************* **********************
ABEL - Abel

# *** MZONE_1 ********************************************* **********************
JOE - Joss


-------------------------------------------------- ------------------------------
ID_PREDMETOV
============
ID - Name

# Transport
SET_PICKUP - Pickup
SET_BUGGY - Buggy
SET_HUMVEE - Hammer
SET_TIMEMACHINE - Time Machine

# Light weapons
SET_WALTER_PPK - Walther PPK
SET_WALTER_PPK_W_SILENCER - Walther PPK with silencer
SET_SPECIAL_38 - .38 Special revolver
SET_COLT_ANACONDA - Colt Anaconda
SET_SIG_SAUER - Sig Sauer
SET_SIG_SAUER_W_SILENCER - Sig Sauer with a silencer
SET_BERETTA_92F - Beretta 92F
SET_BERETTA_92F_W_SILENCER - Beretta 92F with silencer
SET_DESERT_EAGLE - Desert Eagle
SET_DESERT_EAGLE_W_LASERPOINTER - Desert Eagle with laser pointer
SET_COLT_45 - Colt 45
SET_COLT_45_W_SILENCER - Colt 45 with Silencer
SET_GLOCK_21 - Glock 21
SET_GLOCK_21_W_SILENCER - Glock 21 with silencer
SET_HK_USP_45 - HK USP 45
SET_HK_USP_45_W_SILENCER - HK USP 45 with Silencer
SET_P90_SMG - P90 Submachine Gun
SET_P90_SMG_W_SILENCER - PP P90 with Silencer
SET_P90_SMG_W_LASERPOINTER - PP P90 with laser pointer
SET_P90_SMG_W_SILENCER_W_LASERPOINTER - PP P90 with a silencer and l . sighting
SET_CALICO_M950 - Calico M 950
SET_CALICO_M950_W_SILENCER - Calico M 950 with a silencer
SET_AUTOMAG_3 - Automag 3
SET_AUTOMAG_3_W_LASERPOINTER - Automag 3 with laser pointer
SET_MICRO_UZI - Mikrouzi
SET_MICRO_UZI_W_SILENCER - Mikrouzi with silencer
SET_UZI - Uzi
SET_UZI_W_SILENCER - Uzi with Silencer
SET_UZI_W_LASERPOINTER - Uzi with laser pointer
SET_UZI_W_SILENCER_W_LASERPOINTER - Uzi with a silencer and l . sighting
SET_MP5 - MP5
SET_MP5_W_SILENCER - MP5 with Silencer
SET_MP5_W_LASERPOINTER - MP5 with laser pointer
SET_MP5_W_SILENCER_W_LASERPOINTER - MP5 with a silencer and l . sighting
SET_STEYR_TMP - Steyr TMP
SET_STEYR_TMP_W_SILENCER - Steyr TMP with suppressor
SET_STEYR_TMP_W_LASERPOINTER - Steyr TMP with laser pointer
SET_STEYR_TMP_W_SILENCER_W_LASERPOINTER - Steyr TMP with a silencer and l .
sighting
SET_HK_UMP_45 - HK UMP 45
SET_HK_UMP_45_W_SILENCER - HK UMP 45 with Silencer
SET_HK_UMP_45_W_LASERPOINTER - HK UMP 45 laser-guided
SET_HK_UMP_45_W_SILENCER_W_LASERPOINTER - HK UMP 45 with silencer and l .
sighting
SET_MAC_10 - Mack 10
SET_MAC_10_W_SILENCER - Mac 10 with silencer
SET_AKSU74 - AKS-74U
SET_AKSU74_W_LASERPOINTER - AKS-74U with laser pointer
SET_BROWNING_B_SS_DOUBLE_BARREL - Barrel Browning BS / S
SET_SAWED_OFF_BROWNING_B_SS_DOUBLE_BARREL - Barrel Browning BS / S ( edge)
SET_REMINGTON_M870 - Remington M870
SET_SAWED_OFF_REMINGTON_M870 - Remington M870 ( bleed)
SET_HK_MP7 - HK MP7
SET_HK_XM8 - HK XM8
SET_HK_G11 - HK G11
SET_GMG_OCSW - GMG OCSW
SET_SPAS_15 - SPAS 15
SET_HK_CAWS - HK CAWS
SET_LASER_GUN - Laser Gun
SET_PAINTBALL_GUN - paintball marker
SET_POTATO_GUN - The gun that shoots potatoes
SET_POTATO - Potatoes

# Heavy Weapons
SET_AK_47 - AK -47
SET_AK_47_SAWED_OFF_BROWNING_B_SS_DOUBLE_BARREL - AK -47 + podstvol'nyy Browning
B-S / S
SET_AK_47_SAWED_OFF_REMINGTON_M870 - AK -47 + podstvol'nyy Remington M870
SET_AK_74 - Kalashnikov AK -47
SET_AK_74_BG_15 - AK-74 + podstvol'nyy BG- 15
SET_AK_74_SAWED_OFF_BROWNING_B_SS_DOUBLE_BARREL - AK-74 + podstvol'nyy Browning
B-S / S
SET_AK_74_SAWED_OFF_REMINGTON_M870 - AK-74 + podstvol'nyy Remington M870
SET_BG_15 - BG- 15

SET_M_16 - Colt M4A1
SET_M_16_M203 - M4A1 + M203 underbarrel
SET_M203 - M203 Grenade Launcher
SET_M_16_SAWED_OFF_BROWNING_B_SS_DOUBLE_BARREL - M4A1 + podstvol'nyy Browning
B-S / S
SET_M_16_SAWED_OFF_REMINGTON_M870 - M4A1 + podstvol'nyy Remington M870
SET_CALICO_M900 - Calico M900
SET_CALICO_M900_W_SILENCER - Calico M900 with silencer
SET_SA_80 - ??SA- 80 gun
SET_FAMAS - Assault Rifle Famas
SET_HK_G36C - HK G36C
SET_HK_G36C_SAWED_OFF_BROWNING_B_SS_DOUBLE_BARREL - HKG36C + podstvol'nyy
Browning B-S / S
SET_HK_G36C_SAWED_OFF_REMINGTON_M870 - HKG36C + podstvol'nyy Remington M870
SET_HK_G41 - HK G41
SET_HK_G41_SAWED_OFF_BROWNING_B_SS_DOUBLE_BARREL - HKG41 + podstvol'nyy Browning
B-S / S
SET_HK_G41_SAWED_OFF_REMINGTON_M870 - HKG41 + podstvol'nyy Remington M870
SET_OICW - OICW
SET_SIG_SG_552 - SIG SG- 552
SET_SIG_SG_552_SAWED_OFF_BROWNING_B_SS_DOUBLE_BARREL - SIG SG- 552 + podstvol'nyy
Browning B-S / S
SET_SIG_SG_552_SAWED_OFF_REMINGTON_M870 - SIG SG- 552 + Remington podstvol'nyy
M870
SET_STEYR_AUG - Steyr AUG
SET_SIMONOV_SKS - carbine Simonov
SET_M14 - M14
SET_MG_3 - Machinegun MG- 3
SET_M249 - M249 SAW
SET_FN_MAG - gun FN MAG
SET_RPK_74 - RPK machine gun 74
SET_M60 - M60 machine gun
SET_M_79 - M- 79 grenade launcher
SET_RPG7 - Grenade Launcher RPG- 7
SET_LAW - LAW

# Sniper Rifles
SET_DRAGUNOV - Dragunov sniper rifle
SET_PSG_1 - Sniper rifle HK PSG- 1
SET_BARRET_M82A2 - large-caliber sniper Barret M82A2
SET_M24 - M24 Sniper Rifle
SET_CROSSBOW - Crossbow
SET_DSR1 - DSR1
SET_RAILGUN - railgun

# Cold weapon
SET_BRASS_KNUCKLES - Knuckles
SET_MANSLAYER - Flail
SET_RUSTY_IRON_ROD - Rusty steel pipe
SET_BASEBALL_BAT - Baseball bat
SET_CLUB - Dubin
SET_KNIFE - Knife
SET_BIG_KNIFE - Large Knife
SET_MACHETE - Machete
SET_AXE - Axe
SET_CHAIN_SAW - Chainsaw

# Explosives and throwing weapons
SET_HEGRENADE - high-explosive grenade
SET_FRAGGRENADE - Frag Grenade
SET_THROWING_KNIFE - Throwing Knife
SET_SHURIKEN - Shuriken
SET_DART - Dart
SET_BOOMERANG - Boomerang
SET_ANTITANKMINE - Anti-tank mine
SET_LANDMINE - Mina
SET_GAS_BOMB - Petrol Bomb
SET_C4_TIMEBASED - C- 4 explosives with clockwork
SET_C4_REMOTE_CONTROL - Explosive C- 4 with Remote Control
SET_DYNAMITE - Dynamite
SET_MOLOTOV_COCKTAIL - Molotov Cocktail

# Bullets & Ammunition
SET_AMMOPACK_7_65_MM - 7.65 mm ammo pack
SET_AMMOPACK_7_65_MM_DUMDUM - Tutu dum-dum ammunition 7.65 mm
SET_AMMOPACK_7_65_MM_SUBSONIC - Tutu subsonic rounds 7.65 mm
SET_AMMOPACK_7_65_MM_SUBSONIC_DUMDUM - Tutu subsonic cartridges dumdum 7.65 mm
SET_AMMOPACK_38 - Tutu cartridges .38
SET_AMMOPACK_38_DUMDUM - Tutu rounds dumdum .38
SET_AMMOPACK_44 - Tutu .44
SET_AMMOPACK_44_DUMDUM - Tutu rounds dumdum .44
SET_AMMOPACK_44_CORBON - Tutu rounds CorBon .44
SET_AMMOPACK_44_CORBON_DUMDUM - Tutu rounds CorBon dumdum .44
SET_AMMOPACK_357 - .357 ammo pack
SET_AMMOPACK_357_DUMDUM - Tutu rounds dumdum .357
SET_AMMOPACK_357_SUBSONIC - Tutu subsonic cartridges .357
SET_AMMOPACK_357_SUBSONIC_DUMDUM - Tutu subsonic cartridges dumdum .357
SET_AMMOPACK_9_MM - Tutu rounds of 9 mm
SET_AMMOPACK_9_MM_DUMDUM - Tutu dum-dum ammunition 9 mm
SET_AMMOPACK_9_MM_SUBSONIC - Tutu subsonic cartridges 9 mm
SET_AMMOPACK_9_MM_SUBSONIC_DUMDUM - Tutu subsonic cartridges dumdum 9 mm
SET_AMMOPACK_50 - Tutu .50
SET_AMMOPACK_50_BMG - Tutu rounds .50 BMG
SET_AMMOPACK_50AE_DUMDUM - Tutu subsonic cartridges dumdum .50 AE
SET_AMMOPACK_45 - Tutu .45
SET_AMMOPACK_45_SUBSONIC - Tutu subsonic cartridges .45
SET_AMMOPACK_45_DUMDUM - Tutu rounds dumdum .45
SET_AMMOPACK_45_SUBSONIC_DUMDUM - Tutu subsonic cartridges dumdum .45
SET_AMMOPACK_5_7_MM - Bundle 5.7 mm cartridges
SET_AMMOPACK_5_7_MM_DUMDUM - Tutu rounds dumdum 5.7 mm
SET_AMMOPACK_5_7_MM_SUBSONIC - Tutu subsonic cartridges 5.7 mm
SET_AMMOPACK_5_7_MM_SUBSONIC_DUMDUM - Tutu subsonic cartridges dumdum 5.7 mm
SET_AMMOPACK_4_6_MM - 4.6 mm ammo pack
SET_AMMOPACK_4_6_MM_DUMDUM - Tutu rounds dumdum 4.6 mm
SET_AMMOPACK_4_6_MM_SUBSONIC - Tutu subsonic cartridges 4.6 mm
SET_AMMOPACK_4_6_MM_SUBSONIC_DUMDUM - Tutu subsonic cartridges dumdum 4.6 mm
SET_AMMOPACK_4_73_CASELESS - Tutu caseless ammunition 4.73 mm
SET_AMMOPACK_2_5_JHP_ARROW - Tutu arrows 2.5 JHP
SET_AMMOPACK_7_62NATO_MM - Tutu rounds 7.62 mm NATO
SET_AMMOPACK_7_62NATO_MM_DUPLEX - Tutu rounds 7.62 mm NATO Duplex
SET_AMMOPACK_7_62NATO_MM_SABOT - Tutu rounds 7.62 mm NATO Sabot
SET_AMMOPACK_5_45_MM - 5.45 mm ammo pack
SET_AMMOPACK_2_12_MM - Pack of 2 cartridges " .12 cal.
SET_AMMOPACK_2_12_QB_8 - Tutu reinforced cartridges 2 " .12 cal.
SET_AMMOPACK_3_12_MM - Pack of 3 cartridges " .12 cal.
SET_AMMOPACK_3_12_QB_8 - Tutu reinforced rounds 3 " .12 cal.
SET_LIGHT_BULB - Flash Light
SET_AMMOPACK_7_62SOVJET_MM - Tutu rounds 7.62 mm USSR
SET_AMMOPACK_5_56_MM - Tutu rounds 5.56 mm
SET_AMMOPACK_5_56_MM_STEYR_FLECHETTE - Tutu Flechette rounds 5.56 mm
SET_AMMOPACK_25_MM_HE - Tutu explosive 25 mm ammunition
SET_AMMOPACK_25_MM_AP - armor-piercing ammunition Tutu 25 mm
SET_AMMOPACK_20_MM_HE - Tutu explosive 20 mm ammunition
SET_AMMOPACK_20_MM_AP - armor-piercing ammunition Tutu 20 mm
SET_AMMOPACK_40_MM_RPG7_HE - 40mm RPG- 7 bomb
SET_AMMOPACK_LAW - Tutu ammunition LAW
SET_AMMOPACK_7_62_54_MMR - Tutu rounds 7.62x54 mm R
SET_AMMOPACK_BOLT - crossbow bolts
SET_AMMOPACK_BG15 - 40 mm high explosive grenades to BG- 15
SET_AMMOPACK_M79_M203 - 40 mm high explosive grenades M79 and M203
SET_PAINTBALL_GUN_AMMOPACK - Ammunition for paintball marker
SET_AMMOPACK_LASER_GUN - Set charges for laser weapons

# Clothing
SET_INTRO_CLOTHES - Light leather clothes
SET_NORMAL_CLOTHES_1 - Plain clothes
SET_NORMAL_CLOTHES_2 - Plain clothes
SET_NORMAL_CLOTHES_3 - Plain clothes
SET_NORMAL_CLOTHES_4 - Plain clothes
SET_NORMAL_CLOTHES_5 - Plain clothes
SET_NORMAL_CLOTHES_6 - Plain clothes
SET_RAT_FUR_JACKET - Jacket rat fur

# Armor
SET_LEATHER_CLOTHES - Leather Clothing
SET_BULLET_CATCH - Flak
SET_BULLET_PROOF_CLOTHES - bronekostyumy
SET_PLATE_ARMOR - Armor
SET_DT21_LIGHT_ARMOR - Light Armor DT21
SET_M46_HEAVY_ARMOR - Carapace armor M46

# Gloves
SET_LEATHER_GLOVES - Leather Gloves
SET_PROTECTIVE_GLOVES - Protective gloves
SET_PLATE_GLOVES - Plate Gloves
SET_DT21_GAUNTLETS - Gloves DT21
SET_M46_GAUNTLETS - Gloves M46

# Helmets
SET_LEATHER_CAP - Leather Helm
SET_ORDINARY_HELMET - Regular helmet
SET_STEEL_HELMET - Steel Helmet
SET_DT21_STEEL_CLAD_HELMET - Helmet DT21
SET_M46_ARMORED_HELMET - Helmet M46
SET_KEVLAR_HELMET - Kevlar helmet

# Boots
SET_LOW_SHOES - Flats
SET_LEATHER_BOOTS - Leather Boots
SET_STEEL_CLAD_BOOTS - Boots with steel toe
SET_DT21_STEEL_CLAD_BOOTS - Boots DT21
SET_M46_STEEL_CLAD_BOOTS - Boots M46

# Objects derived from mining
SET_PIG_SKIN - pork rind
SET_BEAR_SKIN - bearskin
SET_TIGER_FUR - tiger skins
SET_WOLF_PELT - Wolfskin
SET_HORSE_SKIN - Skin Horse
SET_COW_SKIN - cowhides
SET_DEER_SKIN - deerskin
SET_HYENA_PELT - Skin hyenas
SET_ANTELOPE_PELT - Skin antelope
SET_WILD_DOG_PELT - Skin of a wild dog
SET_BISON_SKIN - Skin buffalo
SET_BEAR_CLAW - Bear claws
SET_TIGER_CLAW - Tiger Claws
SET_WOLF_CLAW - Wolf Claws
SET_HYENA_CLAW - Claws hyenas
SET_WILD_DOG_CLAW - Claws wild dog
SET_BEAR_TEETH - Bear teeth
SET_TIGER_TEETH - Teeth of the Tiger
SET_WOLF_TEETH - Wolf Teeth
SET_HYENA_TEETH - Teeth hyenas
SET_WILD_DOG_TEETH - Teeth wild dog

# Objects , food
SET_MEAT_RAW_TINY - A tiny piece of raw meat
SET_MEAT_RAW_SMALL - A little piece of raw meat
SET_MEAT_RAW - A piece of raw meat
SET_MEAT_RAW_BIG - A large piece of raw meat
SET_MEAT_RAW_HUMONGOUS - A giant piece of raw meat
SET_MEAT_COOKED_TINY - A tiny piece of cooked meat
SET_MEAT_COOKED_SMALL - A small piece of boiled meat
SET_MEAT_COOKED - A piece of boiled meat
SET_MEAT_COOKED_BIG - A large piece of boiled meat
SET_MEAT_COOKED_HUMONGOUS - A giant piece of boiled meat

# Items water
SET_WATER_SKIN - flask with water
SET_WATER_BOTTLE - Water Bottle
SET_WATER_CAN - Water Dispenser

# Items useful
SET_WATER_DETECTOR - Water detector
SET_TENT_CANVAS - Tent

# Items kits
SET_MEDIPACK_SMALL - Small first aid kit
SET_MEDIPACK_BIG - Large first aid kit
SET_MULTI_MEDIPACK - Multi- kit
SET_STIMULANT_DRUG - Stimulants
SET_DRUGS_PILLS_01 - Pills Multivit
SET_DRUGS_PILLS_02 - Pills X2
SET_DRUGS_PILLS_03 - bulk pack of pills
SET_DRUGS_PILLS_04 - Pills with a red dot
SET_DRUGS_VIALS_01 - flask of pure alcohol
SET_DRUGS_VIALS_02 - Flask brown sugar
SET_DRUGS_VIALS_03 - Flask " Bloody Mary "
SET_DRUGS_SYRINGE - Syringe

# Items upgrades
SET_LASERPOINTER - Laser Pointer
SET_SILENCER - Silencer

# Items , trash
SET_WATERING_CAN - Lake
SET_BROKEN_SHOVEL - Broken Shovel
SET_RED_SHARD - Red crock
SET_BICYLE_SEAT - bicycle seat
SET_POWER_DRILL - Drills
SET_HOLE_PUNCH - Punch
SET_STAPLE_GUN - Folder
SET_GRAPHICS_CARD - Graphic Card
SET_PITCHER - Pitcher
SET_COOKING_POT - Casserole
SET_TOOTHBRUSH - Toothbrush
SET_HAIR_DRYER - Hair Dryer
SET_GAME_JOY - game console
SET_ELECTRIC_KETTLE - Electric
SET_HEADPHONE - Headphones
SET_HEAD_REST - Car headrest
SET_PLASTIC_BOWL - Plastic dish
SET_TRASH_CAN - Trash Bin
SET_GARLIC_PRESS - frog
SET_WIRE_WHISK - Whisk
SET_CAKE_TIN - Bakeware
SET_MAILBOX - Mailbox
SET_TOASTER - Toaster
SET_COMPUTER_KEYBOARD - Computer keyboard
SET_SMALL_STOOL - Small chair
SET_SMALL_SAND_SHOVEL - scoop sand
SET_SMALL_SAND_BUCKET - Bucket
SET_MULTIPLE_SOCKET - Receptacle
SET_SMALL_PICTURE_FRAME - Little Picture Frame
SET_BROKEN_POCKET_CALCULATOR - Broken calculator

# Items quest to combine the items and combo
SET_RAT_MEAT - Rat meat
SET_PLIX_COMPENSATOR - Flux canceller
SET_DIARY_DROPOUT - Diary landing
SET_BERRY_BASKET - Basket with berries
SET_TATTERED_NOTE - Note
SET_BISON_MEAT - buffalo meat
SET_CAR_BATTERY - Battery
SET_BUG - Beetle
SET_WALKIE_TALKIE - Portable radio
SET_SOAP - Soap
SET_HAIRSTYLE_MAGAZINE - Journal trendy hairstyles
SET_NECKLACE - chain with pendant
SET_BOTTLE_OF_BOOZE - A bottle of vodka
SET_TEDDY_BEAR - Teddy Bear
SET_IRON_BAR - Iron pole
SET_STRATEGY_MAPS - Strategic Map
SET_SECRET_DOCUMENTS - Secret document
SET_WHISKEY_BARREL - Barrel whiskey
SET_GENERATOR_CONTROL_PANEL - generator control unit
SET_GLOW_PLUG - Glow
SET_BROKEN_DOWN_GHETTO_BLASTER - Broken tape
SET_REPAIRED_GHETTOBLASTER - REPAIRED tape
SET_WANTED_POSTER - Announcement tracing
SET_WARG_HEAD - Head Varga
SET_SOLAR_CELLS - solar cells
SET_COFFEE_BEANS - Coffee beans
SET_GRAINS - Grains
SET_BOTTLE_OF_WHISKEY - bottle of moonshine
SET_BASIC_PICKLOCK - Passepartout
SET_SET_OF_PICKLOCKS - A set of master keys
SET_PAN - Frying Pan
SET_RING - Ring
SET_STEEL_PLATES - Steel plate
SET_LONG_LEATHER_STRAP - Long leather strap
SET_RIVETS - Rivet
SET_SLEDGE_HAMMER - Sledgehammer
SET_MAP - Map
SET_SEANS_NOTES_B - place
SET_SCALPEL - Scalpel
SET_TAIL_ROTOR - Tail rotor
SET_IRON_PLATES - Iron shield
SET_PLIERS - Pliers
SET_CRANK - Handle
SET_REEL_OF_STEEL_WIRE - Hank steel wire
SET_SHORT_LEATHER_STRING - Short leather lace
SET_LONG_LEATHER_STRING - Long leather lace
SET_NICE_NECKLACE_TEETH - Beautiful necklace of teeth
SET_NICE_NECKLACE_CLAWS - Beautiful necklace of claws
SET_VERY_NICE_NECKLACE - Very beautiful necklace
SET_NICE_BRACELET_TEETH - Beautiful bracelet of teeth
SET_NICE_BRACELET_CLAWS - Beautiful bracelet claws
SET_VERY_NICE_BRACELET - Very beautiful bracelet
SET_WOODEN_BOARD - Wooden board
SET_PAINTS - Paint
SET_DICE - Dice
SET_BULLET_CASINGS - Liner
SET_DUCT_TAPE - Duct Tape
SET_AAC_BROCHURE - AAS brochure
SET_CARBURATOR - Carburetor
SET_PARLOR_GAME - Game - playing
SET_LIGHTER - Lighter
SET_WATERTIGHT_RING - Grommet
SET_CAR_EXHAUST_PIPE - Car muffler
SET_HACKSAW - Metal Saw
SET_WINDSHIELD - Windshield
SET_PLANT_SHEARS - Clippers
SET_TIN_WITH_ALCOHOL - bottle of alcohol
SET_BUCKET_WITH_VASELINE - Bucket of castor oil
SET_SEANS_NOTES_HINT ', text = " Note" )
SET_TIN_CAN - Tin
SET_SUGAR - Sugar
SET_BATTERY - Battery
SET_STEEL_TUBE - Steel pipe
SET_SHORT_NAILS - Short Nails
SET_HAIR_SPRAY - Hair Spray
SET_COPPER_WIRE - Copper wire
SET_TRANSFORMER - Trafo
SET_BIGUCHU - BIGUCHI
SET_PLAN_OF_ACTION - Action Plan
SET_SCALP - Scalp
SET_LONG_NAILS - Long nails
SET_SALPETER - Saltpeter
SET_REMOTE_FUSE - remote detonator
SET_TIME_FUSE - delay detonator
SET_VAMPED_PICKLOCK_SET - improvised set of master keys
SET_SMOKE_BOMB - Smoke Bomb
SET_C4_REMOTE_CONTROL_W_NAILS - Charge C- 4 explosives with nails and remote
management
SET_C4_TIMEBASED_W_NAILS - Charge C- 4 explosives with nails and clockwork
SET_MANSLAYER - Flail
SET_BRASS_KNUCKLES - Knuckles
SET_CLUB - Dubin
SET_SPIKED_BASEBALL_BAT - bat with spikes
SET_BASEBALL_BAT - Baseball bat
SET_ELECTROSHOCKER - Taser
SET_SALT_ACID - Hydrochloric acid
SET_BOTTLE_OF_HOOCH - A flask of vodka
SET_STETHOSCOPE - Stethoscope
SET_RASP - Files
SET_RAGS - Rags
SET_DIESEL - Diesel
SET_AMMONIUM_NITRATE - Fertilizer
SET_FUSE - Wick
SET_SPECIAL_PICKLOCK - Special latchkey
SET_FERTILIZER_EXPLOSIVE_TIME_BASED - A mineral with explosives hour
mechanism
SET_FERTILIZER_EXPLOSIVE_REMOTE_CONTROL - A mineral with explosives
RC
SET_TIGER_MEAT - A large piece of tiger meat
SET_M46_HEAVY_ARMOR - Carapace armor M46
SET_CHAIN_MAIL - Mail
SET_RUSTY_IRON_ROD - Rusty steel pipe
SET_SHOVEL - Shovel
SET_PAN - Frying Pan
SET_EMPTY_BOTTLE - Empty Bottle
SET_FLUTE - Flute
SET_GUITAR - Guitar
SET_ALARM_HORN - Signal horn
SET_SPADE - bayonet spade
SET_LONG_AXE - Long Axe
SET_KATANA - Katana
SET_BROKEN_OFF_BOTTLE - Broken glass bottle
SET_GIANT_KNIFE - Huge knife
SET_OVERALL - Special Clothes
SET_DEAD_DONKEY - a dead donkey
SET_TOBACCO - Tobacco
SET_BOWL_WITH_WATER - bowl with water
SET_EMPTY_BOWL - Empty bowl
SET_WHITE_CLOTHS - white shawl
SET_BUCKET_WITH_SAND_GLUE - bucket of cement
SET_BEGGING_LETTER - Petition
SET_CAMPING_STOVE - Kerosinka
SET_BIG_KEY - big key
SET_COILED_UP_MESSAGE - Rolled Sheet
SET_VALIUM - Valium
SET_KEY_CAGE - Cage Key
SET_SCRUFFY_RAT_GOULASH - Spoiled goulash rats
SET_DISPOSABLE_SYRINGE - Packing disposable syringes
SET_BURNET - burnet
SET_SHADOW_DOCUMENT - Document Shadows
SET_SKELETON_DIARY - Blog
SET_WOOD_GARLIC - Longbow
SET_ALOE_VERA - Aloe
SET_POTATO - Potatoes
SET_BEESWAX - Honeycombs
SET_GUN_POWDER - Black Powder
SET_ALOE_VERA_OINTMANT - aloe ointment
SET_ANGELICA - Angelica Pharmacy
SET_ANTIDOTE - Antidote
SET_BURNET_OINTMANT - Ointment bedrentsa
SET_WOOD_GARLIC_OINTMANT - Ointment longbow
SET_OINTMANT_JAR - pot of ointment
SET_APPLE - Apple
SET_APPLE_VALIUM - Apple + Valium
SET_SAW - Tradition
SET_PEN - Pencil
SET_BRUSH - Brush
SET_HAND_OF_PLAYING_CARDS - Set of playing cards
SET_PLAYING_CARD - Playing card
SET_EAR_DEVICE_02 - Audio
SET_EAR_DEVICE_01 - Audio
SET_EAR_DEVICE_03 - Audio
SET_PAPER_DOCUMENT_01 - Personal document
SET_PAPER_DOCUMENT_02 - Personal document
SET_PAPER_DOCUMENT_03 - Personal document
SET_OPEN_BOOK - Open Book
SET_WRITING_PAD - Notebook
SET_SMALL_BAG - Small bag
SET_LEAD_PIPE - Lead Pipe
SET_BIG_BAG - Large Bag
SET_SMALL_BACKPACK - Small backpack
SET_BIG_BACKPACK - Large Backpack
SET_BELT - Belt
SET_SMALL_BELT - Small Time
SET_CEREBRAL_MEMORY_MODULE - Mini Memory Module
SET_DISTRIBUTOR - Distributor
SET_BOTTLE_OF_GAS - bottle with gasoline
SET_BROOM - Broom
SET_TORCH - Torch
SET_NANO_BOT_SURGICAL_DEVICE - Nano- surgical device
SET_CORTICAL_INTERFACE - Brain Implant
SET_COIN_CELL_BATTERY - miniature battery
SET_BUTCHERS_LIST - List butcher
SET_BAKERS_LIST - List baker
SET_BROKEN_CHAIN ??- Torn chain
SET_REPAIRED_CHAIN ??- Renovated chain
SET_BUNCH_OF_RYE_PLANTS - beam rye
SET_WHEEL - Wheel
SET_THEODOLIT - Theodolite
SET_SUNTAN_LOTION - Sunflower oil
SET_FLAT_SPRING - Leaf spring
SET_CALEBS_SHIRT - Caleb Jacket
SET_SEANS_DIARY - Blog
SET_RATSKULL_DIARY - Diary Retskulov
SET_BREAD - Bread
SET_CORN_COB - ear of corn
SET_CARROT - Carrots
SET_CHEESE - Cheese
SET_NIGHT_VISION_GEAR - Night Vision Goggles
SET_FIELD_GLASSES - Field glasses
SET_BINOCULARS - Binoculars
SET_RED_KEY - Red Key
SET_TIZOCS_DIARY - Diary Tizocha
SET_TOXICOLOGY_BOOK - book on toxicology
SET_COMPRESSOR_WHEEL - Pump
SET_SPIT_WITH_MEAT - Skewer meat
SET_SPIT - Skewer
SET_PAN_WITH_MEAT - Frying pan with meat
SET_FAN - Veer
SET_BOTTLE_OF_TODDS_SPECIALBOOZE - A bottle of vodka
SET_EMPTY_BOTTLE_OF_TODDS_SPECIALBOOZE - Empty vodka bottles
SET_CHILDBIRTH_KIT - Set for newborn
SET_STONE - Stone
SET_DRUG_CANISTER - Drug Packaging
SET_POT_ON_A_BAR - pot on a pole
SET_WHITE_RAG - White rag
SET_WATER_CANISTER - Water Dispenser
SET_GAS_CANISTER - gas canisters
SET_KEROSENE_CANISTER - Canister with kerosene
SET_LETTER_ZZ10 - Letter
SET_1ND_KEY_PART - Black object
SET_2ND_KEY_PART - Bronze object
SET_3ND_KEY_PART - Silver object
SET_MAGNET_KEY - magnetic key
Development by Sergey A.Zhukov 2007-2012