Hello,
This post is a follow-up to the article "Skills and characteristics" in the Knowledge base. I hope you'll like it
Values in this article can be outdated, please write corrections in the comments of this post :)
Quick note: I would like to celebrate 10 years of fall.pro-d.ru site being here for us! Woohoo! Of course, big thanks to Sergey and the Russian community for all of it. This is not much living website, but it always been here for us, when we played this nostalgic gem.
ATTRIBUTES
Effects: maximum weight (+3kg per point), accuracy with heavy weapons bonus, fire frequency with heavy weapons bonus, close combat damage bonus
Points: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Maximum weight | 3kg | 6kg | 9kg | 12kg | 15kg | 18kg | 21kg | 24kg | 27kg | 30kg | 33kg | 36kg | 39kg | 42kg | 45kg | 48kg | 51kg | 54kg | 57kg | 60kg |
Accuracy (heavy weapons) | -60% | -60% | -60% | -40% | -40% | -40% | -20% | -20% | +0% | +0% | +0% | +0% | +10% | +10% | +10% | +15% | +15% | +15% | +20% | +25% |
Firing rate (heavy weapons) | -30% | -30% | -30% | -20% | -20% | -20% | -10% | -10% | +0% | +0% | +0% | +0% | +10% | +10% | +10% | +15% | +15% | +15% | +20% | +25% |
Close combat damage | -60% | -60% | -60% | -40% | -40% | -40% | -20% | -20% | +0% | +0% | +0% | +0% | +10% | +10% | +10% | +15% | +15% | +15% | +20% | +25% |
Effects: moving speed, armor bonus, sneaking speed
Points: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Movement speed | -30% | -30% | -30% | -20% | -20% | -20% | -10% | -10% | +0% | +0% | +0% | +0% | +10% | +10% | +10% | +20% | +20% | +20% | +30% | +40% |
Armor | -6 | -6 | -6 | -4 | -4 | -4 | -2 | -2 | +0 | +0 | +0 | +0 | +2 | +2 | +2 | +4 | +4 | +4 | +6 | +8 |
Sneaking speed | -30% | -30% | -30% | -20% | -20% | -20% | -10% | -10% | +0% | +0% | +0% | +0% | +5% | +5% | +5% | +10% | +10% | +10% | +15% | +20% |
Effects: accuracy bonus for all weapons (except heavy weapons), pickpocketing bonus, lock picking bonus
Points: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Accuracy | -30% | -30% | -30% | -20% | -20% | -20% | -10% | -10% | +0% | +0% | +0% | +0% | +10% | +10% | +10% | +15% | +15% | +15% | +20% | +25% |
Pickpocketing | -30% | -30% | -30% | -20% | -20% | -20% | -10% | -10% | +0% | +0% | +0% | +0% | +10% | +10% | +10% | +15% | +15% | +15% | +20% | +25% |
Lock pick | -30% | -30% | -30% | -20% | -20% | -20% | -10% | -10% | +0% | +0% | +0% | +0% | +10% | +10% | +10% | +15% | +15% | +15% | +20% | +25% |
Effects: health points (=HP) at the start of the game, bonus of HP increase upon character level-up. (With level-up the HP of each character increases by 4 - 8 points. The constitution affects this value with a bonus.)
Points: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
HP at start | 5 | 5 | 5 | 10 | 10 | 10 | 15 | 15 | 20 | 20 | 20 | 20 | 25 | 25 | 25 | 30 | 30 | 30 | 35 | 40 |
HP upon level-up | -6 | -6 | -6 | -4 | -4 | -4 | -2 | -2 | +0 | +0 | +0 | +0 | +2 | +2 | +2 | +4 | +4 | +4 | +6 | +8 |
Effects: skill points added upon level-up (default is 10 skill points)
Points: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Skill points | 4 | 4 | 4 | 6 | 6 | 6 | 8 | 8 | 10 | 10 | 10 | 10 | 11 | 11 | 11 | 12 | 12 | 12 | 13 | 14 |
Effects: bonus with merchants, period of negative NPC reaction (after committing bad action)
Points: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Merchant persuasion | -30% | -30% | -30% | -20% | -20% | -20% | -10% | -10% | +0% | +0% | +0% | +0% | +10% | +10% | +10% | +15% | +15% | +15% | +20% | +25% |
Negative period influence | +30% | +30% | +30% | +20% | +20% | +20% | +10% | +10% | -0% | -0% | -0% | -0% | -10% | -10% | -10% | -20% | -20% | -20% | -30% | -40% |
SKILLS
Effects: accuracy in close combat, damage in close combat
Points: | 1-10 | 11-29 | 30-44 | 45-54 | 55-69 | 70-84 | 85-94 | 95-104 | 105-114 | 115-124 | 125-134 | 135-149 | 150+ |
Accuracy | -60% | -40% | -20% | +0% | +20% | +40% | +60% | +80% | +100% | +110% | +115% | +120% | +125% |
Damage | -60% | -40% | -20% | +0% | +20% | +40% | +60% | +80% | +100% | +110% | +115% | +120% | +125% |
Effects: accuracy with light weapons, firing frequency with light weapons
Points: | 1-10 | 11-29 | 30-44 | 45-54 | 55-69 | 70-84 | 85-94 | 95-104 | 105-114 | 115-124 | 125-134 | 135-149 | 150+ |
Accuracy | -60% | -40% | -20% | +0% | +20% | +40% | +60% | +80% | +100% | +110% | +115% | +120% | +125% |
Fire rate | -60% | -40% | -20% | +0% | +20% | +40% | +60% | +80% | +100% | +110% | +115% | +120% | +125% |
Effects: accuracy with heavy weapons, firing frequency with heavy weapons
Points: | 1-10 | 11-29 | 30-44 | 45-54 | 55-69 | 70-84 | 85-94 | 95-104 | 105-114 | 115-124 | 125-134 | 135-149 | 150+ |
Accuracy | -60% | -40% | -20% | +0% | +20% | +40% | +60% | +80% | +100% | +110% | +115% | +120% | +125% |
Fire rate | -60% | -40% | -20% | +0% | +20% | +40% | +60% | +80% | +100% | +110% | +115% | +120% | +125% |
Effects: accuracy with sniper weapons, firing frequency with sniper weapons
Points: | 1-10 | 11-29 | 30-44 | 45-54 | 55-69 | 70-84 | 85-94 | 95-104 | 105-114 | 115-124 | 125-134 | 135-149 | 150+ |
Accuracy | -60% | -40% | -20% | +0% | +20% | +40% | +60% | +80% | +100% | +110% | +115% | +120% | +125% |
Fire rate | -60% | -40% | -20% | +0% | +20% | +40% | +60% | +80% | +100% | +110% | +115% | +120% | +125% |
Effects: accuracy with throwing weapons, throwing speed
Points: | 1-10 | 11-29 | 30-44 | 45-54 | 55-69 | 70-84 | 85-94 | 95-104 | 105-114 | 115-124 | 125-134 | 135-149 | 150+ |
Accuracy | -60% | -40% | -20% | +0% | +20% | +40% | +60% | +80% | +100% | +110% | +115% | +120% | +125% |
Throw speed | -60% | -40% | -20% | +0% | +20% | +40% | +60% | +80% | +100% | +110% | +115% | +120% | +125% |
Divergence (per meter) | 60% | 50% | 40% | 35% | 30% | 25% | 20% | 15% | 12% | 10% | 9% | 8% | 7% |
Effects: ability to handle explosives
Points: | Can do: |
1-14 | 90% chance to accidentally detonate explosive in inventory |
15-39 | 50% chance to accidentally detonate explosive in inventory |
40-54 | Cannot use any explosives |
55-69 | Can use gas bombs and dynamite, disposal chance: C4 0% and Dynamite 30% |
70-84 | Can use C4, anti-tank mines, land mines, disposal chance: C4 30% and Dynamite 50% |
85-94 | Can use cutting charges, disposal chance: C4 50% and Dynamite 70% |
95-99 | Can disarm bombs, disposal chance: C4 70% and Dynamite 70% |
Effects: ability to gut animals and find water
Points: | Gutting animals: | Finding water |
1-14 | 40% risk of injury when gutting animals (-5 HP) | |
15-39 | 20% risk of injury when gutting animals (-5 HP) | |
40-54 | Tiny Raw Meat (1HP) | |
55-69 | Small Raw Meat (3HP) | |
70-84 | Big Raw Meat (6HP) + Skin | 30m radius |
85-94 | 2x Raw Meat (2x4HP) + Skin + Claws | 50m radius |
95-99 | Huge Raw Meat (10HP) + Skin + Claws + Teeth | 80m radius |
Effects: better avoiding getting spotted by enemies
Points: | 1-14 | 15-39 | 40-44 | 45-59 | 60-64 | 65-69 | 70-74 | 75-79 | 80-84 | 85-89 | 90-94 | 95-104 | 105-124 | 125-149 | 150+ |
Chance of getting spotted | +800% | +400% | +200% | -0% | -30% | -50% | -60% | -70% | -80% | -90% | -94% | -97% | -98% | -99% | -100% |
Effects: chance of succesfull theft
Points: | 1-14 | 15-39 | 40-54 | 55-69 | 70-84 | 85-94 | 95-104 | 105-114 | 115-124 | 125-134 | 135-149 | 150+ |
Chance from the front (basic: 10%) | -10% | -5% | +0% | +10% | +30% | +50% | +65% | +70% | +73% | +75% | +76% | +77% |
Chance from behind (basic: 20%) | -20% | -10% | +0% | +20% | +40% | +60% | +75% | +78% | +80% | +82% | +83% | +84% |
Effects: chance that the lockpick breaks when used, chance that the lock will be destroyed and couldn't be opened
Points: | 1-14 | 15-39 | 40-54 | 55-69 | 70-84 | 85-94 | 95-99 |
Chance of breaking picklock | 50% | 40% | 30% | 10% | 7% | 5% | 4% |
Chance of breaking lock | 75% | 50% | 0% | 0% | 0% | 0% | 0% |
Successful unlock | 0% | 0% | 0% | +20% | +40% | +60% | +80% |
Effects: use of machines, combination of objects
Points: | Handling machines | Combinations |
1-14 | + 60 % chance to damage the machine | Cannot combine items |
15-39 | + 30% chance to damage the machine | Cannot combine items |
40-54 | + 0 % chance to handle or repair the machine | Cannot combine items |
55-69 | + 30 % chance to handle a machine, + 20 % chance to repair a machine | Combine easy items |
70-84 | + 60 % chance to handle a machine, + 40 % chance to repair a machine | Combine items of a moderate difficulty |
85-94 | + 80 % chance to handle a machine, + 60 % chance to repair a machine | Combine difficult items |
95-99 | + 90 % chance to handle a machine, + 80 % chance to repair a machine | Combine highly complex items |
Effects: dialogue persuasion, influence on the trader's prices
Points: | Trade advantage | Persusion |
1-14 | - 60 % | No influence |
15-39 | - 40 % | No influence |
40-54 | + 0 % | No influence |
55-69 | + 20 % | Low chance |
70-84 | + 40 % | Significant chance |
85-94 | + 60 % | High chance |
95-99 | + 80 % | Very high chance |
Effects: driving speed, petrol consumption (Character can drive from 55 points up)
Points: | 1-55 | 55-69 | 70-84 | 85-94 | 95-99 |
Max speed | Cannot | +0% | +20% | +30% | +40% |
Fuel usage | Cannot | -0% | -10% | -20% | -30% |
Effects: amount of HP you get from medicaments (A small medipack gives 10 HP, a big medipack 25 HP, alternative medicine)
Points: | 1-14 | 15-39 | 40-54 | 55-69 | 70-84 | 85-94 | 95-99 |
Small medipack | -10 | -5 | +0 | +2 | +4 | +6 | +10 |
Big medipack | -25 | -15 | +0 | +5 | +10 | +15 | +25 |
Alternative medicine | -100% | -70% | -30% | +0% | +30% | +70% | +100% |
Post corrections in the comment section, thank you :)
(Source: old official The Fall website & v1.10.1 cz)