Comments

Pages:: 1 2 [3] 4 5 6 7 8
17.03.2013 09:38 zsrg
Try the console command:

objects.set_attribute ('HUMVEE_Z3', 'inventory_slots', 36)
17.03.2013 07:50 Unknown
Yes, I'm playing with the mod Derflinger'a. Previously, the Hummer was not a problem ... and suddenly appeared.
So the console can not be what-if 'fix' the trunk?
17.03.2013 05:33 zsrg
The trunk is only after installing Derflinger'a fashion. Prescribed parameters in your trunk vehicles.py, like so:

objects.set_attribute (object = 'SET_HUMVEE', attribute = "inventory_slots", value = 36)
17.03.2013 03:54 Unknown
Thank you =).
But it did not put a = (... I like it just for that and needed.
Which now the team need?
15.03.2013 07:48 zsrg
P.S. You can simply run this command directly in the game, causing the console.
To be able to sit in this car, we must also execute the command:

objects.set_attribute ('HUMVEE_Z3', 'accepted_drivers', ['UISPIELER'])
15.03.2013 07:47 zsrg
No, no conditions for the appearance of Hammer, no. He clearly stated the same command:

system.create_object ('SET_HUMVEE', 345.58, 760.64, id = 'HUMVEE_Z3', direction = 45)

Run this command while loading map once. I suspect that you have changed something in the script and error, this simply does not hold. Check the file / zones/zone_3/zpne_3.py line 289.
03.03.2013 10:20 Unknown
Problem = (
For some reason does not appear Hammer zone_3 (d Bowie). I do not understand all of Python, but only a tiny part of it at all. Could you explain in Russian what conditions should be, for the appearance of Hammer (and if they have one) or a no-show? ... I play the best of my repack for a year perhaps - such a calamity could never have happened.
25.02.2013 05:56 Unknown
No, this I'm fine. My last minute changes all work. I'm a long time on your site, many of which ask and money changers. Thanks for everything. Well, in a pinch you can land somewhere on this battery to throw or put in a container that is something, or someone to slip into a pocket.
25.02.2013 05:04 zsrg
Quote from the manual:

Note: Sometimes the game happen, "race", when, instead of the modified file in the directory, it takes the original file from the archive. So my advice is beginning work on a patch or a mod, unzip all the files, then create a backup of all the archives, and then open the original archives and erase all the data inside. DO NOT remove the files archives (*. Ubn), otherwise the game will complain and will not start. Now any changes to files in the directories will be 100% reflected in the game.
25.02.2013 05:03 zsrg
# Kistenstapel - It does not matter, this is a comment.
It is important to write the ID of the object in this example is: "THE FALL_BUILDING_3866".
If additional "dance" is not necessary, then it should work. Most likely, you just load your game is not revised script! Try to make a copy of the file to another location zones.ubn and its contents removed, as described in the instructions.
Development by Sergey A.Zhukov 2007-2012