Then it is not clear how to determine the container. Check can not, uninstall the game long ago, there were only scripts. Maybe even once defined the container properties. But something certainly I take, can really be something wrong? Throw the text of the code here, you never know.
Sat compared. All objects that are compared all the same. Only the number of different types of lines in <transform_13 type="FLOAT"> 0.0000000000000000 </transform_13>
and type the name in the lines <value type="STRING"> RES3D_COMPUTER </value> respectively own. No definition of the container to your untrained eye noticed. Each object has the same <CInventory> <Slot> </Slot> ... </CInventory>, even the blades of grass from the bush to mine. Do not understand anything = (.
I suspect that is not enough to make the team "objects.create_item_in_inventory", to add the subject to the object, but the object must have the characteristics that define it as a container. Dig in your "zone", which is in the archive for each zone. This is a simple XML file. Find the description of the object, which normally adds an item, as well as a description of the object and compare them. Maybe you have to look in the direction of the properties: <CInventory><Slot></Slot>...</CInventory>
Thanks a lot, but so far such difficulties can not be obtained. The question is easier:
How to add items to the objects, which still do not? For example, a computer system ... It would be logical to add them "SET_COIN_CELL_BATTERY" for the implant, and that in fact it generally does not exist anywhere in the entire game. Gambling or the same card for the greater fullness of the game. I tried to zone_1 zone_1.py in def initItems (): by analogy in the lower section to create a line with id system unit about the trader. Nothing happened. What there is subtlety?
P.S.
I can write precise examples that I did not want to clutter up the message ... need this? I hope for you, thank you.
Unknown, if you have experience in programming, at least one, any programming language is too much trouble should arise.
If no experience, the difficulties will abound. Since the types of data, the concept of objects, arrays, etc.
Regarding questions.
All living "object ", is the property "party ", which is responsible, on whose side they are. Names of parties can write any, then the main register, who runs this party:
system.create_party (id = "ANIMALS ", type = PT_COMPUTER)
Relations between groups is indicated in the object properties - foes. This property is an array of names of parties to which the object is hostile. For example, if you specify the property to:
[ 'UISPIELER ', 'ANIMALS ']
It will be hostile to the party of the hero and to the animals. For example map zzone_2 have the following roles:
"UISPIELER " - a group that includes all members of the team player
"DESERT_MONKS_1 " - the first group of monks of the desert
"DESERT_MONKS_2 " - the second group of monks of the desert
"ANIMALS " - animals
"NPCS " - neutral NPC
This vskidku that I looked in the scripts. Most likely, there are some subtleties.
I am a long time ago I want to play is not emptied as you progress through the story, so that you can continue to play and gaining experience treneruya team. But the programming none. People set out the great ideas of particular interest to the base and to protect its base. I can try one of their unpretentious attempt a ...
Suppose I zones zzone_2 npc.py add and explain a couple of dozen new gangsters on the described anologii monks.
For example, in scheduls.py I by analogy with the monks ask some new gangsters coordinate patrols and other actions (or will copy the monks).
In zzone_2.py almost do not understand, but by analogy to the def initItems (): will set the new bandyukov.
How they can make spawn in every couple of months (virtual game time) only if the quest Viglera closed (the monks original game killed)? What else you need to do in order to make the idea work? And if two raznoklannyh thug (say, a monk retskul desert) will meet, they will be indifferent to each other?
Actually, to be honest, this is a feasible task for me (the one who does not know Python)?
Unfortunately, there is no game files at your fingertips. I am on vacation. At vskidku I can say that in each location (folder / scripts / zones / zonename /) There I've found npc.py which describes all the npc in this zone, including mercenaries. That's it, if I remember correctly, and can improve skills and leading indicators mercenary!
How to change the stupid talent Milton "pretend dead " on some other helpful?
Tell me please, where a list of items related to talent "Funny "? I would like to exclude from the useless things ... I'm still trying to reboot and get something that you can use or benefit to trade.