Guest book

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BrainRipper, answer to: Unknown
Why thank you sniper? The three snipers have to deal with rellandini and OCSW'providers.

Or sniper-thrower (or just thrower, but the night) to fill up the threat throwing knives.
Unknown, answer to: BrainRipper
Well, I like a full team. Like the shootout in open battle.
BrainRipper, answer to: Unknown
One does not exclude the other. And did I say that you have to play an incomplete team?

The main character, Butch (if not swing mechanics), Ivan, Victor (if not download explosives) is quite real to pump not only heavy weapons, but a sniper.
Agnes and Francis only sniper and pump, since the initial heavy they are extremely low.

And on the average level of either Agnes or Francis can swing easy, to have someone to use automatic shotguns, and then a laser gun.
Unknown, answer to: BrainRipper
With Milton and Keno elementary skill in light weapons is high. And the level I have to raise it to 85 for talent Critical shot. Ammunition for light weapons in the full game (9mm and .45) and a MP5 HK UMP 45 c very good machines nearly the entire game and almost from the beginning they are available. Desert eagle shoots more powerfully, also lot of ammo. Yes, the SPAS 15 is great. Even the Lin/Carmen shake Light in the case, although a sniper for them, a lot of levels out.
BrainRipper, answer to: Unknown
"critical shot" is that "critical hit"? Yes, it's just +10% chance of causing double damage - detail.

MP5 mediocre PP because of the length of the queue. Uzi and Steyr TMP (it is not the best PP for 9 mm, even steeper than the UMP 45) is much better. However, with the appearance of the normal heavy weapons such as the Famas or machine guns, and they lose their relevance.
Desert eagle - slag: due to low precision, and because it does not fire bursts.

Real competition heavy weapons can only make a SPAS-15, hammer, Quadhamer and a laser gun.
Unknown, answer to: BrainRipper
If the skill is high, the addictive high that Desert eagle when lying rapid-fire. And machines virtually all rapid-fire. The chance of a Critical shot for every bullet in this rate is also good. My SVD with the addictive shooting some sort of gun. Even the very important skill, Regardless of talent... again due to the increase in rate of fire. I don't know, MP5 my fighters somehow more effective in battle. And HK UMP .45 differs from UZI caliber.
BrainRipper, answer to: Unknown
You think it is. Let's calculate the damage per second according to the formula Damage*Queue/Pause

Steyr TMP: 2*4/0,6=13,3
Ultrasound: 2*5/0,9=11,1
MP5: 2*3/1=6
Have UMP 45 pause between shots tight, it spoils the overall rating.
UMP 45: 4*3/1,2=10
P90: 2*3/0,7=8,6 (P90 different from their counterparts of higher precision and high armor penetration of the cartridge).
BrainRipper, answer to: Unknown
Desert eagle is inferior in damage per second even MP5 and Steyr TMP or Uzi he was not even close.

SVD addictive can't shoot like a gun, if the values of skills (sniper and light weapons respectively) are the same. Addictive only gives a bonus to value skill.
Unknown, answer to: BrainRipper
From your calculations it follows that the .45 ammo is generally not needed in the game. Still, for finishing I will use eagle. With the increase of skill+bonus addiction, the rate increases to 115% (or whatever it is, I don't remember the exact figures) to the rate of fire greatly reduces the pause and the SVD shoots little if any as any Walter with an average skill level.
Unknown, answer to: BrainRipper
Don't know, I was a few years ago, I downloaded some Repack, it has already been Derfflinger mod. Maybe in there before me someone pohimichit, and played me a bit like You.
Development by Sergey A.Zhukov 2007-2012