Guest book

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BrainRipper, answer to: Unknown
1. Ammo .45 necessary, but only in early locations. In the first two locations traders have one Uzi and Browning, and the rest of the team members have to use the guns, and the best at this stage are the USP 45, Glock 21 (both .45) and Automag 3 (without laser pointer is inferior to the first two exactly in 1.5 times).

2. I repeat: to compare the rate of fire is possible only with the same value of the skill considering the skill from addiction.

3. +115% to accuracy and rate of fire given the skill 125-134, such a value cannot be obtained only by habituation, only the amount of adjusting and using the talent of "high morals".
Unknown, answer to: BrainRipper
So I use high morale in heavy fighting )) !
BrainRipper, answer to: Unknown
What sniper rifles you go to the Biosphere?
Unknown, answer to: BrainRipper
There I came only once. Don't even remember if I had a sniper rifle. With this location and failed. I think some of the blogs wrote about it. Then tried the whole team to pump snipers. Also did not work, also wrote somewhere- didn't have enough experience and ammunition.
BrainRipper, answer to: Unknown
Each mercenary to the Biosphere (they reach to this point 11-12 level) you can pump a couple of skills to 99 and one up to 75 (this is not any skills, and initially developed), without additional pumping for the seekers/animals attacking you while you sleep. Peace skills can not swing above 75. Except for pickpocketing preferably 99 to take talent to "justify" and the difficulty "very hard" survival of up to 95-99 to get more meat.

Hacking is generally sufficient 70 to open all the locks except the quest box in the Village of Bowie, but there's a Hatch open can.
BrainRipper, answer to: Unknown
In version 1.10 the fighting in the Biosphere is considerably simplified compared to version 1.9.
BrainRipper, answer to: Unknown
When eloquence is not below 85 in the Arena give a bonus pistol cartridges (including 5.7 mm, 5.7 mm and 4.6 mm HV) and ammunition for the shotguns (2" and 3").
04.06.2017 07:58 Unknown
So, it turns out Your fix error in fashion is also hacking, cheating? If not, then it seems to me that this story of the merchants - the same mistakes development, imperfection, reproduce small... I wanted to correct. And about Your fashion Fixes... in any scripts You have fixed littering statistics addiction to arms. I just also feel it's something fixed, you do not want to lose.
BrainRipper, answer to: Unknown
Fixing bugs isn't cheating, especially the correction of an Amateur fashion.

Understand, if you instead bought cartridges appear the same ammo, you will receive a source of infinite ammo (only trading items), which dramatically simplifies the game.

Littering statistics corrected not I , but half-integer. I added a fix, in the archive to your.

What exactly and in which file you fixed for yourself?
Unknown, answer to: BrainRipper
In the list of items pickpocketing (Humor) instead of any red Cherepkov and other again ordered the cartridges. Table of experience behind civilians. In the location of an Abandoned village for the murder of strikers are not given the experience, and it's unfair because really tough fight (and how would you get there coped shuriken, and one soldier, eh?)... or is it in another version of the game was, without fashion, I do not remember.
Development by Sergey A.Zhukov 2007-2012