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Unknown, answer to: BrainRipper
I think someone just forgot to put the experience beyond repair. I don't see any reason not to do it. Almost all of the first steps give XP - the repair of weapons worse than others?

If we are to be quite honest, Derfflinger mod - cheating, as ruled by the scripts of the original game from the developers.
BrainRipper, answer to: Unknown
Possible to forget one time, a maximum of two times. A code that would give experience for the repair of arms or of the car, missing as many as THREE places: object_events.py, talents.py and russian.py
His absence is a conscious decision of the developers.

Derfflinger does not facilitate the game, unlike your edits.
Unknown, answer to: BrainRipper
Do not suppose that you can forget about the need to write the experience during the first repair? ... to decide what is already written?

So the logic of the developers is as follows: for the first 50 cooking, butchering 50, better armor 200, for improvement of elements 300, a lot of things too experience, sit in the car for the 500!!!, for a revival of 800!!! Yes, well, that complicates the game is great. For the first 100 repair? Anyway - this will make the game too easy.

More recently, You thought: "BrainRipper, answer to: Unknown
Well, would give you for the first repair 100 exp. But they do not make the weather."

In the mod Derfflinger 7.4:
Bonus sets of uniforms does not facilitate the game?
A brain implant does not facilitate the game?
Backpacks are not making the game easier?
The inventory slots in the trunks of transportation just easier gameplay - easier in the boot store than on the ground, it is easier to move the machine LUT to locations.
15.07.2018 05:36 Unknown
And for the first repair of weapons experience then and there! Had to finish! I think the developers missed this point... or not so?
BrainRipper, answer to: Unknown
For the first repair is not the message "so-and-So character the first time successfully repair a weapon."
Unknown, answer to: BrainRipper
Yes, and experience were not given, and there was no message.
And for the lock first time experience give, and the message is not written.
And def on_repair_vehicle I don't see a line about the experience... and in the script and talent are not spelled out number. In about what I was saying on the car the first time do not give.
BrainRipper, answer to: Unknown
Really? The line is:
add_global_text( id='PC_FIRST_TIME_OPEN_LOCK', text="""%(char)s for the first time successfully breaks the lock of %(exp)d XP.""")

Well, do not give experience on the repair and what? I, too, a tragedy of universal scale. The game is still passable.
14.07.2018 04:11 Unknown
No, Ivan, Vasquez and Butch and not have to have high Charisma, they use brute force (although sometimes they can be unnecessary unity Charisma, if not two... but not 6!). Butch should be large and strong with high Strength and Physique. About Carmen, my Intelligence is good, but, more often, it still generates stupid. But the criticism about her of course accepted, need not be subjective.
Unknown, answer to: Unknown
So, again, do not write back. Hard for me with a Smartphone. This is All to the previous topic.
BrainRipper, answer to: Unknown
But you yourself earlier said that mercenaries should apply the same rules as for the generation of the protagonist. Ivan, Vasquez and Butch are not ugly, so charisma, by your previous logic, they can be 10-13.
Development by Sergey A.Zhukov 2007-2012