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BrainRipper, answer to: Unknown
And the fact that Ivan, Vasquez and Butch have low charisma, you do not mind?
BrainRipper, answer to: Unknown
Or that Carmen's intelligence is high, not low? Or high figure of Butch? Etc., etc..
12.07.2018 05:58 BrainRipper
"Question to those who have implemented such tools is quite natural."

Because SIG mode cutoff and SIG in the queue are two different types of weapons.

'weapon_id_history' I found at once, and 'weapon_type_history' is overlooked. And I was planning to give advice to use the console (F11) and edit the save game.

F11
team
objects.get_attribute('MERCENARY_BUTCH', 'weapon_type_history')

Exit the game, go to %appdata%Silver Style EntertainmentThe Fall - Last Days of Gaia

Open tracefile.log, copy the value of the parameter weapon_type_history in brackets, open file python_history, add the line
objects.set_attribute('MERCENARY_BUTCH', 'weapon_type_history',)

Almost at the end of the string between the comma and closing bracket, add the copied value of the parameter in braces, to edit and save.
In the game call the console F11, pressing up or down to display the last saved command. To run.


"Next, as for my fixes: the solution to smart weapons for 5 rounds frags put in the weapon for 3 rounds and deleted data on SIG with 5 cartridges. In the section type the same manipulation."

About the partition type clear, but the section id number of kills from the old arms due to the correction of half-integer must be copied to the new.
For example, from a mode with a cutoff of 10 was killed, switching back to the queue, killed 20 more. In this case, SIG_SG_552 should be 10 enemies killed, and for SIG_SG_552_AUTO - 30 enemies.
Guest, answer to: BrainRipper
All right. But I think a logic test, logic tells me that the change firing mode weapons to other that becomes. It's still the same gun, no matter how pull the ears some kind of explanation. And if the edge cases want to be adorned with 2 of the inscription about one gun, but with different firing modes, so maybe writing then weapon_type_history in two DIFFERENT rows, and no two are the same? With interference (subjectively my opinion), but it would be far more logical than the player sits and thinks "Gee, what is that? I train with one gun shot, and I have a history of murder, two of them... and equally it is written," XS guys, I denounced the idea, deem it necessary, and possible obkashlyat this issue in a future patch, why not. The game is good, and for a while it will still be interesting in narrow circles. Like when fallout 2.
08.07.2018 09:19 Guest
BrainRipper, uh... I'll explain.
1. I put the game in 1.10 version. Next Patch DEFRA 7.4. Further Freedom Mod. Next, roll the Patches v5 and v6.
2. Getting used to the signature weapon works as it should, not to find fault. Through donning / removal grenade launcher, changing shooting modes and the expansion of the butts is a chain of kills goes to the Treasury of the same named weapons. Honor and praise for the corrections.
3. With regard to the history of ownership of the common weapons (list which of the above list, with the name of the guns), everything is bad. Take SIG СГ552. Valya 50 enemies with mode 3 bullets and 20 mode for 5 bullets. As a result, the nominal weapon SIG СГ552 remains the same and becomes a "convenient weapon", while in "the General history of owning guns" flaunt 2 lines of SIG. I guess just the same one I flew back from the shooting mode of 3 rounds (and this line with a note, "conventional weapons"), and a second mode for 5 bullets (with pripiski "uncomfortable").
4. This situation is a terrible thing to warp my inner idealist. It is possible to clean it?
Guest, answer to: Guest
Clarification:
1. In the General history of the 2 lines. First - SIG SG552 - Unusual weapon, the Second SIG SG552 Not weapons.
2. In the history of personal weapons 1 line - SIG SG552 (SIG) Is a Convenient weapon.

And how to fix it now?
BrainRipper, answer to: Guest
By the way, the patches updated. You should download The_Fall_LDoG_fix_for_Derfflinger_74_v6.rar
https://www.old-games.ru/forum/threads/ispravlenija-dlja-the-fall-last-days-of-gaia-the-fall-poslednie-dni-mira.65469/
Guest, answer to: BrainRipper
As for the essence of my question, the answer is never obtained, however, found and edited the save game file yourself. To the afflicted - block weapon_id_histoy and weapon_type_history. Good luck.
BrainRipper, answer to: Guest
I hope you are not wrong and in weapon_type_history you removed the SIG with the regime to make three and left at five? Easy mistake to make.

And notice that it is in vain you used mode 3 of the cartridge. Let's say the enemy need 15 rounds. Or you shoot 5 times for 3 bullets or 3 times 5 bullets - the ammo consumption is the same. However, the faster you kill the enemy, the less damage it will cause to you.
Guest, answer to: BrainRipper
What does "in vain"? I see that the game offers me the tools I take, and taste, choose what fits me and what I have personally to my taste. Because I can afford it? Or not? So there is nothing wasted and not lying. And what I test different shooting modes has led to the fact that there are 2 identical lines with the same machine that predictably causes confusion. Question to those who have implemented such tools is quite natural. You knew the answer to my question, knew the section in the xml file saves, well, he said at once as there are no questions like "why?" and all I'd really figured out. Next, as for my fixes: the solution to smart weapons for 5 rounds frags put in the weapon for 3 rounds and deleted data on SIG with 5 cartridges. In the section type the same manipulation. And the glitch was corrected, and the counter kills saved. Everything is simple at all. Such a response I was expecting. Respect the creators of the site. The map is not the way of Madalena the boy's father at Casa Verde. And there are 2 more non-existent object in the map, which is in fact not in the game, but that's another story.
Development by Sergey A.Zhukov 2007-2012