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Unknown, answer to: BrainRipper
The game is not for all the talent and not for all the combination give experience for the first time. You think the errors?
I can't remember now what it was not. If you want, I can dig deeper in your free time.
BrainRipper, answer to: Unknown
If the first application of any talent to give experience, as a rule, give experience for the first action, which is talent.

Examples: neutralization of explosives, the ability to cook in survival, etc..
Unknown, answer to: BrainRipper
Think of a combination of explosives from fertilizer (Yes, I've done such stupidity), and something they do not give the first experience. The establishment may. And something with the car, the tuning, that is. And still forgot some.
Unknown, answer to: Unknown
What is this stupid smartphone changes the words ! I wanted to write: "the ointments".
BrainRipper, answer to: Unknown
Exceptions to the General rule really is. Don't give experience for a combination of explosives from fertilizer, in the first car repairs. In krasnorechie for "humor" and "learning".

For the first tuning and ointments for the experience given.

And something I don't see your indignation for 500 exp, which can get anyone who will sit on the driver's seat, despite the fact that his skill is below 55.
Unknown, answer to: BrainRipper
But what I added, it is possible that confusing... okay.
Need to install the game and check.
Experience driving for the first fix I can't, and offer something that can help. With the first driving everyone or anyone at all. I've chosen all.
What about attribute Charisma? For example, Francis... basic 10 minus 3 (feature Ugly) = 7. For the autogeneration you can get and 13. What's that?! Why as much as 6 points put to attribute absolutely no need Francis?! If it's not a bug, it is certainly very thoughtless coding. With Charisma, I can accept only Carmen and Henry.
BrainRipper, answer to: Unknown
It's when you generate your own character "Ugly" received -3 to the base value of the charisma.

As for the mercenaries from the first location, other rules (written in the file npc.py):
big Ivan
strength +3 agility +2 intelligence -3 charisma -2
small - Lin
mobility +3 dexterity +2 figure -3 strength -2
strong - Vasquez
strength +3 dexterity +2 charisma -3 agility -2
Butch
strength +3 physique +2 intelligence -3 charisma -2
muscular Agnes
figure +3 agility +2 strength -3 agility -2
Victor
dexterity +3 physique +2 strength -3 charisma -2
beautiful Carmen
charisma +3 intelligence +2 strength -2 -3 figure
ugly - Francis
intellect +3 agility +2 strength -3 agility -2

This is the decision of the developers.


"With the first driving everyone or anyone at all. I have chosen for myself is all."

To be honest, if you sit behind the wheel only when the skill is not below 55. Even if the skill is temporarily raised due to the talent of "High morals". And to put in the beginning of the game all in a row - fierce cheat.
Unknown, answer to: BrainRipper
I agree with Driving.
With the generation of mercenaries when first loaded, the first location is not so obvious. Every time generated different values in some interval. I disagree that the characteristics are valid only for the main character. I am very sorry that there is likelihood of loss as much six valuable points for the development of attributes at Francis and some others.
BrainRipper, answer to: Unknown
Features apply to mercenaries. Just bonuses and penalties to primary attributes because of the type of appearance they have DIFFERENT.

"Every time generated different values in some interval."

It depends in particular on the level of experience of the mercenary. The sum of all attributes is equal to 70 plus 1 for each level above the first.
Unknown, answer to: BrainRipper
Well, I think that's not fair, as the experience of driving. Some random game dispenses on useless Charisma points.
Okay, okay, You don't want that to change. Just going to enjoy myself. Thanks for the discussion.
Development by Sergey A.Zhukov 2007-2012