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Sergey A. Zhukov, answer to: SandAdept
At the initial stage, all depends on the programmer, without him I can only small things to fix / change. Regarding the scopes and silencers on sniper rifles - it would turn the balance of the game greatly. I think that these changes should be made with the change of the intellect of enemies, that they reacted to the corpses and shots. Otherwise, take off all of the sniper with a silencer, but they did not even react to dying comrades and close contact with you. :)
14.08.2011 08:15 Strelok123
Sergey, I would like to be a writer, certainly a great story, I can not imagine, but small quests can))
Sergey A. Zhukov, answer to: Strelok123
Uchtu:) Now there is no one to program, so long as subjects can wait. Although, if you have time and desire, you can start writing something. If there is a programmer will have work to do.
14.08.2011 07:09 DElf
Dalin Hayden - a settlement on the hill, next to Casa Verde. SG sends back Colin, when he brings his father's medallion.
13.08.2011 06:20 SandAdept
If you find myself useful, I can get down to work on in addition to the game. There are skills in creating 3D models.
Sergey A. Zhukov, answer to: SandAdept
Very helpful will, with only a Python programmer to find and can be taken for addition! :)
13.08.2011 03:26 DElf
Sergei, you're not too offended if I will duplicate your suggestion in a group game in contact?
Sergey A. Zhukov, answer to: DElf
And why should I be offended? :)
13.08.2011 03:14 DElf
From me) I'll be glad to take part) Thanks for the solution to the pickup. Now tabulate the characteristics of mercenaries - you need?)
Sergey A. Zhukov, answer to: DElf
Anything to describe the game in the blog! Describe all that apply! Any information would be useful and can help when writing add-ons!
Development by Sergey A.Zhukov 2007-2012