Guest book

Sergey A. Zhukov, answer to: Guest
The data were taken from the browser game. In scripts in these objects are added to the objects, so they are marked on the map. However, these objects are not exposed to the property "Container", so you can not view them. Remove them from the map.
14.08.2014 04:25 Guest
Somehow <a href="http://fall.pro-d.ru/"> links </a> not put.
Sergey A. Zhukov, answer to: Guest
Deliberately, as there were frequent problems with spam. Sorry
14.08.2014 03:16 Guest
<a href="http://fall.pro-d.ru/db/vechicle/"> </a> here worth adding to the size of the trunk of a clean version 1.10. For example, a dark blue pickup truck 36 slots. While fashion Derfflinger removes this pickup trunk.
Sergey A. Zhukov, answer to: Guest
Data were collected separately with a clean version and then a version Derflinger'a. Maybe you have a clean version is worth some patch?
Guest, answer to: Sergey A. Zhukov
No other patches are not on my game there.

Dimensions trunks defined in the file scripts.ubn scripts itemdata vehicles.py

In the original version 1.10 file line:
objects.set_attribute (object = 'SET_PICKUP2', attribute = "inventory_slots", value = 36)

In Derfflinger 7.4:
objects.set_attribute (object = 'SET_PICKUP2', attribute = "inventory_slots", value = 0)

I returned a value of 36 back, loaded save game before visiting Spiritspringsa, came back, stormed the base, sat in a dark blue pickup from the base - it has a trunk.
Guest, answer to: Guest
scripts / scripts / itemdata / vehicles.py
Sergey A. Zhukov, answer to: Guest
I have not preserved the original version of the game, but if I'm not mistaken, without modification Derflinger'a load carriers use was impossible. That's why I did not specify the number of slots in the original game.
Guest, answer to: Sergey A. Zhukov
Without modification Derfflinger'a luggage did not really work, but it was in version 1.9.
And in 1.10 racks added by the game developers. And working with different trunk than in 1.9 + mod Derfflinger 6. *
13.08.2014 10:23 Guest
Do weapon has a parameter called "blockadewahrscheinlichkeit". In your tables he called the "breakdown" (although it is not something that "breakdown" in rounds), the tables Derfflinger'a - as "armor.".
Since German is literally translated as "the probability of the blockade."

According to the table than this parameter the lower the better (as opposed to the breakdown in ammunition: there is the higher, the better). However, changing this option does nothing. Tested shooting at his own mercenaries, dressed in armor.
Development by Sergey A.Zhukov 2007-2012