Guest book

12.04.2012 11:52 Unknown
On the question below: I have very little versed in python, and in the script is not very ... but in the scripts itemdata weapons have the option "... attribute = " fire_animation ", value = ... ". Maybe it all about?

P.S.
I hope you could help?
11.04.2012 11:49 Guest
Hi) Thanks for the site and for what is still support him! The question is: If you change the weapon skills - changing animation of fire, with skill above 93-94% for heavy and light weapons, it is just ugly - unit leans, removes his leg back and shoot with outstretched arms. Can I leave the animation, which was before? For heavy weapons - shooting from the hip, for a light different options. Thanks in advance!
Sergey A. Zhukov, answer to: Guest
Rummaged in the scripts, did not find anything. And the game did not notice: (
11.04.2012 08:00 Unknown
And the shadows in the gym (location "The base of Shadows ") is an option as armor? If so, you 'breakdown ' weapons do not work. I have made an experiment: changed attribute = "blockadewahrscheinlichkeit " from 15 to 150 for the SPAS-15 ... surely must have been noticeable increase in damage, but no, remained 11-12.

p.s.
If you do not have them, who have to be able to put another experiment?
Guest, answer to: Unknown
http://fall.pro-d.ru/gbook/1508/
11.04.2012 02:34 Unknown
Good question below ... he has long wanted to ask what does it for this))). It follows from this is my question: "sample 'ammo (attribute = " durchschlag ") and ' breakdown 'weapons (attribute = " blockadewahrscheinlichkeit ") added in the calculation of damages?

P.S.
I did not leave the confidence that these values
11.04.2012 12:14 Guest
What does the "penetration "
in describing the weapons?
Sergey A. Zhukov, answer to: Guest
If the rough - what value will be ignored armor when firing this weapon. For example if the fighter armor is 80, and a breakdown of the arms 15, the calculation of damages, the level of armor will be reduced to 65.
Guest, answer to: Sergey A. Zhukov
On page 68 and page 5 you were given two fundamentally different answers about the concept of "Break". I would like to clarify that it is better - less breakdown or more. If not difficult, of course.
10.04.2012 03:14 buihuyphuc08
Thanks for infomations !
Can any1 help me ? I have a teammate who have survival skill at 86 point, and I put raw meat, cooking pot and water in her inventory already. When I set a camp, she "cook" meat, but after I quit the camp, there are no cooking meat in her inventory ... Everything is as same as the beginning ... I tried to wait for long time (~ 12h in camp time) but nothing change ... Pls help me T.T
Development by Sergey A.Zhukov 2007-2012