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BrainRipper, answer to: Unknown
"In the list of items pickpocketing (Humor) instead of any other red Cherepkov and again prescribed rounds."

So py and pyc files object_events you to replace is not necessary, but you should see what changes were made by me and half-integer (using Ctrl-F to search for strings of words BrainRipper and half-integer) and make manually in your file object_events.py

By the way, some of the glitches in the game can be caused by your editing of scripts.

"The location of an Abandoned village for the murder of the attackers was not given experience"

For the murder quest givers experience not necessary, experience you usually get for this quest.

"and how would you get there coped shuriken, and one soldier, eh?"

Standard: to run away, to lie down. But specifically in the location of bug: main character after a few seconds of dialogue is rooted to the spot, and the enemies at that time shot him and the team.
But I never called to pass the game one soldier. In the location the whole team will have to shoot. At the highest difficulty I would have gone, only stocked with the best armor and Humvees/Quadcamera and machine guns.
Unknown, answer to: BrainRipper
That's not all this was before I began tinkering and to use the mod.
BrainRipper, answer to: Unknown
So before you all in version 1.9, played, isn't it?
Unknown, answer to: BrainRipper
Yes. And I have a set of armor DT21 in appearance is more like it. Now what that stupid helmet. And it seems the M46 neck of a soldier was closed (it may be confusing already), all space suit was! But the leather helmet at least and stupid in this version, but like more atmospheric... looks like the main menu is almost drawn.
03.06.2017 11:24 Unknown
Hello. Which describes the generation of new goods from the merchants? Want to exclude from the list of generation' (assuming such to exist) any junk items, and some very quickly become out of date cartridges (.38, Walther, Sigsauer), some rusty pipes, curves wooden batons. The problem is that (I think) traders have some limit on the amount of goods and soon, his range consists entirely of useless things. And is there a way to clear this inventory has already been sold to him useless things (maybe the cocoa team to register in some scripts), such as, again, pukalki .38, Walther, Sigsauer. Very unlikely-if someone in their right mind would want to buy back.
BrainRipper, answer to: Unknown
No explicit limit on the number of goods to merchants in version 1.10 no.

I remember you used to complain that the merchants when you upgrade less and less appear the ammunition for heavy weapons. This is because instead of bullets you bought, it displays items of the same value, and it is also optional cartridges: this can be a first aid kit, Automag, Desert eagle, Uzi, etc..
BrainRipper, answer to: Unknown
The .38 revolver appears if you are upgrading and you purchase goods for 2 bucks, Walther and SIG Sauer - $ 3, wood club - for 4 bucks, a rusty steel pipe, .38 bullets and 7.65 mm and 1 buck.
Unknown, answer to: BrainRipper
Yes, I know about the appearance of the goods of the same value, and redeemed. Still the question remains, how to get rid of obviously useless items. And try to gather a lot of small items (such as cheats, well, in the scripting console command to enter) to push the dealer. Then he and the average prices of goods will not be seen, but some revolvers.
Unknown, answer to: BrainRipper
Well, not because I invented a problem out of nowhere. I just play on the hardest difficulty and pumped full team. I need a lot of ammo.
BrainRipper, answer to: Unknown
The commands added 540 packs of cartridges of 7.65 mm Walther. For three transactions in a row, traded them at the dealer for expensive items. He returned to the location after 60 hours - update from the merchant happened, as it should be.
Development by Sergey A.Zhukov 2007-2012