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29.08.2013 07:01 Guest
Hello , Sergey A. Zhukov!
So what about my question about pickpocketing and talent of Humor ?

Tried to change wrote below , but the program with a modified script refuses to run until the original script can not be put in place : (

It turns out , the list of items for pick-pocketing and talent Humor lies somewhere else ?
29.08.2013 12:03 RicH
Hello ! I do not find anything there , where it should be
Bunker , the interior # 504
And the burning ruins of the farm is not searched .
Sergey A. Zhukov, answer to: RicH
On the home page , I wrote that for general reference. The reason is that I have not scored database manually, and pulled the information from this game , and hence subject to errors and inaccuracies . In the case of the ruins , they have subjects, but that's a different file does not indicate that the ruins - a container so they are not searched .
RicH, answer to: Sergey A. Zhukov
Thanks for the reply and in general for all that there is! What I mean is that the card can be removed with reference to these ruins , so people do not confuse ? 15 minutes he spun around , trying to put out there on anything except drums from different angles.
Yes, and it is not clear from the hopper . Maybe I do not understand, but at the place of the wall , where on the map the interior and lock all over for nothing is induced as active.
Sergey A. Zhukov, answer to: RicH
Tucked away. Thank you for your attention to detail :)
28.08.2013 03:52 Guest
Around the middle of the script

def get_random_item ():
  "" "Called to randomly choose 1 out of 50 items.

This is used for the talent "inside pocket".

if, for example, do this:
this will solve the problem in the case of talent, "humor"? (I do not want to develop the pockets of traction character in full if pocket items from a pelvis are drawn randomly and for humor and for theft)
28.08.2013 01:00 Guest
Sorry ... for pick_pocket (pickpocketing) of course :)
Sergey A. Zhukov, answer to: Guest
In the evening I will look and answer. At work, there is no way to look.
28.08.2013 12:53 Guest
Hello! Last year there were advised to do so:
>> 10.08.2012 10:24 Unknown
Yes, indeed Derfflinger MOD author has not bothered to put at least somewhere (at least I did not find) a large bag. So what? ... We own hands-that is not? After all, the model and the texture created! Take and write "SET_BIG_BAG" in any of the list of traders ... or equipment of any character ... or any container. I'm a petite barareey did so: the list of things that you can get through talent 'Humor' or talent 'Pickpocketing' instead of one of the absolutely unnecessary items inscribed "SET_COIN_CELL_BATTERY" ... Also going to do with the bag and, voila, ever Di gets caught, and maybe even more than once!

but, unfortunately, did not say in what script are lists of items for lock_pick (pickpocketing) and entertainment (humor). For the inexperienced user to search for these lists - it is not easy ... Could send precisely what kind skriptik fix for a random large bags and batteries?
Best regards.
23.08.2013 06:43 Guest
when the main story finished,what can i do next?
Development by Sergey A.Zhukov 2007-2012