Guest book

Sergey A. Zhukov, answer to: Guest
If anyone should, and so he can find. So let the weight, I do not mind:)
20.03.2011 06:41 Guest
* It is time to create a "FAQ" on the game:) * Of course it's time:))) By the way another tip for beginners. When you trade you can get a 10% discount for this to just give in exchange of some coins with the price of say 5 or exchange it for something with the price of 1, the merchant considers it a very profitable deal), and the next exchange you get a discount of 10%, which when a large amount of exchange really helps;) and shaking eloquence - it is useful.
Sergey A. Zhukov, answer to: Guest
Throw tips, make "FAQ" Schnick:)
20.03.2011 06:36 SandAdept
High-quality design and a really useful resource. The game, though initially bagonutaya, but after patching to become very good. ZY It should be added to the map markers the initial location of mercenaries.
Sergey A. Zhukov, answer to: SandAdept
Yes, good suggestion. If you have this data it would be great. Just in the scripts do not have these data, there really is something quite different but their locations. After initializing the card, they "wander" in its place. And where it will be necessary to look only handles: (
16.03.2011 04:57 Guest
In the mission where you have to set the C4 near the entrance to the bunker, in any case, do not connect it with nails, otherwise the explosion will not - check) Moreover, the C4 with a clockwork mechanism is also not suitable ... * Blow always blow up everywhere! Blow! And no nails! * ^ _ ^
Sergey A. Zhukov, answer to: Guest
Thank you for your comment! It is time to create a "FAQ" on the game:)
13.03.2011 04:00 122195
Here I go through the mission, one after another and simply failed the mission of the canvas?
Sergey A. Zhukov, answer to: 122195
It's funny developers. Already been discussed many times. Continuing job there. I personally checked the game script, no extension was not there.
13.03.2011 04:49 Guest
Thank you! This is the most sensible site on the game of those that I met.
Development by Sergey A.Zhukov 2007-2012