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Unknown, answer to: UP1347
Of course, you need talent 'Create explosives ' ... But in the knowledge base and written http://fall.pro-d.ru/db/weapon/throw/molotov_cocktail/
14.09.2012 02:07 UP1347
Well, there is much need to pump. A fry, LCC gather and sit in the car can be at any level. Okay. Now I have another question: fatigue group (by the way, it is only found in the group, the group took Henry because he was tired with all five minutes), what effect? Persians just complain, they say "down valyus ", and no figures are not reduced, did not fight worse.
Unknown, answer to: UP1347
Fall over time attributes. In scripts (rest.py) explain everything, but there is a hefty process (or whatever it's called in the correct programming?), And I did not this time to insert here.

Briefly describe in Russian ...
If you do not rest 36 hours, then go down to -2 atribudy, skills, 10%;
48 hours - attributes - 4, 30% skill, and even health decline of 0.7 times;
56 am - attributes -8, -50% skills, health * 0.5;
60 hours - all the horror that happens, I can not even understand what is written ... Here (excerpt)

if awake> = timerepr.time ( "60:0:0 "):
"" "60 + Stunden Charakter Health geht auf 1 Punkt, er wird
ohnmG ¤ chtig und bleibt es fGјr 12, Spielstunden,
anschlieGџend ist er voll ausgeruht "" "
changed = False
for char in system.get_pcs ():
objects.set_attribute (char, "unconscious_subtract_hp ", False)
objects.destroy (char, unconscious = True)
changed = True
if changed:
data ( "rest "). unconscious_start = system.get_mission_time ()
msg (True, globaltext.REST_FATIGUE_WARNING_4)
system.notify_global_timer ( "fatigue_unconscious_timer ", 30 * 1000)
system.update_ui ()

Check if you wish. I assume that the effect of fatigue is generally irreversible, or group itself will stay right ... perhaps, Sergey A.Zhukov clarify.
Sergey A. Zhukov, answer to: Unknown
Not sure, but the point about right. Soldiers fall into unconsciousness. Will block the ability to choose the fighters. If I understand the script :)
14.09.2012 04:38 UP1347
Probably everyone knows that, but still ... Khaljavnogo EXPERIENCE. 1) At the 500 experience points for each character can be obtained by planting drive. Even if the character does not know how to steer, the hitting on the driving seat, it all still gets EXP 2) on time, please contact: roast meat (50) connecting LCC or grenade launcher to arms (25) This may be it. Just as easy with the skill to survive in 40 units to cut production every Persian. If that can be inserted into a blog.
Unknown, answer to: UP1347
Here's everything that you can get experience in the same way (a script fragment talents.py):

first_use_exp_table = {
"Explosives ": { "detect_booby_traps ": (300, globaltext.PC_FIRST_TIME_BOOBY_TRAP), "blast_locks ": (150, globaltext.PC_FIRST_TIME_BLAST_LOCK)},
"Survival ": { "feign_death ": (150, globaltext.PC_FIRST_TIME_FEIGN_DEATH), "control_animals ": (300, globaltext.PC_FIRST_TIME_TAME_ANIMAL), "survive ": (150, globaltext.PC_FIRST_TIME_WILL_TO_SURVIVE)},
"Pick_pocket ": { "excuse ": (200, globaltext.PC_FIRST_TIME_MAKE_EXCUSES)},
"Lock_pick ": { "find_lock_traps ": (100, globaltext.PC_FIRST_TIME_FIND_LOCKTRAP), "lock_trap_trick ": (200, globaltext.PC_FIRST_TIME_LOCKTRAP)},
"Technic ": { "stronger_armor ": (300, globaltext.PC_FIRST_TIME_ARMOUR_IMPROVEMENT), "tuning ": (400, globaltext.PC_FIRST_TIME_FAHRZEUGE_GETUNT), "stronger_armor_parts ": (200, globaltext.PC_FIRST_TIME_ARMOURPART_IMPROVEMENT)},
"Speech ": { "offend ": (100, globaltext.PC_FIRST_TIME_INSULT), "increase_moral ": (200, globaltext.PC_FIRST_TIME_IMPROVE_MORAL)},
"Medicine ": { "specialisation_light_wounds ": (150, globaltext.PC_FIRST_TIME_LIGHT_WOUNDS), "resuscitation ": (800, globaltext.PC_FIRST_TIME_RESURRECTION), "alternative_medicine ": (200, globaltext.PC_FIRST_TIME_ALTERNATIVE_MEDICINE), "psychology ": (200, globaltext.PC_FIRST_TIME_PSYCHOLOGY)},
"Find_water ": (100, globaltext.PC_FIRST_TIME_FIND_WATER),
"Drive_vehicle ": (500, globaltext.PC_FIRST_TIME_DRIVING),
"Steal_item ": (150, globaltext.PC_FIRST_TIME_THIEVERY),
"Gut_animal ": (50, globaltext.PC_FIRST_TIME_GUT),
"Cook_meat ": (50, globaltext.PC_FIRST_TIME_COOK),
"Open_look ": (100, globaltext.PC_FIRST_TIME_OPEN_LOCK),
"Defuse_bomb ": (400, globaltext.PC_FIRST_TIME_BLASTING_COMPOSITION),
}
13.09.2012 06:26 UP1347
Thank you! I thought so and there will be a game. All were killed, the spirit did not say anything new, so it's just a script did not work (replayed several times, beginning with the release of the laboratory - nothing changed). Here's a another question: how long a character used to the weapons? I glavgeroy with edged from the New Sefforda walk, and still "Inconvenient weapons ".
Unknown, answer to: UP1347
The more persanazh kill enemies from a particular weapon, the more it grows addictive and therefore a bonus skill (those green glasses skills)

That's how it is described in the script (fragment:
if id_kills <= 9: id_bonus = 0
elif id_kills <= 29: id_bonus = 5
elif id_kills <= 59: id_bonus = 10
elif id_kills <= 99: id_bonus = 15
else: id_bonus = 20
if type_kills <= 9: type_bonus = 0
elif type_kills <= 29: type_bonus = 0
elif type_kills <= 59: type_bonus = 5
elif type_kills <= 99: type_bonus = 10

All visual ... for example, 30 killed - a bonus +5.
Unknown, answer to: UP1347
And, more than 99 - Bonus 15. Good game ;)
Unknown, answer to: Unknown
Wrong ... 30 it is 10 :)
Development by Sergey A.Zhukov 2007-2012