Guest book

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Unknown, answer to: BrainRipper
Yes. And I have a set of armor DT21 in appearance is more like it. Now what that stupid helmet. And it seems the M46 neck of a soldier was closed (it may be confusing already), all space suit was! But the leather helmet at least and stupid in this version, but like more atmospheric... looks like the main menu is almost drawn.
03.06.2017 11:24 Unknown
Hello. Which describes the generation of new goods from the merchants? Want to exclude from the list of generation' (assuming such to exist) any junk items, and some very quickly become out of date cartridges (.38, Walther, Sigsauer), some rusty pipes, curves wooden batons. The problem is that (I think) traders have some limit on the amount of goods and soon, his range consists entirely of useless things. And is there a way to clear this inventory has already been sold to him useless things (maybe the cocoa team to register in some scripts), such as, again, pukalki .38, Walther, Sigsauer. Very unlikely-if someone in their right mind would want to buy back.
BrainRipper, answer to: Unknown
No explicit limit on the number of goods to merchants in version 1.10 no.

I remember you used to complain that the merchants when you upgrade less and less appear the ammunition for heavy weapons. This is because instead of bullets you bought, it displays items of the same value, and it is also optional cartridges: this can be a first aid kit, Automag, Desert eagle, Uzi, etc..
BrainRipper, answer to: Unknown
The .38 revolver appears if you are upgrading and you purchase goods for 2 bucks, Walther and SIG Sauer - $ 3, wood club - for 4 bucks, a rusty steel pipe, .38 bullets and 7.65 mm and 1 buck.
Unknown, answer to: BrainRipper
Yes, I know about the appearance of the goods of the same value, and redeemed. Still the question remains, how to get rid of obviously useless items. And try to gather a lot of small items (such as cheats, well, in the scripting console command to enter) to push the dealer. Then he and the average prices of goods will not be seen, but some revolvers.
Unknown, answer to: BrainRipper
Well, not because I invented a problem out of nowhere. I just play on the hardest difficulty and pumped full team. I need a lot of ammo.
BrainRipper, answer to: Unknown
The commands added 540 packs of cartridges of 7.65 mm Walther. For three transactions in a row, traded them at the dealer for expensive items. He returned to the location after 60 hours - update from the merchant happened, as it should be.
BrainRipper, answer to: Unknown
Buy items in the area of 7-15 bucks (basically it's all sorts of pistols, SMG and shotguns) in the hope that instead of them when their updates will appear cartridges.
Unknown, answer to: BrainRipper
So this is the problem - to buy unnecessary items. Once I was doprigalsya to the fact that a trader simply has few moments he had lost all range. (the version I have is normal, everything is working properly usually). Is it possible to make it so that at least was always the most popular cartridges from a dealer (.45, 9mm, 5.56 NATO, 5.72 USSR) regardless of the fact that he has another... at least on the full stack.
BrainRipper, answer to: Unknown
To gluknet could be for another reason.

Look: I sold to trader 540 items, and nothing glyuknul, and a number of subjects can only cheat. In a fair game so the trophy will not be typed.

On a heavy level can play a throwing weapons: sniper bobs up to 75 to take the talent "Maksimovka", and throwing up to 75 to choose a talent, "the stability of the throw".
Development by Sergey A.Zhukov 2007-2012