Guest book

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11.06.2017 08:31 Guest
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05.06.2017 01:44 BrainRipper
The skill stealth is responsible for silent movement, but does not, by itself, reduces the visual prominence of the mercenary. Mercenaries with stealth 10 and 99 enemies notice with the same distance.
In order to be less visible, you must move on half squat or on all fours. On the half squat, the range of detection of a mercenary is changed to 0.8 times, while crawling 0.6 times. And this again does not depend on the value of the stealth skill.
In secrecy, of course, there are talents that reduce visual visibility ("disguise, camouflage", "group masking"), but they are much less efficient than talent "masking" in the sniper weapons.

Thus, stealth is only needed melee to silently creep up to the enemy from behind, and the thrower or an assassin who uses a submachine gun with a silencer for quiet kills, you must download sniper to 75 to take the talent of "masking."
BrainRipper, answer to: BrainRipper
The detection distance of enemies standing/moving in full growth mercenary:
day - 50 metres;
morning and evening - 35 meters;
night - 25 meters.
04.06.2017 08:30 Unknown
Now all podplavlenie small don't remember... so many years already the game. And about those seekers, I mentioned in the last post of the previous topic... I think that honestly deserve the right to buy the new cartridges in the hard fought battles well armed and numerous enemy, and not just facilitate a game.
Unknown, answer to: Unknown
Damn, do not write back. And how do You tweak your messages here on the site? Or it seems to me that You have them correct?
Unknown, answer to: Unknown
Phew, I guess I already zadolbali. Goodbye. We will continue to argue another time.
BrainRipper, answer to: Unknown
No, posts here are not edited, sorry.

Have you ever passed the game on "very hard" without snipers with headshots? Have enough ammunition?
Unknown, answer to: BrainRipper
That's right, not passed even a single time. No tricks, just tear in the Biosphere as kids the whole team that with guns and machine guns. And to develop for each sniper ammo is not enough. Well, maybe that's enough for now with my latest changes when I sometimes come across packs in case of theft and the humor.
BrainRipper, answer to: Unknown
Why thank you sniper? The three snipers have to deal with rellandini and OCSW'providers.

Or sniper-thrower (or just thrower, but the night) to fill up the threat throwing knives.
Unknown, answer to: BrainRipper
Well, I like a full team. Like the shootout in open battle.
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