Guest book

Pages: 1 2 3 4 5 ... 20 21 22 23 24 [25] 26 27 28 29 30 ... 195 196 197 198 199
BrainRipper, answer to: Unknown
By the time when the update will appear M209 or M4A1 with pre-installed M209, will necessarily get much better machines, for example, Famas, Steyr AUG, or the great and terrible G36C. And either go with black M4A1, but with but with a grenade launcher, either go with a normal machine without the grenade launcher.
So, in my opinion, easier in addition to the machine to carry the M-79.
Unknown, answer to: BrainRipper
Well, in the beginning of the game what to do? I use calico M900 directly from the first location... I'm not doing the right thing, is it bad? You need the skill 30 light weapons to go with a .38 Special, not calico M900 with 70 heavy weapons, to pass half the game, only to take G36 in Weselton because he is the only good heavy (or any better)?
Unknown, answer to: BrainRipper
I think I started with calico - came to Bowie, he took the M4A1 (good gun, better gun) - Casa Verde found the Famas instead of the calico took the M4A1 also still got this somewhere else, found something better, replaced and so forth.
BrainRipper, answer to: Unknown
Of course, wrong. Yesterday I just loaded a save game made in new Safford and horrified even with the skill heavy weapons 75-80 (Butch and Ivan) Calico M900 loses in accuracy to the average pistol (Beretta, SIG Sauer), and about more cool Glock 21, I generally keep quiet. It is even the skill light weapons 40-44, and if they have 45, the choice in favor of the gun all the more obvious.
BrainRipper, answer to: Unknown
In the Village of Fredo - SIG SG-552, and Casa Verde - the Famas and the AK-47 and another SIG SG-552 at miles. Already 4 heavy trunk, which is better than the M4A1. And not to mention the weapons, which with high probability will occur when you upgrade your assortment from merchants in the previous locations.
Unknown, answer to: BrainRipper
For AK-47 unjustly little ammo in the game.

Then the question is even more acute, need all the characteristics of all the weapons recycle. Wrong that gun better rifles or even assault rifles (as I understand it, for Your M4A1 - a completely useless weapon?)
BrainRipper, answer to: Unknown
I would not say that is not enough. Among the trophies, Yes, rarely, but traders above the roof (28 packs).
Moreover, due to the low accuracy of the AK-47 is only good for the first half of the game, already in Copperhill to get rid of him.

If the skills light and heavy weapons are equally developed, in the beginning of the game is the M4A1 better to choose Ultrasound LCC or Remington.
But Butch, Ivan or Victor it is better to give the M4A1.
11.06.2017 08:31 Guest
Neural network update "XRumer 16.0 + XEvil":
bypass free and fast captcha Google, Yandex, Facebook, Vkontakte, Bing, Hotmail, Mail.Ru, SolveMedia,
and over 8400 other types of captcha
with a high speed of 100 images per second and accuracy - 80%..100%.
In XEvil 3.0 implemented the connection of any SEO/SMM programs - XRumer, GSA, ZennoPoster, VKBot, A-Parser,
and many others. Preparing absolutely free demo version. Interested? see YouTube "XEvil: new OCR captcha solver"
05.06.2017 01:44 BrainRipper
The skill stealth is responsible for silent movement, but does not, by itself, reduces the visual prominence of the mercenary. Mercenaries with stealth 10 and 99 enemies notice with the same distance.
In order to be less visible, you must move on half squat or on all fours. On the half squat, the range of detection of a mercenary is changed to 0.8 times, while crawling 0.6 times. And this again does not depend on the value of the stealth skill.
In secrecy, of course, there are talents that reduce visual visibility ("disguise, camouflage", "group masking"), but they are much less efficient than talent "masking" in the sniper weapons.

Thus, stealth is only needed melee to silently creep up to the enemy from behind, and the thrower or an assassin who uses a submachine gun with a silencer for quiet kills, you must download sniper to 75 to take the talent of "masking."
BrainRipper, answer to: BrainRipper
The detection distance of enemies standing/moving in full growth mercenary:
day - 50 metres;
morning and evening - 35 meters;
night - 25 meters.
Development by Sergey A.Zhukov 2007-2012