Guest book

Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 ... 182 183 184 185 186
BrainRipper, answer to: FloatWave
Derfflinger patch/mod 7.4 (with corrections from BrainRipper and half-integer), adapted for the Czech version of the game https://yadi.sk/d/x41nf0RM3LmG8c
BrainRipper, answer to: BrainRipper
New link https://yadi.sk/d/oO6VcPfn3LmHXx
FloatWave, answer to: BrainRipper
Thank you very much!
11.07.2017 03:00 Adrian
Ehhh Brain Repeper what i need to send you to make DF mode to polish version?
BrainRipper, answer to: Adrian
1) the scripts.ubn
2) the file zones.ubn
3) the scripts folder (if exists)
4) the zones folder (if exists)
Adrian, answer to: BrainRipper
okey i have 1 and 2 here https://www.sendspace.com/file/7dg00a
06.07.2017 12:13 BrainRipper
I'm the main character lying on the night of the Ultrasound with laser sight and silencer killed the monks of the desert. The first time conventional ammunition, dum-dum. The second type of cartridges showed a lower efficiency, they took more, because the monks of the desert wear light armor. Although nominal damage from bullets dum-dum 9 mm higher than normal, in fact they cause even less damage than normal because of the low breakdown [armor].

The benefit from turning with a file in the usual rounds of dum-dum is only when shooting at animals.
BrainRipper, answer to: BrainRipper
Also dum-dum (except the .50 AE) have a penalty to accuracy, causing more misses.
FloatWave, answer to: BrainRipper
Hm... So what is the main bonus of dum-dum ammo? Damage against animals?(in original version of game)
BrainRipper, answer to: FloatWave
Yes, dum-dum bullets are superior to normal only when shooting at animals. But to take the talent for shooting wolves simply irrational.

It is necessary to take the talent of "tuning" in order to save gasoline. Or do not swing skill "technique" above 75, having limited talent "repair weapons".
Development by Sergey A.Zhukov 2007-2012