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FloatWave, answer to: Sergey A. Zhukov
It dont work :/ he is still same.
Sergey A. Zhukov, answer to: FloatWave
Most likely the command will work correctly only when initializing the card. And if you are used from the console , the only work partially . Sorry, but even I can not check since the game I have not been established, and there is no time for this.
05.09.2013 07:05 FloatWave
Now I know how to give items, make people dancing, spawning mobs! ^^ Thanks you. I have some experience with programming so I quite understand. And can you spawn cars?
Sergey A. Zhukov, answer to: FloatWave
team:

system.create_object ('SET_HUMVEE', 345.58, 760.64, id = 'CODE')

SET_HUMVEE - this code Hammer
345.58 , 760.64 - coordinates on a map as well as for animals
CODE - any unique identifier such as : 'HUMMER_11'

That after adding that it could sit down and go , it is necessary to perform another command:

objects.set_attribute ('CODE', 'accepted_drivers', ['UISPIELER'])

CODE - the unique code assigned to you , if you add a vehicle , for example:

objects.set_attribute ('HUMMER_11', 'accepted_drivers', ['UISPIELER'])

Codes for other modes of transport :

SET_BUGGY - Buggy
SET_WHEELTANK - wheeled tank
SET_PICKUP - Pickup
03.09.2013 10:09 FloatWave
Yeah I really want to make my team dancing. I hope there is a command... And I want spawn pigs and cows :D Btw. I had account here long time ago but i forgot the Name and Password xD So no I am back with new account and new desire to play ;)
Sergey A. Zhukov, answer to: FloatWave
To dance the protagonist : character.play_animation ('ALTER_EGO', 'CM_NPC_TANZEN_1')

To mercenary must instead write ALTER_EGO 'MERCENARY_NAME', where NAME - name of the mercenary , for example : 'MERCENARY_AGNES'.
Sergey A. Zhukov, answer to: FloatWave
To add a cow, write the command:

system.create_animal (id = "CODE", type = ANIMAL_COW, party = "ANIMALS", x = 300 , y = 300 )

CODE - is any unique code, for example : "COW_11"
ANIMAL_COW - an identifier of the cows , and other animals identifiers :
ANIMAL_WOLF - wolf
ANIMAL_DEER - deer
ANIMAL_ANTELOPE - antelope
ANIMAL_BEAR - Bear
ANIMAL_TIGER - Tiger
ANIMAL_BISON - Bison
ANIMAL_DONKEY - ass
ANIMAL_HORSE - horse
ANIMAL_LIZARD - lizard
ANIMAL_WARG - big wolf werewolf
ANIMAL_WILDDOG - wild dog
ANIMAL_PIG - pig

x, y - the coordinates on the map where to place the animal. To find the coordinates of any object, you can use the command:
objects.get_position ('CODE')
CODE - the identifier of the object , such as the main character is 'ALTER_EGO'. The coordinates of the protagonist : objects.get_position ('ALTER_EGO')

The animal became the enemy of the protagonist, it is necessary to type the command:
objects.set_attribute ('CODE', 'foes', ['UISPIELER'])

CODE - an identifier of the created animal.
Guest, answer to: Sergey A. Zhukov
Can i spawn NPCS or enemies? Thank you
Guest, answer to: Sergey A. Zhukov
Can i spawn NPCS or enemies? Thank you
Guest, answer to: Sergey A. Zhukov
Can i spawn NPCS or enemies? Thank you
Development by Sergey A.Zhukov 2007-2012