Now I know how to give items, make people dancing, spawning mobs! ^^ Thanks you. I have some experience with programming so I quite understand. And can you spawn cars?
Sergey A. Zhukov, answer to:
FloatWave team:
system.create_object ('SET_HUMVEE', 345.58, 760.64, id = 'CODE')
SET_HUMVEE - this code Hammer
345.58 , 760.64 - coordinates on a map as well as for animals
CODE - any unique identifier such as : 'HUMMER_11'
That after adding that it could sit down and go , it is necessary to perform another command:
objects.set_attribute ('CODE', 'accepted_drivers', ['UISPIELER'])
CODE - the unique code assigned to you , if you add a vehicle , for example:
objects.set_attribute ('HUMMER_11', 'accepted_drivers', ['UISPIELER'])
Codes for other modes of transport :
SET_BUGGY - Buggy
SET_WHEELTANK - wheeled tank
SET_PICKUP - Pickup
Yeah I really want to make my team dancing. I hope there is a command... And I want spawn pigs and cows :D Btw. I had account here long time ago but i forgot the Name and Password xD So no I am back with new account and new desire to play ;)
Sergey A. Zhukov, answer to:
FloatWave To dance the protagonist : character.play_animation ('ALTER_EGO', 'CM_NPC_TANZEN_1')
To mercenary must instead write ALTER_EGO 'MERCENARY_NAME', where NAME - name of the mercenary , for example : 'MERCENARY_AGNES'.
Sergey A. Zhukov, answer to:
FloatWave To add a cow, write the command:
system.create_animal (id = "CODE", type = ANIMAL_COW, party = "ANIMALS", x = 300 , y = 300 )
CODE - is any unique code, for example : "COW_11"
ANIMAL_COW - an identifier of the cows , and other animals identifiers :
ANIMAL_WOLF - wolf
ANIMAL_DEER - deer
ANIMAL_ANTELOPE - antelope
ANIMAL_BEAR - Bear
ANIMAL_TIGER - Tiger
ANIMAL_BISON - Bison
ANIMAL_DONKEY - ass
ANIMAL_HORSE - horse
ANIMAL_LIZARD - lizard
ANIMAL_WARG - big wolf werewolf
ANIMAL_WILDDOG - wild dog
ANIMAL_PIG - pig
x, y - the coordinates on the map where to place the animal. To find the coordinates of any object, you can use the command:
objects.get_position ('CODE')
CODE - the identifier of the object , such as the main character is 'ALTER_EGO'. The coordinates of the protagonist : objects.get_position ('ALTER_EGO')
The animal became the enemy of the protagonist, it is necessary to type the command:
objects.set_attribute ('CODE', 'foes', ['UISPIELER'])
CODE - an identifier of the created animal.
Guest, answer to:
Sergey A. Zhukov Can i spawn NPCS or enemies? Thank you
Guest, answer to:
Sergey A. Zhukov Can i spawn NPCS or enemies? Thank you
Guest, answer to:
Sergey A. Zhukov Can i spawn NPCS or enemies? Thank you