Guest book

Sergey A. Zhukov, answer to: Guest
The game was very popular predecessor - Soldiers of Anarchy. In The Fall planned to implement all of the same ideas, but add an RPG component. As a result, there was insufficient time and funding to implement all. If they had done all they wanted, the game would have surpassed Fallout, but alas. However, all is not lost for the game! I and a few fans do not leave ideas and attempts to give the game a new breath! True, we still worse, and with time and funding, but we do not despair :)
24.08.2014 10:03 Guest
In Vesseltaune contents of this box http://fall.pro-d.ru/map/vesseltaun/box371/ highlighted in the other "empty" place.
Example http://fall.pro-d.ru/map/vesseltaun/?hit=hk_g36c
Sergey A. Zhukov, answer to: Guest
Thanks for such a meticulous attention to detail and the map! No desire to make adjustments to the base on this site? In exchange - placing links to your website, if any, and an indication of data about you on the site as the site administrator. Unfortunately, I myself now have little time to deal with the site, and do not want to throw it.
Guest, answer to: Sergey A. Zhukov
I do not understand the programming sites. I do not know html, etc. ..
24.08.2014 09:37 Guest
http://fall.pro-d.ru/map/copperhill/box292/ here, according to the map, should be eaten within a watering can, but not spruce stands.
23.08.2014 10:38 Guest
If you are interested, I fixed the bug fashion Derfflinger 7.4 an unmapped tips on the muffler.
In line 8290 file scripts object_events.py need to replace hint.append hint_append (ie, the point on the underscore)
Guest, answer to: Guest
scripts / object_events.py
22.08.2014 12:36 Guest
http://fall.pro-d.ru/map/copperhill/box325/ are no traps
Guest, answer to: Guest
http://fall.pro-d.ru/map/copperhill/box321/ here, too, there is no trap
15.08.2014 12:24 Guest
In the location "Ruined Village" it is impossible to inspect two destroyed buildings. And in theory, they (according to the map) should be a machete, throwing knife, liner and powder.
Development by Sergey A.Zhukov 2007-2012