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BrainRipper, answer to: Unknown
1,000 items and can be found on sale, but the total for all locations. You're not going to sell them all to one merchant.

Littering the inventory may have, but it to anything does not negative, the trader is still in a regular order updates.

If you need ammo, add them via the console. What's the difference: the edit scripts or console - hacking is hacking.
Unknown, answer to: BrainRipper
No I do not want to understand. I say conditionally, certainly not a thousand items, but a lot of them really: every enemy on some weapons in boxes and other places what are the things, stealing from the pockets of some of the debris gives the talent "Humor". Okay, looks like no one will help me.
BrainRipper, answer to: Unknown
So I do all the trophies were sold, and humor of inner pockets, stealing items and also sold, and never had a problem with updating the range from merchants.
Unknown, answer to: BrainRipper
Yeah, I forgot about the attack of the seekers during the holidays. I use to pump (a dozen times on the location). Half of the stuff from them, and if not lifted from the ground (he does not disappear), then after some time, the location is also beginning to podslushivaet and dargate.
BrainRipper, answer to: Unknown
It's weird. After all, there should be no difference between the objects falling from the Searchers, and the items I stored on the ground (and in some locations, I leave no less than a hundred). And I have never locations so not buggy.

Maybe in the computer case? If the processor is multicore, try using created in the game folder the batch file to run the game on a single core processor.
Unknown, answer to: BrainRipper
Yes, and you know, that should not be. But I stored on the ground in some locations at least a hundred, and they added a drop and with seekers - it gets weird... well, I did not invent in a vacuum, I understand that all this is strange, but not making it up !
22.05.2017 06:40 Guest
Hello! please tell me how to set up camp for the night to improve your General health? there is no such icons in this shortcut in the settings to control any either. tried in civilian villages, on the stripped cards, all to no avail
Unknown, answer to: Guest
Hello. If the version of the game as I have, the scripts are not corrupted, the other is no problem... simply right click (I think, need to hold for a few seconds... maybe not necessarily) on the sand (earth) and from the symbols pop-up menu choose the symbol of the tent.
22.05.2017 06:38 Guest
Hello! Podskazhiet pojaluysta - I can not understand how astriti bed to improve their health. There is no such icon, and there is no shortcut in settings upraleniya! thanks in advance
05.05.2017 02:18 BrainRipper
Patches updated

For the Russian version 1.10 (with patch Derfflinger, that without it in a pure version 1.10 its number in the lower left corner is not displayed):
the corrected gross errors of translation;
correction of logic errors in scripts of the dialogues in the locations "Casa Verde", "Spiritsprings", "Copperhill", "Base Shadow", "the Village of Fredo", "Labyrinth", "Shelter", "Path of Buzzards";
correction of errors in the schedule of classes the NPC in the location "Spiritsprings";
corrections of inaccuracies in the tooltip descriptions of the attributes "Power" and "Agility";
corrections of inaccuracies in the tooltip descriptions of the talent "Fast reload";
fixed a typo in the description of the caliber of the grenade launcher BG-15;
restored voice description of a number of objects (Teddy bear, a solar cell, bottle of booze, a bucket of castor oil, tobacco) in the sectors in which they are not considered quest;
fixed misleading description of some talents.

For the game with the patch Derfflinger 7.4:
1. A miniature battery is required for the Assembly of brain implant was absent in the game. Now you can get it as a gift from NPC with talent, "humor" or steal at the talent "inside pocket".
2. Fixed missing tooltip on the muffler.
3. Returned the boot of the dark blue pickup.
4. Fixed missing sound of shooting from the grenade launcher BG-15.
5. Fixed a bug in the voice acting from the main firing barrel M4A1 rifles with underbarrel shotguns (instead of the queue heard the sound of firing from grenade launcher M203).
6. Fixed the lack of animation when a rocket-propelled grenade fired from an underbarrel 40mm grenade launcher.
7. Fixed the lack of animation when you break the 20-mm and 25-mm grenades.
8. Fixed cost Micro Uzi with silencer, AK-74 and the M16 with the grenade launcher and HK G41 rifle Browning c (cost prefab weapons must consist of the value of its components).
9. Fixed bug with calculation of the mass of water in the flasks, bottles and cans: now a liter of water weighs 1 kg again as in the original game.
10. Fixed bug with calculation of the protection level of the character with the combination of the armor elements of different classes (protection fell as much as up to 1 or Vice versa, was considerably overestimated).
11. Added fixes from half-integer (fixed littering statistics of getting used to the weapons, fixed disappearance of habituation to the weapon after switching the shooting modes (all, single, grenade launcher), added option to wear a jacket rat fur, spelled out the zero armor for the blue overalls and jackets on the rat fur, fixed disappearing name of the weapon during its Assembly/disassembly).
12. Fixed weight wearing a backpack.
13. Fixed a couple of typos.

Compatible with Freedom Mod 2.0.

Be sure to read the instructions inside archives.
Development by Sergey A.Zhukov 2007-2012