BrainRipper, answer to:
Unknown Activate the pause after you hit an enemy (when shooting at an animal is not active). Just note: hit or not.
Barret loses because of the precision, whereas the pause had not much, DSR1.
To SVD ammo (pack of 5), whereas the PSG-1 (which is more precisely, it is a lot of ammo, including Duplex) available around the same period in Casa Verde.
Well, better than the SR-800 is nothing.
Unknown, answer to:
BrainRipper I think that with a pack of cartridges for SVD just negoitate happened when the developers wrote the scripts. I guess they wanted to make 50, NATO tutu looks exactly the same, only the colour is different and there 50. I just corrected 5 20.
Yes, the PSG-1 has the of Keno, but one rifle each in turn in fact would not shoot. And SVD are already two there. Yeah, I know, it seems, may already be on sale (or not, I don't know?), but expensive.
BrainRipper, answer to:
Unknown It is self-deception. Sure, the developers repeatedly on the forum was to ask questions, why so few cartridges for it. And time is not corrected, then it should be.
The same Derfflinger argued that this is a Chinese rifle, fit only for sale.
From the second SVD?
At miles (at Casa Verde) every 60 hours, you can buy one PSG-1. High price (compared to the price of rifles and machine guns) - not a problem on the exchange is always enough trophies, skins, claws, fangs, valuable objects obtained through "humor" or "internal pockets".
Unknown, answer to:
BrainRipper Not the second SVD and the SVD + PSG-1 = 2 snipers.
BrainRipper, answer to:
Unknown Just yesterday, before talking to you, tested the crossbow on the fighters in Spiritsprings: night of the prone position, the skill and dexterity 85 13 smears godlessly.
BrainRipper, answer to:
BrainRipper Correction: the skill was 95.
Unknown, answer to:
BrainRipper Yeah, turns out sometimes the truth rubs crossbow... not shamelessly, maybe one out of five.
I think even from the distance depends, in the distant enemies misses, and those who are with a gun ran in focus, never misses. Confusing?... in the calculation of precision not distance?
BrainRipper, answer to:
Unknown Haven't checked the scripts, but empirically have come to the conclusion that the chance of contact among other factors strongly depends on the distance.
Unknown, answer to:
BrainRipper Well, at least some agree with me.
Still, I think, damage the emphasis is stronger than with dannaca the same weapons with the same ammunition.
It looks like the parameter "Accuracy in the motion." "genauigkeit_bewegte_ziele") in the game is not running.
Changed the characteristics of HK PSG-1, reducing this parameter first 10 and then 100 times, added through the console rifle, but the mercenary was shot without a miss on the running of his opponent.
At the same time also changed the range of up to 95 and a pause of 0.5 - these changes worked.
answer to
Switched the difficulty level to "very hard", came for the first time on "the Trail of the vultures", mined place on which to stand the fighters Benson after the "kidalovo". Even with the talent of "efficient blast" (as I understood after the experiments, the efficiency of explosives is increased only in the presence of this talent during the installation of bombs, and if you set a bomb and then take the talent, the splash damage from explosives will not increase) the vast majority of searchers do not die immediately. This is what happens: it is necessary to continue to undermine each bomb and reloaded if she didn't kill the seeker?