Thanks for the interesting life) is very convenient to have found incomprehensible gizmo - which looked useful. Shl. Support the idea of u200bu200bserositis. passages, of course, many network ... but so would the site was universal and vseobemlyuscheybazoy in Fall-y;)
Sergey A. Zhukov, answer to:
Guest Persuaded, eloquent:) If there is a high-quality transmission, skinte on zsrg@yandex.ru I'll post it on the site and try to bind to a map of the area.
PS ... There is a passage - may try to combine?? If not hard of course ...
Sergey A. Zhukov, answer to:
Guest Add is not difficult, that's just why? Passage there is a huge number of very many resources. And for the thousandth time to spread in itself - it makes no sense, IMHO.
Yes, the site of the class - especially the map and ugazaniya where and what ... Lacking from the list of goods torogovtsev (at least initially) - now someone has bought a duffel bag (9 cells), and anywhere else about him is nothing (or not found) ... It has long passed this igruhi, and here decided - was very much zavlekalochka ... Very thought out menus, and indeed the game itself is well thought (there are some MAZ, but this stuff) ... Thanks ...
Sergey A. Zhukov, answer to:
Guest Thank you for your praise:) As far as I know, the goods from traders is generated at the beginning of the game and then continuously updated. With regard to the thing-bags. In the original game (1.10) with no mods installed, they simply do not have! They were added to the mod from Deflinger'a, and then by the authors in 1.11 (it seems, but not sure). That's why there's nothing about them on my site.
thanks for the site. Finally made it to this game.)
Sergey A. Zhukov, answer to:
Guest Please:) Honestly, I thought no one in it does not matter. Although most there is a desire to sit for it again and finish the same quests on the site. But until eventually somehow tugovat: (
It would be nice to the knowledge base to add quest items. Well, so you do not zavtykat when you find and sell.